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Warlord.9074

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Everything posted by Warlord.9074

  1. I quit 2 years ago and I wont be purchasing the expansion. TLDR To be fair I am just some person who has never played the spec and it may or may not be finished and that based on that my its a "opinion" It does look like a fun spec that I hope people have fun with it. Personally I just wont waste my time with it, becasue I know the way things work. If it actually does crazy damage it will get nerfed into the ground, and becasue the sustain is so low it wont be viable after that happens. It does nothing to make warriors more or less viable in wvw either. To be clear the spec addresses several complaints depending how the skills function. For example the blink, if it functions the same as mesmers and can be used vertically than yes otherwise no. That being said, the spec is high in utility, but the sustain is low. The utility has some niche use case scenario like the projection wall. The other utility I suspect which would otherwise be good like the one that immobilizes will be neutered with an ICD on the immobilize making it well neutered which isn't a good word and speaks for itself. Rest of the kit, addresses some of the things players have been asking for like kits on warrior. However its the right thing for the wrong reasons. Players were asking for kits so banners could become improved somehow. Personally I didn't care but agreed that banners should of been made into passive utilities similar to reverent group buffs. Does't seem like this spec does anything for banners not that it matters,
  2. Everyone is complaining about the shade revert like that was the only bad decision.It's not like making wells baseline, giving them a free grand master basically does any harm.It's not like giving them permanent barrier in wvw, if they ran bloodmagic in wvw because you can never be overhealed in zergs.It's not like giving Necros permanent quickness in WvW zergs is bad either.These changes are literally the worst thing ANET coud of done to WVW and it take them 6 months to do this.So essentially you are now faster, unkillable, can spam wells and shades all over, and you have even more boonrip and perma quickness. Great patch. Necro needed this. WvW needed this.
  3. Can't believe I am agreeing with Hadi. Necro changes, this class doesn't need any in the current meta. . Warrior changes... The blanket nerf last patch to all classes intended to slow down the game mode essentially was identical to the class mechanics of warrior. So while they effected other classes very little those changes effected warrior as a whole. To make things simple that's what your company did, I can understand that, what I can't understand is why warrior was the target and you called out the warrior as the #1 problem last patch. .Warriors even before the February patch were under performing in PVE and WvW and in competitive PVP at high level at least vs equally skilled players. For zerg play in wvw the class has no viable range options and AOE. For PVE it was just a banner slave. And for PVP the effort you have to put into beating another player that is as good or better than you on another class that counters warrior which is a lot of them is more effort they need to put into beating you. The class hadn't been considered S-Tier since early days of HoT. They have been a B-Tier class for a pretty long time.
  4. Every class will become as bad as warrior, at the same time fixing warrior.
  5. Because, ANET had a poll that they let pve players and players who don't even play wvw vote to keep the map in rotation and tricked the playerbase at the same time by saying something like if you don't vote for red bl you wont get any new map which made people think they were working on other maps besides red bl. Basically even with ANET tricking the player base and letting people vote who do not even play the game mode it was still like a 50/50 split almost. So half the people hated in then now that they have realized how bad it is only 5% of the population really like that map. Becasue ANET refuses to listen to the player base thay are the cause of wvw imbalance, just balance the game and let everyone have the same thing so everyone trys the same and you have a real 3 way. Not 1 server that quits everytime they are red.
  6. It just shouldn't proc on clones or pets at all. But the middle trait might be better vs condi mesmers anyways so I wouldn't use megebane vs that class anyways.
  7. I don't want to be called a bad, but I was trying mango pies + Dolyack Runes + healing Sig and my regen was the same before the nerf. Also was trying defense tree top, middle, middle. Seemed ok for small scale. Still its not a replacement for how it was before. The 300 toughness I got from the dolyak runes seems to offset the toughness nerf to def tree and scaled pretty well with armored attack. Might be something worth looking into for core warrior str def dis Rune of mad king sounds intresting except your only low CD elite is the signet and its not a low CD and its kinda bad now except for the heal with MMR.
  8. Since the last several years, for many years now, the balance patch cycle has remained the same which was every 3 months so the corona virus can't be used as a talking point.
  9. Most of the players that frequent these forums understand that a once every 3 months balance patch is not acceptable for any competitive game. The poll is here to let anet know that almost nobody thinks its acceptable. TLDR the thread isn't meant to be a TLDR, since nobody reads that, and almost everyone understands what is meant here. I am not the expert on industry standards, but I can't think of any respectable competitive game that is that slow on balancing. I have been told by numerous people they will never come back to this game for this reason. They believe the patch cycles are way too slow and they have no faith at all whatsoever without any shadow of a doubt that anet is capable of delivering a balanced competitive game.
  10. Most people wont know who most of these guilds are because they are dead guilds from a long time ago. if you are going to bring up dead guild names from history that are famous in your opinion than you probably left a lot of names off your list because it is so long ago its hard to remember who was good. I am not too sure what classifies as roaming, but if you are going to name some of these BG guilds than that opens up the table to add a whole lot of other guilds because a few of those BG guilds roamed with no less than 10 players most of the time. It's not just the inclusion of some of the BG guilds I know trillmatic would run around with 10 as well. 10 man groups that were good are so many more than this. I don't see reason to spit out names because A. you won't add them and B. my point already invalidates your thread if were going to consider 10 to be roaming.
  11. Vaans is a really good player. Ya all his videos are edited and most of the time killing easy players, but he can beat equally skilled players as well that are also good at the game. It's not a fair comparison to compare a really good player playing a any class who is making a edited video to what the average or even above average player can do with the same class in real world. I think warrior sustain would be fine if the dammage of the CC wasn't nerfed. But with the lower dammage and no dammage of the CC the sustain is a little low. I don't think the anwser is to buff the sustain but to put the dammage back in all of the skills that got nerfed honestly. Maybe need to tone down some other classes specs sustain.
  12. Main point here is Sword main hand is mostly ok, but its big damage skill is slow and cluky + it seems it has a low crit rate modifier.. The burst immob is hard to land. Off hand sword is useless.Main hand Mace is useless, the burst is very difficult to land and everything else is slow and does low damage. The block is okish.Off hand mace could be good if tremor wasn't a projectile.Longbow problem is the Burst is a projectile and the AOEs are projectiles makes it impossible to use. The auto attack is also bad. the fan of fire only works point blank to do any dammage yet its ranged.Hammer sucks now it does no dammage. Rifle is ok.GS is okMain hand axe is okOff hand axe is okshield is ok, would bee better if it had a longer travel distance for the stun and the stun was longer.
  13. Lets suppose for 1 minute that your theory that it is wrong that structures auto upgrade when no body is there to defend them.I suspect that If there is no one there to defend them and you and your server can't take undefended structures than thats your problem. The underlying problem is it doesn't change night capping and it doesn't address population imbalance and those things discourages players to spend gold upgrading structures.By design T3 structures, siege, tactivators, disablers, NPCs, are all there to discourage fighting over an objective. So I don't see how you can come to the conclusion that anything related to upgrades encourages fights. Part of the problem is the objectives are just not worth the trouble to take. If both sides are there to fight like you claim than both would be happy to just fight it out in open field. Most of the time 1 side is there to take it and the other side is just there to get slaughtered that is not fighting. I honestly think the fix should just be that only your sides designated objectives should be up gradable by you, and that you can't upgrade enemy designated structures at all same for both sides. Stonemist castle should never upgrade and be considered neutral, maybe revamp it with some other mechanics keeping in mind that it stays paper. On the Borderlands same rules should apply to keep things fair.
  14. Yea I certainly agree there. You cannot compare Hammer stun to thunder clap for example. With hammer stun you have to build up adrinaline, and it already had been Nerf in the past by 20% it already was very low damage skill on a clunky and slow weapon. Thunderclap you can just use it and it does a lot of damage, and they didn't even reduce the damage of thunderclap to zero they just toned down the coefficient which hammer stun had already a low coefficient from a previous nerf. Thats another problem with this patch if you are going to nerf all CC damage than just do it to everything, don't pick and chose what CC is good or bad, some of the CC really has nothing to do with its dammage and everything with how long the CC is. Like ele with the 4 second knockdown never did damage but the CC time if you get caught by it is way too long., yet the duration of the CC is the problem. The worst thing is most the bad CC is not even hard cc it's conditional CC like Immob, fear and chill, yet these CCs are untouched. This patch is just not what it was supposed to do becasue it doesn't address the problems the correct way, then it tried to counter balance those changes the wrong way. And broke a bunch of specs in the process that were never problematic to begin with,
  15. Yah and if you read my prior patch thread you would understand that stab and the game as a whole had already been nerfed many times based on old balance, and this new balance doesn't take into any consideration for that.
  16. This is the WvW subforum, so pvp isn't relevant. Than why did you ever bring up ranger stab since rangers are irrelevant in wvw and no one cares if they have stab? SPVP is relevant here, becasue the skill split between pvp in wvw is the same in regards to most of the changes. I don't know if you play pvp but in some cases its even worst now.
  17. This thread isn't just about WvW, spvp also. Thats the only reason I ever mentioned rangers, obviously no one talks about rangers in wvw. How is not spamming a 4 sec stack of stab with 100% boon duration not useful? It is part of rotations. The main source of stab is tome 3.
  18. If you're just talking about zergs, then the main source of stability on that is guardian by and far, which hasn't been really touched besides the 10 --> 5.They nerfed Mantra of Liberation and Tome of courage in addition, not only in durations but also in CDs. Plus the SYG nerf I wouldn't call that untouched. The SYG nerf might of been fine if they left FB alone.Mantra of LiberationIncreased cooldown from 40 seconds to 60 seconds. Increased ammo recharge from 25 seconds to 45 seconds.Tome of CourageReduced stability duration from 2 seconds to 1 second.
  19. I meant dolyack signet, rangers have nothing to complain about. But this thread is mostly about wvw, and rangers don't play a essential support role, or a dps role there anyways. spvp is another thing. Also worth mentioning that, while ranger can melee, it's mechanically designed around avoiding it thus of all classes stability is much less important on a ranger yet it has better stability right now than classes that need it. Which shoudn't be a shocker.
  20. They reduced the stacks and the duration of stab> @ArchonWing.9480 said: Doyak and balanced stance are 40 second Cool downs, not 30. in pvp they are 60 seconds SYG is 45 in pvp... Balanced stance duration was nerfed ahwile ago becasue the old duration when combined with passive balance stance was a bit too potent. However without passive balance stance, the duration is way too low now when combined with a 40 sec CD. They probably should be 30 seconds CDs adjusted for its now short duration, and absence of passive stability. and absence of duration.
  21. Remember the official proposed balance change thread anet created where there number 1 profession they listed that needed nerfed was warrior? I am not denying that the class has a low skill floor, meaning anyone can pick up this class, and play it. Id argue that its not as low as ranger. Id also argue that both of those classes have a high skill ceiling meaning to do reasonably well on both of them vs equally skilled players is quite a lot higher than other classes. Why? Because they are very simplistic makes them easy to play but also is a weakness vs game mechanics that some other classes with higher skill floors have built in to counter them. It is like ANet you made a list of all the things you wanted to nerf, looked at warrior and checked the boxes down the line, Has CC.. has reasonably good sustain, has reasonably high damage coefficients. Check check check. But its like that you do not understand how that the class needs, those mechanics to play at high skill level becasue those are that classes only mechanics to compete vs other higher skill floor classes who have a whole other list of superior mechanics that can be used to shut warriors down. Thats why blanket nerfs don't work, targeted nerfs that tone down specific skills, and mechanics are always the way to go.
  22. We know what you were trying to do, with balance in wvw. Problem is you did the right thing for the wrong reasons. CC is out of control in large scale combat becasue it comes from too many sources. Not becasue it did too much damage. However you just plain mis calculated the cure for that. While a couple CC skills did too much damage you certainly did nothing to reduce the frequency that some specs could CC, the vast majority of damage was fine fine outside the frequency that it could be applied. Blanket across the board nerfs to all CC damage isn't the answer either becasue you nuetered perfectly balanced weapons like warrior hammer, and no on thinks a 2000 damage hammer stun is over powered and The counter balance for reducing CC damage is not to reduce stability up time. Because you never reduced the amount of CC and at the same time you reduced stability, that makes the game pretty much unplayable for smaller groups fighting larger groups, it also makes certain specs too potent in spvp and it just further made larger groups more powerful becasue they can still drop insane amounts of CC, and then you took away stability from the smaller groups giving them even less chance to fight that. The damage you received from CC is never what killed you, its the damage you revived from other sources while you are CCed is what kills you. I don't understand why you thought this was the way to fix things becasue we have already went over this so many times. It is like your company is getting old so it forgets things. If you want advice from a more experienced player than the ones you have at your office should revert stab back to what it was, we already had this discussion several times over that last few years but it seems like you might of forgot how to play your own game.
  23. Anyways at launch warriors used shout builds and soldier/trooper runes becasue healing sig wasn't even a thing. At one time adrinal healing wasn't tied to bursts it was based on how many bars of adrin you had and it wasn't strong, and lately, thats the only thing thats been working for me on base war. Defense tree might be ok for a duel or somthing. But 300 second ICDs are useless right now. Tactics tree isn't so bad after they changed it. Str/tactics/Dis Core seems to be somwhat working but it still pretty bad.
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