The problem with balancing around the majority is that most of the time they think something's broken, while actually, it's just a rather high skill ceiling that struggles to be effective in a truly competitive game like an automated match in the monthly tournament. This brings unnecessary nerfs to a lot of classes because the said majority (which are mainly casuals to the game overall) can't be bothered learning the counterplays (like learning to dodge key skills or combos). The patch coming out Tuesday, although I am happy of the overall changes, shows just that. Most of the upcoming balance simply buffs a lot of the skill floor of professions like Chronomancer and Holosmith ( Chronomancer's rework Imo was needed but not to that extent, while Holosmith still has that broken aspect of spewing Stability out of the windows and still having such high survivability but gets super hard punished for over-heating because they felt like that was the correct nerf... lol) while dumbing down the skill ceiling of classes like Berserker, Weaver and Tempest by straight up buffing numbers. Ben once said in the Welcome to PvP Discord that their "statistics" come from Gold 2 and higher. Whilst people constantly in G3 are usually at least somewhat decent players, G2 players have 0 awareness overall of fights or engagements or objectives. Having an account in P1 and an account in G2 (hey, can't win all the placements when bots appear aye, and ranking on two accounts... oh hell nah I don't have that time), even though the population in G2 is HUGE, like I rarely face or am teamed with the same people at all (no one I recognize from account names and all), they have nearly 0 knowledge of their class. Let's not mention knowledge of other classes. I came to the conclusion that G2 players, which represent the majority of the game mode's population, really know barely enough to press 1 through 0 and an occasional random dodge. A streamer in that bracket demonstrates it rather well, playing a Condi trap ranger and not knowing his matchups or when to leave fights. G2 players and below, yeah they represent the majority of the population but lack the general knowledge necessary for good balance. That's why they shouldn't be just as sought-after for their input in balance patch notes, especially in PvP. Balancing around "fun" is the reason why this game isn't as competitive as it could potentially be. Balancing around "competitiveness" would lower the population, yes, but would, in the long run, be better for the game mode's health. In fact, that could bring GW2's competitive game mode known as sPvP to a larger public that could potentially even increase the overall population while keeping it fun in Unranked and competitive anywhere else.