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Cuks.8241

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Posts posted by Cuks.8241

  1. 1 hour ago, zeyeti.8347 said:

    Op is complaining about something who really improved over the years , we didn't have any equipment templates and there was no non id blue , green or yellow , you just had a mass overload of equipment you could only salvage.

    The stuff is intended for you to use money on bag slots , bank slots and equipment template slots with real money , but if you are a very dedicated player you can turn your gold into gems , it is quite expensive but heh game has no subscription , where do you think the money comes in ?

    many rpg does this , even the so called free path of the exile , at some point you have to spend money on bank special slots for currency and there you cannot change your currency into shop money , but game is free out of purchase so nothing to say , gw 2 just has a different way of practising this method , and this game is far from being the most obnoxious insisting on stuff in cash shop.

    It improved, sure, but its still a problem they intentionally designed to get money out of you.

    I wouldnt pat their back for these improvements. Its just a balance how much they can annoy you to get money out of you and not make you quit.

    Path of exile is f2p, right? Gw2 is not.

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  2. Its 2/5 for a computer game story imo. And delivery really varies, from acceptable to a complete drag.

    Also a cool cinematic and a cliche shocking moment is also just that. Doesnt really have much to do with the story.

    If it was a book it would  be in a 1/10 dont read category.

    The best part was imo the start of LS5. We actually had real characters with real personal motivations and tangible relationships. But it only lasted for 2 or 3 episodes and it was taken over by cliche twists that were never deserved and did nothing.

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  3. 6 minutes ago, costepj.5120 said:

    You claim you got your MF to 140% nine times and it reset to zero every time. That means you achieved 1260% MF in a very short time. I think that's what I'm having trouble with. After playing continuously for 11 years, I've made it to 225%.

    Mf % doesnt increase linearly with luck gain.

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  4. 2 hours ago, Sindust.7059 said:

    After all these years, and despite all the hate that it got and the nerfs that followed, HoT is still the expansion that gets the most votes. Raids should never have been abandoned, and Verdant Brink is still the best map in the game.

    Thats actually exactly my opinion on pve. The only thing I would add is that VB is the best mmorpg map or even just best map ever.

    2 hours ago, DanAlcedo.3281 said:

    Exploration so high surprises me. 

    Im not surprised. This game just has something that makes exploration fun. I think its a mix of great map design and events that make it a bit unpredictable and fill the world with other players.

    Over time I got bored of meta events and I never liked the story. I mostly play pvp, wvw and a bit of instance content. But for some reason I still like to just explore maps and just do what comes by.

    Its also why I think Soto and this expansion model is bad. We have core and expansion maps which are big, complex, full of secrets... And are fun to explore. And we have LS maps which are often smaller , compact and packed and have little exploration value. And Soto maps are more or less LS maps.

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  5. Well gw2 actually does incorporate some platforming and puzzles in raids and fractals. More than most games. And many players hate it. The games I played that did that usually abandoned the concept quite fast because some players just hated it so much. 

    I think it's better if dungeon like content stays without it and platforming and racing and puzzles stay separate. 

    I wouldn't mind another Chalice of Tears like JP. Yeah it can be a nightmare but on the other hand it's really fun in a group where people help each other with all means available to overcome it. I consider that a JP raid.

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  6. Well op I agree. While the system is really good for economy because it promotes crafting and material market, the drops probably feel the worst out of any rpg I ever played.

    It's a curse of horizontal progression. Very early there is nothing that can drop to increase your power. So it's all just more materials. And once you have legendary gear, its all just junk if you're like me that barely cares about skins. So I'm pilling mats and gold that don't really have much use. I will buy a skin here and there and most of the time don't even use it. 

    On the other hand it's kind of a blessing. There is really no hook in vertical progression, constant chase for that +1 stat.  So you either play because it's fun to play or you quit because there is really no other hook. And yeah, I still find the game mostly fun (although Soto is testing that a bit). 

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  7. I am ok with making the effects and animations a bit smoother, less choppy, especially on some gen 1. But beyond that gen 1 and 2 are miles above gen 3 in design. Gen 3 are just generic particle vomit and while I usually wear gen 1 and 2 as is, the few gen 3 I have are immediate reskin. Effect update, fine. More flash, please please no.

  8. I think Hundred Blades is a redundant skill. It doesn't add anything to the kit outside role playing - swinging a sword like a madman (which is not bad style wise).  And no minor tweaks will change that. What is it even suppose to do? 2% more dmg and rooting you for 3 sec. Won't be much different if it's only 2 sec. And if they make it hit alot harder (which it would deserve based on all the drawbacks) it will only impact the rest of the kit. Is it suppose to be a finisher? Well Arcing Slice is already that and much better.

    The skill should be completely changed and actually do something for the kit. It's a bit problematic because GS kit is actually not bad, but there is definitely room for some improvement. Maybe they should replace it with a skill that is also just a small dps increase in pve and not a big dmg dealing ability in pvp but is actually easy to land. A fast pommel bash. Could even be unblockable (maybe too much). 

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  9. Ultimate ganker. Even if you can kill it, it's a project and you probably need favourable terrain and him willing to commit. 2 or 3 good ones working together and it's a nightmare. 

    But all that said, I have nothing against gankers and a ganker class. Part of the game, live with it. Or don't.

    8 minutes ago, Burnfall.9573 said:

    How long will WvW Community accept Reality that, until Thief Profession and Stealth Mechanic are not deleted, Guild Wars 2  competitive scenary will never exist?

    WvW is not the competitive mode.

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  10. 46 minutes ago, Leger.3724 said:

    Yes, 4 skill games have "rotations" and combos. But players quickly move beyond that because it's not hard to remember 4 abilities and the handful of ways you can use them. The games become more about positioning, decision making and coordinating with others. That's why 150 million people play League of Legends each month and 150 play GW2 sPvP. Nobody wants an unintuitive game where you have to practice for hours and hours and hours so you're not absolutely trash on a DPS meter or boon meter. You and others can keep deluding yourself that there's some inherent skill to putting in countless hours learning dozens of different 15-25 step rotations and that is what makes a player skilled... but then there's reality. The reality that none of you matter in a game like League of Legends, none of you matter in the raids scene in World of Warcraft. If you were as good as you think, why couldn't you succeed in these games? Why is your only success in Guild Wars 2?

    Soccer could add all sorts of stupid rules. You must hop on one foot without the ball, you must tie a hand behind your back. You need to clap 5 times before you take a shot. But they keep it simple. They keep it accessible. And despite being simple, soccer is extremely competitive and I'm nowhere near the level of Messi.

    Arena Net needs to ask themselves - should we continue to cater to this extremely small group of self-deluding gamers or should we try to make a sustainable game and game modes?

    I think youre a bit too obsessed with games. Noone really cares about being accomplished in video games. And there is really nothing special about raiding in wow and here in gw2. Everyone including their grandmothers played wow at some point and probably cleared some raids. And gw2 raiding is not much different to wows.

    And I dont know what rotations have to do with pvp. Pvp is mostly reactionary.

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  11. 5 hours ago, senoramor.7534 said:

    60 minute queue today.

     

    It happens often.

    On all 4 maps? I highly doubt.

    And even if that is the case you can still play in Eotm meanwhile. While you won't get pips, you can work toward other stuff that are actually boosted by booster.

    I don't mind the proposal though. If it's in towns, otherwise it could be exploited. 

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  12. 3 hours ago, DoNotAimAtMe.3510 said:

    I have 157 hours down and am now at Path of Fire and I'm so bored with the game 😕 It's a shame actually, I don't want to talk the game down, it's really a good game but it bores me.

    I'll probably chew through the whole story and then that's it for me I think.

    Are you more of a story solo player or a player that likes mmos for their group activities?

    Because while story is ok, its still just a mmorpg story and cant really compare to good single player story driven games.

    But gw2 also have good group activities, they are just not so accessible like in other games where youre usually just a click away. Fractals are great 5 man dungeons. Raids and strikes are ok 10 man modes. Wvw is unique large scale pvp mode you can just hop in and out and spvp is a decent pvp arena mode. What many players enjoy are large open world events and bosses for big groups, accessible for anyone, spawn on timer (type "/wiki et" in chat). Looking for group tool is your friend, one click away from killing a huge boss with 50 other players.

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  13. As much as I don't like hp sponge bosses (i.e. pretty much all old world bosses), Hot meta bosses would do fine with just a bit of a hp bump. The metas have enough interesting mechanics and variety for an open world event that makes them interesting if they didn't all die in the first phase. Yeah they are boring to you if you did it 640 times. But that doesn't mean they should just become 2 min farm train stop instead of an actual event. 

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  14. On 1/23/2024 at 12:59 PM, IAmNotMatthew.1058 said:

    And just like in PvP you might end up with 3 roamers and 2 duelists in one team, because "I want to play this, I'm not swapping". Strikes have public modes functioning the same way as your proposal, I recommend checking out how popular it is.

    Not that I disagree but Strikes' public instance was not it. It was a kitten mess. It was actually exactly the opposite of a hotjoin. 

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  15. @Quab.4106 if you are low elo you shouldn't worry about it. I understand that at high level team composition and matchmaking is important. If you are bronze or low silver all that matters is that you improve and you will win most players regardless of the matchmaking, builds and such. Because mechanical skill and knowledge is very important in this game.

    Maybe you should ask those 2 players what they meant. Maybe they were just good and knew that you don't stand a chance against them (if I understood correctly). It's a tournament not ladder, I have no idea how matches are picked there but I would guess it's not elo.

  16. It's a combination of pure power creep and masteries - mostly mounts, like your example of Turtle and also Skyscale and other mounts. 

    It's really hard problem to tackle generally. Anet will not nerf power in general and it would be also problematic because new content is balanced to current power. And Anet will not take away mounts or nerf them in general because that would just be detrimental and cause a lot of bad blood.

    So the only way I see is to actually tackle specific bosses and events. It's a lot of work but if they tackle the most known and epic ones it would be good for the game. And they did it with some world bosses.

    I think these changes have to go in 2 ways. One is just plain buff of the boss. For example DBS and Stalkers. Increase the healing when stalkers are up. The second is change in mechanics or restriction of certain masteries. For example Drizzlewood doors take less dmg from turtles. Or they have more hp and take more dmg from IBS mastery. Doesn't even have to be a direct restriction. For example Dragonstand. In the tower phase you are basically all the time in combat. Which means you can't mount. If game would just keep player in combat until Mouth of Mordremoth is dead, no one could mount during the last phase and players would have to use intended mechanics. Event would still be easy but at least it would be engaging.

    My interest in meta events is currently very low. I hardly do it. The only meta even that interest me is Soo Won. it's not even that it's harder, that is not the most important. It's just that most other meta events are just rush rush rush. And how in the end plays out; wait 10 min, rush and burn for 3 min, potentially again wait 10 mins for last chest (Gerrent). That's good if your goal is farming I guess. But if you are interested in actually playing the game it's just annoying and boring.

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  17. Snowball effect is something that is present in most pvp games. Now I'm not saying that all the games author listed are this way due to snowball because we're talking about a solo queue system in a team game. A team needs to play as a team to snowball efficiently. But in any case an early advantage can often lead to snowball.

    It is not unusual in competitive games that even when teams are very equal the final scoreboards have huge gaps.

    For example, this happens a lot in my experience. You will have a very close initial team fight and you only lose it because of minor details. Maybe you went for a bad stomp and didn't make it and lost a fight. The fight might turn in your favour if it would be repeated and things look very balanced in that fight. But after that fight all goes downhill. Enemy gets advantage, your team doesn't regroup, they trickle back alone, they get frustrated, they try to force with bad and risky rotations... 

    Keep in mind also that the better the players, the better they will know how to keep an advantage and snowball it. They will bleed you out slowly, they will take a point and not just relinquish it, it will not be easy to get it back. They will take the advantage when you're trying to stabilise to take the objective. And some objectives are really strong and snowbally in this game.

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  18. Remove participation pips. Pips only for winning. Maybe 1 pip for every 100 points above 200 for losers.

    Top stats are bad metric for pips. Top stats don't mean much. Farming top stats is not much better than afking. And players would focus on roles/builds that can farm top stats and not play roles that have less chance for stats but are just as important for winning. 

    Win is all that matters, reward winning, don't reward losing. There is only 1 metric for winning, points.

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