First of all, i am glad that ANET is finally introducing some interesting mechanism to the new warrior elite spec after two boring specs.
However, in aspect of competitive mode, its way too clunky, the mechanism is breaking my flow during combat and the reward from unleashing Dragon slash is too low due to its low damage. The combat environment of this game has evolved into very fast paced and dynamic but the mechanism of Bladesworn is just so 'Turn-based' in this 'Action based' game. Must this be the tradition of warrior to get so many self root channeling skills like hundred blades, flurry and now the Dragon trigger just because we have high health pool and armour, which you might think this should be enough for us to sustain during the channeling in 2021, where range AOE CC and bursty skill is blooming like firework everywhere. Furthermore, i hate the way that we need to charge the 'flow' and then charge our Dragon trigger before we can do our burst. Don't you think its so unnecessary to have so many charging?? We are warrior not some sort of portable charger that we need to charge the charger first then to charge the device ...
Also, the keybinding is quite messy to trigger Dragon slash. I always accidentally press f1 while wielding gunsaber to get my Dragon slash prepared, which turns out i swap my weapon back instead ... 😨 In my opinion, this design is so 'anti-warrior' after our years of practice that f1 is a 'Burst skill' button. Why cant we just simply use our sweet default weapon swap button to get our gunsaber during combat when gunsaber is locked as our second weapon set during combat anyway. Or just simply reverse the function of f1 and f2 which calls out our lovely gunsaber on f2 and Dragon trigger on f1?? Of course, you might just call us to change the key binding due to the laziness...😒
The disappointment on Bladesworn is real not because you are not showing effort on the design or concept on this new elite spec. Honestly, its super cool ! Its because you mess up everything with the new mechanism and this mechanism does not match with the 2021 combat style.
Anyway, there are still time before February 2022 and i still believe problem can be fixed. I can see your ambition to make EOD a great success after all the low tides you have suffered during the past few years. 💪