Jump to content
  • Sign Up

Antycypator.9874

Members
  • Posts

    839
  • Joined

  • Last visited

Posts posted by Antycypator.9874

  1. No, but power/precision or other dmg stats can be useful — especially if you're using enhancement effect, because they convert some of your stats into other stats. for example precision into concentration.

    And as people usually say, it's better to do 4k dps than 0.

    • Like 2
  2. Seems like someone forgot that whole EoD is just retextured mobs, using literally the same old skills.

    But I'm happy that all those griffon-like Kryptis don't have 13s evade time.

    • Like 1
  3. You don't have to spam skills — every skill should be a different tool, like Vault is good for mobility, Dust Strike to blind mobs and avoid damage, Debilitating Arc for evade if you're good at timing. Death's Retreat is for kiting, Skirmisher's Shots to reach your target through other mobs. Death's Blossom for power thief is an extra evade. Be little more creative. It's boring only when you fight a champ in group content.

    • Like 1
    • Haha 1
  4. 23 hours ago, Skorpion.4850 said:

    no because the model business GW2 adopt (free base game paying expansion) is just perfect for mobile market segment;

    It's not. You want people to pay for your game all the time and for everything — small amounts of money for little things, like skip content, get better rewards or lootboxes. This is why mobile games can make literal millions of $$$.

    Current model business is good for PC players, not for mobile market.

     

    • Like 1
  5. On 9/20/2023 at 5:32 AM, cjttruelife.9172 said:

    you did tests when it blatantly said 10% damage per malice stack instead , across all game modes. ..power coefficients increasing have nothing to with flat modifiers so the new damage just scales better off of power and might stacks than it did before.  just use Relic of Mabon to see 25% bonus scaling , shouldn't be hard with a deadeye. 

    Relic of Mabon won't make it better. For every 10 stacks of might generated by yourself you get 1 stack of Mabon Strenght (cooldown: 3 sec). At 10 stacks of Mabon Strenght you get a damage boost. It takes at least 30 seconds (because there's CD between Mabon Strenght stacks).

    Now — what's better? Perma 5% damage boost, or 187 power for 8 seconds every half a minute?

  6. GoB should return to the vendor for 600 badges of honor, so you have to play WvW, but at least you can get your gift at any moment.

    I think WvW wouldn't get hurt. Casuals don't participate much, run proper builds or even roam, they're just teleporting back to the main base, because no one likes to be ganked. We are mostly running from camp to camp, avoiding other players, or afking, taking your space, so you have to wait in queue.

     

    • Like 8
    • Thanks 1
    • Confused 4
  7. Use Death Blossom to evade and stack malice.

    And also use Invigorating Precision to not die, because you can't do damage if you're dead. No Quarter is only 16% crit damage increase, but in solo scenarios it won't make much difference.

  8. Maybe if we had literally every existing rune bonus in those relics at start it would be fun, but no, all we've got is set of meh relics with mostly meaningless bonuses.

    Even I — a fan of meme open world build that doesn't care about min-maxing, took straight 5% damage boost because it's better than nothing. I feel like they changed nothing for most of my characters.

    Maybe some builds can use Chronomacer relic for personal quickness, or Defender for extra survivability (a decent option for power Chrono), but it's not for everyone.

    I really want my Rebirth bonus for hfb, so I can stay alive as a healer.
    I want my fury from relic of Fireworks.
    Or maybe I want to try 10% healing from Vampire runes?
    10% Health bonus from Balthazar rune? OK, fine, it's a stat bonus, relics are not supposed to have stats.
    Regeneration after inflicting torment?

    • Like 7
    • Confused 1
  9. Staff/Rifle Deadeye, Dragon's armor, Marauder's trinkets, Surging runes, Relic of Thief.

    Can't be one-shot, can run fast in every scenario, always 100% crit chance, still great healing through Invigorating Precision. Rifle for long-range dmg, staff for melee and heavy CC.

  10. Isn't Guild Wars 2 full of meta (most efficient tactic available) and "the best" strategies to deal with stuff? The choice between melee and ranged is also a strategy, you can't punish people for that.

    Lets be honest, in instanced content you have to stack with other players anyway, so who cares? Here, in this thread, is too many people caring only about stupid numbers in their DPS metters, instead of just focusing on the game. I don't want this game to be balanced around players staring at arcDPS addon and whining about rifles or flying daggers doing more damage than swords in some encounters. Everyone gets the same rewards — if you play with other players, then it's a group effort, not a DPS race. I personally went through all this DPS race thing and I can assure you, it's pathetic. I feel bad for being such a person few years ago, because in 3 minutes after leaving a squad, no one actually remembers you and how many numbers you put out. There's nothing to care about.

  11. 4 minutes ago, Doggie.3184 said:

    I been trying this on Dual Pistols but confused by it. Can someone explain how it works like I'm 5?

    Does it essentially do nothing beneficial till you gain 10 stacks of Mabon? Because even with Unload spam it takes quite a long time to reach 10.

    I got the relic of Mabon today and tested it. Not worth it.

    For every 10 might you generate by yourself you get 1 stack of Mabon strenght. At 10 stacks you get a damage boost.

    I thought it would be 10 stacks of might = boost, but no, you have to generate 100 stacks of might.

    • Like 1
    • Thanks 1
    • Haha 1
    • Sad 1
  12. Thief — permanent 5% dmg boost.
    Brawler — 10% dmg boost for 4 seconds after loading up all 7 malice, but probably not worth it.
    Deadeye — if you use more than one cantrip. There's probably an easy way to keep this boost perm.
    Speed — you have permanent swiftness in combat, so it could be useful.
    Leadership — for condi cleanse on elite use (e.g. Shadow Meld).
    Mabon — idk, but description sounds op for a class that can generate endless might.

  13. Quote

    Malicious Death's Judgment: Increased power coefficient from 1.65 to 2.67 in PvE and from 1.11 to 1.339 in PvP and WvW. Reduced damage bonus per malice to 10% in all game modes

    I have done some tests and it seems like DJ is hitting much less that before.

    Who the hell thought that Deadeye need more unreasonable nerfs?

     

    • Like 9
    • Thanks 1
    • Confused 1
  14. Jade Tech Protocols are easy access to most important boons with literally zero trade-offs. You don't need special gear, traits or interaction with other players — all you need is spend a minute to stack up these protocols up to 2 hours.

    And you can even abuse this system to cap all boons. Jade Tech Protocols should grant only their unique buff with 150 Power/Condi/Toughness/Vitality, which is in my opinion a decent boost for transferring Jade Battery Charges, which are lying around everywhere in Cantha. Maybe some kind of Magic Find/Experience/Karma boost would do well.

    I feel like it's against whole balance philosophy. No class should share both Quickness and Alac, but in meantime we can just stack Quick/Alac with Jade. Why?

    • Confused 15
  15. 2 hours ago, VocalThought.9835 said:

    Adding one or two new Elite Specs would be giving us what we've been looking

    Like what? Another copy-paste set of e-specs? We don't need more elite specs, we need new ways to play our existing specs. Don't you want a change for Scourge? Instead of being tied to clunky and boring scepter, you can use Greatsword, Pistol, or Sword; it's literally whole new class x3.

    • Like 4
    • Thanks 2
    • Haha 1
    • Confused 3
  16. Gift of Battle should be available for Badges of Honor, like it was used to.

    But GoB reward track is easy. Just use as many wvw reward track boosters as you can, then rotate between two nearest camps. Take camp 1 -> run to camp 2 -> meanwhile enemy players will take camp 1 -> take camp 2 -> run back to camp 1 -> repeat the process until you get gift of battle. And do some easy daily, it will speed up the process.

    Last time I didn't even die or kill an enemy player.

     

    • Confused 1
×
×
  • Create New...