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Posts posted by Antycypator.9874
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The king of Open World will always be necro.
Huge Health Pool? Check.
Big damage burst? Check.
Self-sustain traits with none or little damage lose? Check.
Easy quickness? Check.
Can have minions to make game even easier? Check.
AoE? Check.Since Parasitic Contagion isn't a Grandmaster Trait, you don't have to choose between this and Lingering Curse anymore.
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5 hours ago, Lan Deathrider.5910 said:
How about all quickness durations in excess of 2s get halved and in exchange the old attack speed increase of quickness gets brought back?
I wonder how many actions can a player do in 3s with 100% more attack speed, but situational, non-permanent boost sounds much healthier for this game than literally living with quickness.
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There's no point of nerfing classes, or buffing enemies. Just fix goddamn boons, because they're causing players to do at least 2x more damage.
1. Quickness — I see two solutions here:
* Nerf action speed from 50% to maybe 33 or even 25% — Quickness is very common across all professions, everyone can generate it, sometimes without investing in Boon Duration. If it's so common, then make it weaker.
* Reduce the amount of quickness across all professions. If we want to keep 100% boost from Quickness, then it shouldn't be permanent. Use quickness to burst stuff, don't make it a part of our lives.2. Alacrity — could use a little rework.
* Again: reduce the amount of Alacrity in the game and make it shorter, but stronger.3. Might — too powerful for being so common.
* Simply nerf numbers: stacks or just stats.
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Dagger is absolutely the winner if it comes to off-hand elementalist weapon in PvE. Dagger is more damage, better support/healing and mobility than Focus — only Breakbar damage is little worse (Focus: 500, Dagger: 432), but Dagger skills are at much lower cooldown, so dagger wins anyway. Flamewall is good only against stationary targets, otherwise it's an useless skill, even WIldfire (Warhorn) seems to be much better (larger AoE, longer burns).
There are two things that I don't like about warhorn: damage reduction for Lightning Orb, and lack of condi cleanse on water skills.
Maybe if Dust Storm had interval reduced to 1 second. -
I just want to remind that this bug still exist.
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It's nice to see Jade Buffs being finally nerfed. Players should use their own boons or be supported by other players. This is MMORPG game, designed to cooperate with players. Creating this jade abomination was a huge mistake.
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I have a charr thief (medium armor) and I'm actually proud of making decent looking outfits with all those very limited skins. Everyone who played Fashion Wars 2 as a medium/light armored charr probably know that 80% of skins are oversized trenchcoats with clipping tail, don't match with each other or just floats (shoulders).
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Completly pointless "mechanic" that does not affect the gameplay. It's something only Roleplayers could care about, but roleplaying is more than just statistics.
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It happens only on charr character (or using Olmakhan combat tonic) when strafing left/right and moving backwards. Seems like marjority of animation is missing. It's really difficult to play axe thief when he bends like that all the time. I posted it previously under Art Issues topic, but I don't know if someone actually read posts there.
Video on Streamable
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Open World content is something that keeps me playing this game. I can play literally whatever and however I want, so I'm still having fun.
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Thief traps
in Thief
That 3 seconds before trap can be triggered makes them situational, which means (for PvE) they're useless against everything weaker than champions.
It's almost bad as Chronomancer's wells, because everything is going to die or walk off before final pulse.
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It's really funny how everyone went crazy because of "Guild Wars 3" appeared in literally one line of text, in a Google TRANSLATED article.
You shouldn't expect anything before it's officially announced by ANet.
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I doubt if GW3 will be just a copy of GW2 on new engine, with better graphics and new storyline/characters. What's the point? Try convincing old GW2 players to throw away all the progress they made just to start GW with better graphics. MMORPG is far from being the most popular genre, so creating another open world action RPG game seems risky.
Maybe GW3 is happening, but as a completly different game — maybe it's a mobile game (mobile games are profitable, accessible to literally everyone). Maybe it's hack'n'slash? They're easy, can be loaded with microtransactions and work on different platforms.
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Animation Bug
Character: Charr male, Thief (Deadeye), Axe/Dagger.
Venomous Volley (Thief Axe #2)
Visible when using this Venomous Volley while strafing left/right or moving backward.Video link: Streamable
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If you like daggers, Deadeye is probably the best option. Deadeye is literally what you're looking for — big crits.
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PvE perspective:
1. Most fun: Deadeye, Holosmith, Scrapper, Harbinger.
2. Engaging: Catalyst, Weaver. Willbender, Dragonhunter.
3. Pretty fun, but not for too long: Untamed, Renegade, Reaper, Mirage.
4. Enjoyable only once a week: Bladesworn, Reaper.
5. Boring: Herald, Scourge, Vindicator, Mechanist, Firebrand, Tempest, Virtuoso.
6. Not worth playing cuz X spec is better: Daredevil, Chronomancer,
7. Unplayable: Specter, Druid.
8. [Special place for core professions]
9. NPC gaming: Berserker, Spellbreaker.
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Old version of this trait was 100 times better than just +2 initiative.
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10 hours ago, DanAlcedo.3281 said:
Ohh no. Mechanics that force interaction.
I would prefer unique mechanics, tied to specific enemy type, not a set of random side effects forcing players to go ranged, or missing 50% of hits because you have to stand still (in a movement-based game, someone made a good point). This is lazy design — make regular mobs bigger, with more HP and just slap 2 random mechanics that don't even fit them.
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Because we're not even fighting these bosses anymore, we're fighting annoying mechanics forcing us to move/stand, be in melee/range or avoid additional AoE.
Champions and Bounties should be bosses with unique skills, not BIGGER mobs with 5mln HP and random stuff forcing us to run around to avoid perma blindness.
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It really annoys me for YEARS that thief doesn't have passive movement speed from traits.
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Imo Rifle #5 would be more useful if it was portal to the targeted location, so you can teleport somewhere, or even send other player.
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The best thing about thief is being free to use all weapon skills as you like, with no cooldowns.
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I think they just go to the mists so they can continue being cannon fodders for all eternity.
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Exotic equipment is perfectly fine for Open World stuff, Raids, Strike Missions and low level Fractals. The difference in stats between Exotic and Ascended is something around 5%.
Ascended equipment is required for T2+ Fractals because you need Agony Resistance (infusions).
Legendary gear is literally the same amount of stats as Ascended, but with free skin and stat change — it's mostly QoL improvement.
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Quality-of-Life Requests and Suggestions (New for 2024)
in Guild Wars 2 Discussion
Posted
Custom outfits.
— Turn your current armor skins into actual outfit by spending Transmutation Charges (or maybe new added item), so it can be stored in outfit tab.
Skiffs.
— Let us stop little faster. It's much better to reduce speed from max to 0 in maybe 3 seconds, not 10.
Sound Options (Effects Volume).
— Separate volume of our own effects from other players effects and chatter. It's too messy during high populated events.
UI Options.
— Screen Border Effects: Toggle on/off.