Esorono.1039 Posted October 7, 2021 Share Posted October 7, 2021 Despite the fact that protection at base says a 67% decrease in damage, and that taking the minor trait in Tempest says it is 61% when you get protection, it does actually increase your protection from testing it. So I tested on a rolling devil. Base highest was 1,300 For protection: Tempest's highest was 714 Non-Tempest's highest was 883 I figured people would like to know about these results, I figure these tooltips will be in a bit of chaos for a while. 1 1 1 Link to comment Share on other sites More sharing options...
vardeleanu.8972 Posted October 7, 2021 Share Posted October 7, 2021 (edited) lmao nice tooltip changes Edited October 7, 2021 by vardeleanu.8972 Link to comment Share on other sites More sharing options...
lodjur.1284 Posted October 8, 2021 Share Posted October 8, 2021 Protection doesn't say it's a 67% decrease. A number of damage reductions are now instead how much damage is left instead of how much it is reduced by. Hence the 67%, 100-33=67 It's not particularly intuitive to me (and most people I've talked to have misunderstood the new tooltips). The real headscratcher is why hardy days 61 instead of 60 1 Link to comment Share on other sites More sharing options...
Jijimuge.4675 Posted October 8, 2021 Share Posted October 8, 2021 3 hours ago, lodjur.1284 said: Protection doesn't say it's a 67% decrease. A number of damage reductions are now instead how much damage is left instead of how much it is reduced by. Hence the 67%, 100-33=67 It's not particularly intuitive to me (and most people I've talked to have misunderstood the new tooltips). The real headscratcher is why hardy days 61 instead of 60 I agree about the descriptions potentially being unclear. I understood it, but I've done a lot of maths 🙂 The 61 is more straightforward than one might think, actually. Protection gives 33% damage reduction. One might think this is shorthand for 1/3 (so 33.33333% etc), but I don't think it is. It is what it says. So 33% x 1.2 = 39.6%. If they round downwards (standard for int() type operations), one gets 39% reduction, which leaves 61% damage remaining. Link to comment Share on other sites More sharing options...
lodjur.1284 Posted October 8, 2021 Share Posted October 8, 2021 4 hours ago, Jijimuge.4675 said: I agree about the descriptions potentially being unclear. I understood it, but I've done a lot of maths 🙂 As did I but when an overwhelming majority of people one talks to misunderstands it, it's imo a very poor tooltip 4 hours ago, Jijimuge.4675 said: The 61 is more straightforward than one might think, actually. Protection gives 33% damage reduction. One might think this is shorthand for 1/3 (so 33.33333% etc), but I don't think it is. It is what it says. So 33% x 1.2 = 39.6%. If they round downwards (standard for int() type operations), one gets 39% reduction, which leaves 61% damage remaining. What confuses me is that the previous tooltip said 40%, not 39%, if it's been changed to now only give 39% or 39.6% then it should've had a patch note. (Tbh a clarification would've been nice even if the old value was already this and it's just a tooltip change in this case) 2 Link to comment Share on other sites More sharing options...
Jski.6180 Posted October 8, 2021 Share Posted October 8, 2021 Its just super odd anet is going down the path or making there tool tips kind of pointless or simply a suggesting of what going on. After they spent years of updating there game of nothing but tool tip updates. Link to comment Share on other sites More sharing options...
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