Ah, the love & hate relationship cycle of a game that could've been so much more... Free to play (Marketing), new player tries PvE (infatuation)Player buys game based on PvE (justification, $ profit)Player buys skins (passion, dedication of time, $ profit)Player fiercely defends game on forums based on PvE (confirmation bias)Then bam! Player tries PvP/WvW for the first time, instantly killed (confusion)Player transfers servers to follow Zergs ($ profit)Player sees hackers, reports (shocked, questions)Player harrassed by hackers in-game (anger, injustice)Player goes on forums (resent, lost, helpless due to $ and hours put in game)Player sees promises for fixes/alliances (optimism, hope)Time passes, no action taken, then bam! Player loses hope, goes on forums voicing out concerns (frustration)New unexpecting PvE players (in the infatuation phase) attacks veteran player viciously on forumsfiercely defending their investment in the game ($ profit)The cycle repeats...Since we're on this topic, any comments on the below video by a dedicated GW1/GW2 content creator noting hacking in-game? He was almost banned for pointing out the critical issues, it was the veteran player community that came into his defense, the decision for the ban was later revoked, any comments/thoughts on this?