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Cuks.8241

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Posts posted by Cuks.8241

  1. 18 minutes ago, Azinoth.1902 said:

    But I guess we can at least agree on that the GW3 leak was a disaster and many people have their rights to feel upset and vote with their wallets. We don't have to have the same opinion, and it's fine.

    Disaster for Anet, maybe. Who knows, maybe announcement of a new product is a good way to get additional investment capital. Maybe gw2 revenue is not really that important if they have other funding. Gw2 is not that big. Maybe it's only covering it's own development. Maybe development of a new product is doing good for the company's growth and morale. We really have no clue but from my own experience you usually ensure funding for the next big project in advance (I don't work in software development though, but we also have huge multy year projects). And many people prefer to work on a new product instead of same old, same old.

    Disaster for customers? Why? Now we know (well we really don't know but ok, let's say we do). Knowing is definitely better for you. You can make better informed decision. It might just feel disappointing because some think this is the downfall for gw2 (which I am not sure, because we really don't know anything). But knowing doesn't really change much beyond you making better decisions.

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  2. 1 minute ago, Azinoth.1902 said:

    Yes, you are on point with that. Having one game only is risky. But so is forcing the playerbase to move on to another title.

    That's a huge stretch. We have no idea what gw3 will be or if it will even be called like that in the end. But yeah if it's successful, more successful than gw2, the company will put more focus on it. And expecting anything else is just some strange thinking that there is some nostalgia relation between a company and customer that extends beyond opening your wallet.

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  3. 1 minute ago, Azinoth.1902 said:

    They are on a rollercoaster financially since several years. They have more than a few games so they can balance out each other.

    "They have more than a few games so they can balance out each other."

    Kinda my point.

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  4. Just now, Azinoth.1902 said:

    Any company that loses touch with their loyal playerbase will eventually fail. We have seen that several times.
    Just look at WoW Shadowlands 9.1 when people were fed up with their chores, but they introduced even more annoying systems. Millions of players quit the game, then Blizzard finally started to read the forums and listening to player feedback.

    Is Blizzard doing bad financially? I honestly don't know. Satisfying current customers is fine but not at the expense of growth beyond that base.

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  5. 6 minutes ago, Reeskel.5698 said:

    Yeah, because veterans should finance their own obsolition as a paying customers. You have some "interesting" take for customer - business relations. Tell me, are you giving corporations part of your money as charity?

    You seem to think customers should satisfy corporations' interest. I don't understand where you got that take. My take is simple, spend money where your interest lies. If it's gw2, gw3, fast food or buying a new car, a house. The corporation, business behind the product is irrelevant. And on the other hand corporations will do whatever is in their own interest. And if that means focusing on new products instead of old ones, well that makes sense to me.

     

    edit: some people here think they have some kind of personal relation with Anet.

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  6. 16 minutes ago, Pifil.5193 said:

    But many are not thrilled because they fear the game they love, GW2, is being replaced by an entirely new, unknown quantity, GW3. ArenaNet will shift their focus and their developers to GW3 from GW2 because that's where the money will be. If the lower quality of SotO is any indication then I'd say they already have.

    I mean that's guaranteed unless they are aiming to disband their studios in the near future. Companies that don't move on, die. I don't know how much Anet is doing work on other NC  projects outside GW2. But if their sole product is gw2 they are very late. Betting your future on only 12 yo game is basically suicide. And yes, they will shift their focus on new game. Because again 12 yo product, the only product studio relies on. Not very smart.

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  7. 40 minutes ago, Azinoth.1902 said:

    No, the people that are negative about GW3 is that we don't want to start over in a new game which we didn't ask for.
    Anet needs to satisfy the needs of their major target audience, the veteran GW2 playerbase.
     

    So don't start over if you don't feel like. Play games you like. We have no idea even which genre new Anet's game will be. Anet is not working on your behalf, so they are not waiting for you to ask them anything.

    Anet doesn't need to satisfy veteran gw2 players. I'm pretty sure Anet and NCSoft and any developer in general are aiming much broader with new releases than the player bases of their existing aging games. That wouldn't be a very smart choice, limiting yourself to such small market from the start. They will use Guild Wars brand for future games because it's a successful brand but that doesn't guarantee that it will be homage to previous titles. 

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  8. A new start of a new mmo is alwas the best period. Its an actual period of exploration of game world and systems. 

    So yeah Im up for gw3.

    Although I would prefer next gw instalment to be pvp only (not mmorpg). They are very good at making pvp systems but they never incorporated them in the game enviroment well. Pve systems are pretty mediocre though but are really well integrated in the whole game.

    But if gw3 is a mmorpg and they disregard pvp systems like they do lately in gw2 I wont be playing it.

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  9. 18 hours ago, ShadowKatt.6740 said:

    Hey, before we go buffing the Silverwaste bosses, can we make some of them SHOW UP? I to this day STILL have never even seen the Modrem Annihilator, Executioner, Tormentor, OR Demolisher. Mastery points I can't even get because it's all based on random kitten kitten and they never show up.

    I dont know whats better, never seeing them or have them spawn and die in 10 sec before you manage to get there.

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  10. I actually really like underwater content and some classes have really cool underwater abilities that sadly are so seldom used because lack of uw content. And some classes / specs just don't function underwater at all.

    I don't really see the benefit of underwater specialization. First because there's hardly any content. And secondly because you don't fix something by just adding more stuff on broken foundations. Fix the foundations first. What could be good in my opinion is to just have completely separate trait choices for underwater. We already have separate weapons and utilities. So they might as well give us option to choose separate traits so we can build a full uw build that synergises with uw weapons and utilities of choice. It probably wouldn't fix all the classes and specs but you could at least choose to not take the ones that are completely broken while still use them on land.

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  11. Any form of gambling should immediately mean the game is 18+ rated. I'm not against straight out ban but on the other hand my general view on things is that an adult person can do whatever he wants as long as it doesn't impact other peoples' and their rights and also that his problems stay his and don't become society problems (which very often do). And because of the later I wouldn't mind banning smoking right away or just throw them out of the public health schemes or adjust their contributions to it accordingly.

    I have plenty bad habits, most of us do, but I am completely fine to take the responsibility and consequences on my own shoulders (and wallet). But when it comes to children, there shouldn't be any blurred lines.

    Gambling doesn't make games better, it can just make them worse (which I don't think is the case in gw2).

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  12. 16 hours ago, Avind De Maros.7306 said:

    If your achievement was based upon reading the cheat notes, which is essentially what a wiki is, then all you have achieved is demonstrating that you can copy someone else's work.

    I agree with this.  And I do think some achievements could have a bit more guidance so they would be easier to solve without outside source. But the last thing I want is just moving from marker to marker on the map because in the end it's the same thing. Some additional flavour text and maybe more hints in NPC conversations. Markers that would appear when you're close so you dont need to pixel hunt for those small hidden items (what they are adding lately).

    But you can actually solve a lot of achievs without wiki but it will take time. I've completed legendary collections with minimum outside help.

    And wiki is not written by Anet, it's from players. You can see it when new content hits and it's being slowly added to.

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  13. On 3/21/2024 at 8:19 PM, Mistwraithe.3106 said:

    Ok, but that’s what I have been saying too. Astralporing’s complaint is really about not liking / appreciating the SOTO content. But it’s been put across by them and others as though Anet have recently become greedy and exploitative with hooks to force people to buy expansions when demonstrably it’s no worse than 9 years ago.

    Lets stick to what the real complaint is.

    Off course it's about content. You said they need hooks and levers to sell expansions. And some of us pointed out content should be the selling point and if its good, everything else is more or less irrelevant.  It should be about content.

    If content is worse (which imo it is) and hooks and levers are stricter lockouts, which legendary relic is a precedence and a change of established system to be more restrictive , things are not looking good. You can't really compare changes in stat lockouts on legendary gear with new especs, new weapons... Because those actually bring some gameplay implication. Stat lockouts just require from you to spend money to get what you got in the past as part of a legendary gear.

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  14. 2 minutes ago, IAmNotMatthew.1058 said:

    Which is about the same as not playing WoW for one release cycle. Imagine if not playing for like 3 months meant your Ascended gear was on the level of lower end Rare.

    Thats not true. First of all constant gearing is the main wow loop. Each expansion has everyone start at the same point. And during expansion patches they usually introduce gear catch up mechanics through crafting, dungeon tokens... And older raids get easier because of that gear so its easier to do them and get more gear.

    There are very limited catch up mechanics for masteries in gw2. You more or less have to do the whole grind.

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  15. 1 hour ago, luigiormario.7305 said:

    The last three releases - IBS, EOD and SOTO I believe have suffered in quality due to changes in this structure. IBS had a rushed ending to start EOD, EOD was rushed due to no planning, SOTO was rushed as they had nothing finished prior to completing EOD (due to the rush for that).

    They had quite some time between Eod and Soto. And their cadence now is yearly expansion, they won't have more time suddenly. I'm guessing they moved their best A team developers to new projects (or they just lost them) and GW2 is now in domain of the B or just much smaller team (again only guessing, no offense to the devs). Which I think makes total sense for a decade old game and a studio that basically only has one game to pull from and goes for another title. Unfortunately it shows because in my opinion pretty much every aspect is a step backwards besides map design which is still good. And some parts of the game are basically discontinued, which again makes total sense at this stage of the game.

    Now is this model and level of quality doomed to fail? I actually think not and they are surely still planning long term because otherwise they wouldn't be fixing and upgrading basic systems. They will sustain it in it's current form and scope and gw2 is objectively still a very good game. But I don't think we will see a big  jump in quality, creativity or scope ever unless the number of customers jump significantly, which I just don't see happening. 

    Anyway if Anet is making a new game and that's their primary focus now, I'm looking forward to it. And I will still play at least spvp and wvw because good pvp games are timeless as long as there are some players left and you're not looking to be super competitive.

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  16. 5 hours ago, uberkingkong.8041 said:

    So a little about me, I've done marathons before, I've went through USA military bootcamp before, I have a masters degree, I have mastered 2 coding languages, I placed 1st in Captains Cup. So I have tested my will, endurance, wisdom, to push myself to keep moving forward, when I keep getting knocked down, I get back up and keep moving forward. It can be raining cats and dogs outside and I have it takes to preserve through harsh environments. When there is pop quizzes I'm ready, ready at all times, always ready. I have impeccable willpower, I go to the gym day in day out, it can be very harsh outside I make it work though.

    Well your problem is evident. Everything you have done up till now was completely WRONG. Waste of time. It might be to late with all that wasted effort.

    Forget about millitary training and exercise, wrong. Forget about harsh enviroments and weather. From now on weather steps out of your life, you will live in a basement. Whats a weather? Education, irrelevant, thats for people with life.

    Move to basement. Preferably no windows, planks over any potential window. Make a deal with your local delivery service, 2 pizzas + coke per day and 2-3 diapers. I think in most countries the basic wellfare should cover that.

    Now start grinding. You seem like a determined person, you have a chance.

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  17. 2 hours ago, Zacchary.6183 said:

    Yes, exactly. So its more noob friendly, so more people play it, so more players learn how to counter it, so more understand how badly the profession needs a revamp, so bad players can actually get better instead of taking to the forums to air their self-inflicted grief because of a one-trick pony one-shotting them through their blue berserker gear.

    I'm not sure it would become more noob friendly. You're actually increasing the overall resources that way, abilities would be nerfed as you could get more usage out of them, apm requirements would go up. Yeah your weapon utility abilities (so the ones that are now just not part of your combos, rotations) would be free to use. But only when you're out of ini so need to track that. There is a simpler way to do it, decrease ini cost. Or refund in specific builds via traits (because an ability in 1 build might be an occasional utility while a core rotation ability in another- mostly for pvp/pve split)). But either way those would then get severely nerfed because they would just be available more often. 

    Thief is generally strong. It's just a bit special (which is good). And your proposal would be super overpowered in current state as you basically get another "free" weapon ability usage per engagement (depending on CD, maybe even more) or interval of rotation. So it would be followed by huge nerfs. Hammer to the ground nerfs.

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