scerevisiae.1972 Posted November 30, 2021 Share Posted November 30, 2021 Energy is just a pointless mechanic and it feelsbadman not to be able to cast a field at all (and benefit from traits) until well into the fight. Makes catalyst still feel clunky. Besides pointless mechanic, the UI for energy also sucks. Please just remove energy completely and re-balance as needed so as to remove the clunkiness. I don't want to have to farm yellow mobs for 2min after every respawn. I'm stil super disappointed that hammer is essentially yet another melee weapon because I can see how a 600-ranged-based character could work, but hammer just doesn't deliver on that brief cause still too many melee skills, it feels weird. But by far the crappest thing on Catalyst now is energy and having to pre-farm energy before any encounter. Quite infuriating. 18 1 Link to comment Share on other sites More sharing options...
Bast.7253 Posted December 2, 2021 Share Posted December 2, 2021 Agreed and the changes made it feel better but I still find myself having to remember to use my wells because they’re aren’t really that noticeable outside of the air well for quickness. Link to comment Share on other sites More sharing options...
HotDelirium.7984 Posted December 2, 2021 Share Posted December 2, 2021 I agree. Just make it a 10 sec field that we have to keep casting. Having to cast it every 5 secs is stressing me out because we HAVE to combo it within that window and space AND use the augments in that time window. 1 Link to comment Share on other sites More sharing options...
HotDelirium.7984 Posted December 2, 2021 Share Posted December 2, 2021 On 11/30/2021 at 3:13 PM, scerevisiae.1972 said: Energy is just a pointless mechanic and it feelsbadman not to be able to cast a field at all (and benefit from traits) until well into the fight. Makes catalyst still feel clunky. Besides pointless mechanic, the UI for energy also sucks. Please just remove energy completely and re-balance as needed so as to remove the clunkiness. I don't want to have to farm yellow mobs for 2min after every respawn. I'm stil super disappointed that hammer is essentially yet another melee weapon because I can see how a 600-ranged-based character could work, but hammer just doesn't deliver on that brief cause still too many melee skills, it feels weird. But by far the crappest thing on Catalyst now is energy and having to pre-farm energy before any encounter. Quite infuriating. Silly you don't have to farm outside of combat as long as you don't dodge, try to rev, or participate in any other mechanics outside of striking the enemy...................................................... Link to comment Share on other sites More sharing options...
Ace.1784 Posted December 2, 2021 Share Posted December 2, 2021 50 minutes ago, HotDelirium.7984 said: I agree. Just make it a 10 sec field that we have to keep casting. Having to cast it every 5 secs is stressing me out because we HAVE to combo it within that window and space AND use the augments in that time window. The wells have no channel time, so you can start your finisher and cast it mid animation for the field. This is typically how I use them and I can get 2-3 finishers in a field (depending on where I am CD wise). 1 Link to comment Share on other sites More sharing options...
scerevisiae.1972 Posted December 3, 2021 Author Share Posted December 3, 2021 personally i think the F5 would be better if it wasn't targeted, just casted at your location. 2 4 Link to comment Share on other sites More sharing options...
brandies.8673 Posted December 4, 2021 Share Posted December 4, 2021 Yeah the energy thing is very clunky. What's the point of it. Just annoying. 1 Link to comment Share on other sites More sharing options...
ClickToKill.8473 Posted December 4, 2021 Share Posted December 4, 2021 I believe the energy bar is there to avoid spamming the skill, and I honestly would rather have the energy bar than some ludicrous cooldown that would replace it if it was removed. I will agree it wouldn be nice to have how much energy you have displayed instead of having to scroll over the bar. Link to comment Share on other sites More sharing options...
scerevisiae.1972 Posted December 4, 2021 Author Share Posted December 4, 2021 8 hours ago, ClickToKill.8473 said: I believe the energy bar is there to avoid spamming the skill, just add a 5sec CD to the F5, done even if no CD, is it really a big deal that you could potentially have 3 fields up at once? 1.5sec attunement CD prevents you having 4 up, not to mention putting 3 fields down is pretty well balanced by the resource of putting 2-3 attunements on CD requiring energy just adds clunk and tedium, pls anet just replace with a CD 3 Link to comment Share on other sites More sharing options...
The Fear.3865 Posted December 5, 2021 Share Posted December 5, 2021 The clunky thing is not about energy itself, but the fact you need to hit ennemies in order to regen. Same issue with hammer 4 and 5 in water attunement, which doesnt cleanse or heal enough (zero actually) if you don't hit any foes. This concept is ultimate garbage in pvp and wvw, especially in a 1v1 situation where ele is supposed to shine, and annoying in pve when you can't start a fight without previously charging mana. Anet can balance the idea of energy without having to delete the mechanic. Suggestions : - Remove every "on hit" mechanics on Catalyst - Make mana regen by itself like endurance or revenant energy mechanic - Start at least with 50% or 100% mana - Rework the no energy generation when jade sphere is up 1 Link to comment Share on other sites More sharing options...
scerevisiae.1972 Posted December 6, 2021 Author Share Posted December 6, 2021 (edited) well, from a game design POV there's no real reason for it to exist now. Currently it's only purpose is to prevent you from being able to drop multiple fields in quick succession, but this could be easily solved with a CD on the F5. Theoretically it prevents you from being able to drop a field at the beginning of a fight but in practise players can easily get around this by pre-farming energy, so it doesn't really count. So it's really somewhere between redundant and annoying, and given the kitten UI for it - it should just be nuked from orbit. A CD on the F5 is arguably a better thing to have as it's functionally independent of the number of things being hit so it's easier to balance around - consider: hectic raid battle where energy is infinite vs 1v1 where energy is very limited. A CD on the F5 normalises these 2 extremes. Edited December 6, 2021 by scerevisiae.1972 2 Link to comment Share on other sites More sharing options...
Winchester Smythe Anus III.2153 Posted December 6, 2021 Share Posted December 6, 2021 Agree, the hammer is already very clunky and energy just makes it even more clunky. 1 Link to comment Share on other sites More sharing options...
brandies.8673 Posted December 13, 2021 Share Posted December 13, 2021 Yes I would also just prefer a regular CD on the F5. I don't see the value of having a whole separate energy system when a regular CD would serve the same function. It feels bad having to hit low level mobs to pre-stack energy before you do the real encounter. Link to comment Share on other sites More sharing options...
Jski.6180 Posted December 13, 2021 Share Posted December 13, 2021 At the very least they need to let you get energy during the F5 the lock out makes the F5 a dead end skill where its duration because more of an liability then an helpful tool. Link to comment Share on other sites More sharing options...
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