4 changes in particular will be good for Scrappers who want to deviate a bit from the usual:
- elix u to 25 seconds will be nice and good synergy with the next listed buff.
- compounding chemicals now clearing condis on elixir use will synergize very well with builds centered on elixirs, like elix u and b (even c). couple this with the tosses and it can be a steady stream of condition clear (manipulation if you run purity of purpose). also, HGH along with the next listed buff will work great for my build in particular.
- emergency elixir changing to boiling point will have major synergy with might stacking on engi and scrapper. traits that come to mind are pinpoint dist in firearms (traitline focused on criticals and condi (fury for might threshold, fury giving more crit chance)), mass momentum giving might while having stab, no scope (fury when critting in range, fury giving more ferocity), HGH (might stacking to reach threshold from using elixirs). that's just to name a few.
- heal turret cd reduction by 5s may not seem like much but this is big with inventions; the adept minor clearing more condis when healing, healing skill granting protection in the master minor, corrosive plating, it's gonna be a huge buff for my builds especially.