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Enduronex.4865

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Everything posted by Enduronex.4865

  1. When the Relic of Vass (effect) is active and a holosmith player uses the Particle Accelator skill, it incorrectly applies 1 stack of poison to the holosmith player who uses the Particle Accelator skill. This is a bug that needs to be fixed. And yes, it is exploitable because you can reach Kinetic Battery Quickness + Superspeed bonuses more quickly than intended due to the fact that you can force yourself into a state of combat without any enemies around.
  2. In what way? There are a few different types of support. For example, in this burst meta, I'd argue that the types of supports that can rally are more valuable. However, perhaps supports that can heal matter less, especially since heal scaling and strike damage reduction scaling have been nerfed across the board.
  3. Because the playerbase doesn't argue with people as thick as you on the forums, they just quit the game. That is why the player base is so low that players are averaging ranked 200-300 points lower.
  4. The problem with pets is that enemy players are not rewarded for doing damage to them so long as the ranger swaps out in the 10+ seconds it takes to wind down a pet to 1%. Same for the Jade Mech on Mechanist (although people aren't talking about Mechanist because it's not an effective class in PvP overall) AND that the ranger can heal the pet across the entire map with no range limits, even if the pet is set to attack a downstate player. Whereas classes like necro, the minions need to be close to a healing source or they just plain die or on engineer you need an entire utility skill dedicated to repairing turrets; or thief with thieve's guild - the thief clones just die; or mesmer, where the clones just die (though I strongly disagree with invuln status being applied to mesmer illusions, that's whack).
  5. The Wiki seems to not answer this, at least not on the wiki page dedicated to the vulnerability condition. Does vulnerability increase one's BASE strike damage BEFORE ferocity is considered, or after? So, at a base damage of 2000... is it (2000 * 1.25) + (Percent chance of critical hit * Base damage * ferocity multiplier) OR ((2000) + (Percent chance of critical hit * base damage * ferocity multiplier)) * 1.25? I'd like to know!
  6. Okay, fair enough... then what about when you're already downed or stuck? 30 seconds then is arbitrary. Because... that's not an exploitation, that's just inimical to unstucking yourself. Also, the /stuck command takes too long anyway. The process becomes untriggered if you use *any* skill while the countdown is proceeding instead of what it should do - which is only cancel if you click a contingent action skill (sort of like when you pick up special weapons in PvE environments). Like you're just assuming the best bleed time for the opposite team, which is like 3 standard deviations away in terms of probability of happening - it would be best to just set a mean time to let the log out/log in counter to set.
  7. That rationale doesn't apply when you're stuck in a wall or when you're already dead. It's arbitrary.
  8. When you get stuck in a wall, there really needs to be a faster option rather than the /stuck command. Logging out and logging back in should not take 30 seconds - treat it like a death, make it 15 seconds.
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