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Antycypator.9874

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Posts posted by Antycypator.9874

  1. Stealth and thieves are not the problem.

    Lack of Reveal skills is problematic. There are literally only few reveal skills, sometimes tied only to elite specs (Dragonhunter, Herald).

  2. 23 hours ago, Gaiawolf.8261 said:

    Meta builds needed to equip a torch on both weapon sets to make full use of the trait before the rework (i.e. "always having a torch equipped" meant set #1 = axe/torch and set #2 = scepter/torch). Now they only need the torch equipped on weapon set #1 and can switch to pistol/pistol on set #2 for half the damage rotation.

    But before Radian Fire changes, you could have condi guardian with power weapons, which was really good for this class. For solo builds there was often literally no difference between weapon sets, because Radiant Fire on critical hit was huge chunk of condition damage.

    • Like 4
  3. > less dependent on always having a torch equipped

    but

    > Radiant Fire grants an additional ammunition to Zealot's Fire

    which makes Radiant Fire 100% dependent on having torch, because ZF is Torch #4 and you can make use of it only by using torch. Did I miss something?

    • Like 2
  4. There's honestly only one thing that makes me feel worse as a Deadeye — I don't have any benefits for being a SINGLE TARGET damage dealer. We have two types of PvE fights:

    1. When there's only one enemy (most likely champ, end-game boss etc) — Rifle and D/D Deadeye doesn't stand out against only one enemy, because everyone can do similar damage, or sometimes even higher dmg.

    2. When there are many enemies — and every non-staff Deadeye is absolute garbage against many enemies at once, because you can burst only 1 enemy — this results in thief being actually low damage dealer. You smack 1 enemy for 60k, while e.g. power reaper smacks 5 enemies for 80k.

    • Like 3
    • Thanks 2
  5. For strong passive healing? Just go condi Harbinger with Parasitic Contagion. Every damage will be instantly outhealed as long as you keep pressing buttons.

    For blocking damage? Chronomancer. Nothing has more damage mitigation than Chrono.

    Heavy armor? Revenant for passive healing and 2 healing skills. Herald is more tanky with infinite quickness, but if you can't stand Glint's voice, Renegade is also good.

    For real tankiness? Scrapper. Facetank stuff and make them explode.

    For piano play? Elementalist can be good too, but you need Celestial gear and learn your healing combos.

     

  6. Well, I have many wishes for thief, and they're:

    1. Cancel Deadeye Mark — I don't care about Mercy. This game isn't made for Deadeye's Mark. Losing your enemy, marking random thing because autotargeting wants you to attack a weapon rack, DE mark not refreshing at certain boss mechanics/phases.

    2. Everyone wants an off-hand sword and general buffs to sword in PvE.

    3. Deception skills should break enemy targeting. If Mirage can do it, so I demand the same for us.

    4. What if Shadowstep was 1-way teleport but with 2 charges?

    5. Preparations should trigger instantly.

    6. Critical Strikes traitline doesn't really feel focused on critical strikes or powerful at all. Some of the traits don't even fit there, e.g. Signets of Power, Sundering Strikes and Deadly Aim.

    7. Why the hell Deadly Aim comes with reduced damage? I don't remember other pierce-traits having this sort of downside. Lead The Wind and Heartpiercer (before changes)? I suppose they weren't that powerful.

    8. Shortbow should finally decide if it wants to be power or condi weapon, because it's bad at everything.

    9. Not having 25% movement speed in traits is a sin. Thieves should by default run faster and all we have is Signet of Shadows, swiftness on dodge and 2s Superspeed on stealth enter (used to be perma 50% speed increase).

    • Thanks 1
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  7. 3 hours ago, Henadde.4503 said:

    Talking about Death's Advanced. Just cast Sniper's Cover, which is cool since it's a smoke field and blocks missiles for 5 secs, then kitten for stealth and mobility basically for free.

    Sniper's Cover + Death's Advance is 6 initative — every time you want stealth+teleport it costs 6 initiative. And you're crippled. And your enemy probably see that Sniper Cover so everyone know where you are.

    7k damage for a well telegraphed attack is too much? You can dodge it or reflect, there's 1s cast time + big laser showing you where that big hit is coming from. Do I really have to remind you that some classes can just teleport to you and burst for 2x more damage? Why is thief doing any damage a problem, but if Willbenders can literally show in front of my face from nowhere and eat all my health instantly is perfectly balanced?

    • Like 7
    • Haha 1
  8. I think this is skill is pretty good — it does many things at once: not-the-worst damage (around player, not just in front of you), blinds and reflects projectiles. I would leave it be as it is, or nerf damage a little bit and make that reflect last longer on it's own (power budget or smh).

    But I really hoped Dust Strike to be like old short-ranged attack, but now with additional reflect.

  9. Shields seem to be little forgotten in this game. It's a defensive weapon that just doesn't feel defensive enough, mostly because no one need a shield that can be used only once per 20-30s. Shields need to be usable more often — and solution for this is easy. Every skill that can block for 2-3s should be reworked into block for 1s, but with 2-3 charges, so you can block more frequently. Would it be better?

    Warrior's Shield Stance — perfect skill to rework like this. Instead of 3s block, just make it 3 charges, 1s block each.

    Guardian's Shield of Judgment and Shield of Absorption — actually fairly balanced support skills.

    Engineer's Static Shield — hard to tell if it's good or not. It doesn't make sense to stun your enemy while blocking; sure, Static Shield can melt breakbars, but if player's shield can't absorb any damage because it's enemy is stunned, then it's a wasted skill.

    Mesmer's Echo of Memory — imo one of the best defensive skills. Timing is rewarding, so if player manage to block damage, it can block again.

    Revenant's Crystal Hibernation — it could use 2-3 charges that rewards a player for blocking damage with healing.

     

    • Like 6
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  10. First, I love Helmet Smash.

    But abusing this skill makes you stun-lock everything that has no breakbar — once you've got access to it, you can bonk your target until you run out of initiative. Is this intented design? If so, I'm gonna melt breakbars like no one ever did.

    Unload has practicaly zero initiative cost. It takes 3 ini to activate unload, refunds 2 if all bullets hits your target, and 1 ini will regenerate during cast, making it literally endless, spamable skill on every thief's spec.

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  11. Deadeye is single target damage dealer, you literally can't kill or even hit more than 1 enemy if they're not packed or in straight line between you and your main target.

    Instead of cleave, we have damage, boons and mobility... which doesn't matter of course because everyone can have boons, big damage, survivability, and cleave.

    • Like 4
    • Confused 1
  12. 25 minutes ago, Stx.4857 said:

    I thought they said it was going to be AoE?  Is it literally just the fan of axes attack that cleaves?  What about dual skills and axe/pistol?

    If AoE means Splitblade. on #2.. then yes.

    Dual skills looks and works exactly the same, just Axe/Dagger does only condi damage, and Axe/Pistol does only strike damage.

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