Jump to content
  • Sign Up

Aggressive Agility vs Warrior's Sprint


Jobber.6348

Recommended Posts

Both are Adept Tier

Both remove Immob on Movement ability

 

But the similarity ends there, because while Warrior Sprint increases movement speed as well as increases damage when having Swiftness, Aggressive Agility has... nothing? 
I'm genuinely curious as to how they came up with this trait, because if they're afraid of Revenant being too powerful if Aggressive Agility had additional effects, then why make a trait like this in the first place when more powerful options exist in the same tier. And to boot, Revenant's Energy costs and weapon cooldowns effectively ensures you cannot use this trait as much as you would like unless you want to cripple yourself entirely due to our utility skills taking up a good amount of Energy, at least not to the level of a Warrior GS and Sprint or Sword Leap. 

 

Should Aggressive Agility be buffed or reworked? Personally I think it should be reworked.

  • Like 3
  • Thanks 1
  • Confused 1
Link to comment
Share on other sites

50 minutes ago, Shao.7236 said:

It should get properly tested so that it works as it should with all intended skills including Phase Smash while not hindered by pulsing Immobilize because the clear only works on skill use which Staff 5 has a large channel.

Agreed. Phase Smash definitely seems to move your player hitbox as well, it just teleports you back to start location so I assume it should work with it. 

Link to comment
Share on other sites

7 minutes ago, Za Shaloc.3908 said:

Please don't rework it. This trait is a blessing with all of the immob spamming kitten in WvW. Could it use a buff? Sure I think a little one would be fine. But rework? Absolutely not. 

I'm thinking more on the line of "if gain x, remove x" to keep it interesting and unique to Rev. 

 

The most logical one would be Quickness gain = Immob removal, which will allow Revs to PT out of Immob while at the same time give more power to Shiro Call and Brutality GM since these are also sources of Quickness. 

 

But yea would be nice if they simply buffed it because as it is right now, it's so much weaker than Unsus Strikes. 

Link to comment
Share on other sites

9 hours ago, The Boz.2038 said:

No need to balance all traits against each other across all trait lines and classes. 

I see people are confuzed by this.

We don't pick traits in a vacuum. We don't have to balance them in a vacuum, either.
You pick a class, and you pick an elite spec (or stay core, I guess). Within a trait line, traits should be balanced against each other on the same choice level; Aggressive Agility should be balanced against other Major Adepts in the Devastation line. The three don't need to be balanced amongst all Devastation trait, either; you will take one of them. Furthermore, you don't even have to balance Devastation, as an entire trait line, vs Discipline, even if you might intuitively assume so: you on't choose Discipline vs Devastation in a vacuum, either. But specced with roughly the same goals, a Revenant and a Warrior should be balanced against each other (conversation gets tiny bit more complex at this point).

...but against Unsuspecting Strikes and Battle Scarred? Yeah, AA seems a tad lacking, outside Full On Hard Core PvP modes.

 

  • Thanks 2
  • Confused 3
Link to comment
Share on other sites

If you play with Shiro, generally you won't pick that trait because Riposting Shadow has built-in counter to it, Phase Traversal as movement ports you, all sword skills with movement ports you. Jalis, Ventari, Glint and Kalla doesn't have movement skills. So in most cases without the trait you're already out of trouble.

Then you ask why pick it up? In most cases it'd be for;

  1. Unyielding Anguish as Hybrid/Power debuff. (Who touches Mallyx since 1 stack of Poison is all it takes to kill it.)
  2. Phase Smash. (Hammer is neglected but for valid reasons that needs to be addressed still to be less janky.)
  3. Surge of the Mists. (Which only clears on usage, pulses likely keeps you in place anyway. Escape Sigil already works.)
  4. Flow to never be kept on hold after said skills but the trait isn't perfect in the first place so why.

Trait does have uses that could be game changing but as the current state of Revenant doesn't see much use since lot of it is broken/irrelevant right now. Vindicator will have Phantom's Onslaught and Nomad's Advance but those will also depend on which traitline and legends you decide to pair them with, I prefer Jalis Retribution over Shiro Devastation but there is competition in between Saint Viktor and Jalis in term of sustain, definitely is.

Edited by Shao.7236
  • Like 1
  • Confused 1
Link to comment
Share on other sites

On 2/1/2022 at 2:16 AM, Yasai.3549 said:

Both are Adept Tier

Both remove Immob on Movement ability

 

But the similarity ends there, because while Warrior Sprint increases movement speed as well as increases damage when having Swiftness, Aggressive Agility has... nothing? 
I'm genuinely curious as to how they came up with this trait, because if they're afraid of Revenant being too powerful if Aggressive Agility had additional effects, then why make a trait like this in the first place when more powerful options exist in the same tier. And to boot, Revenant's Energy costs and weapon cooldowns effectively ensures you cannot use this trait as much as you would like unless you want to cripple yourself entirely due to our utility skills taking up a good amount of Energy, at least not to the level of a Warrior GS and Sprint or Sword Leap. 

 

Should Aggressive Agility be buffed or reworked? Personally I think it should be reworked.

imo it should be buffed ,but not smthg like extra damage.  It should do the same things like riposting shadows does anyway. 

 

Movement skills should remove Immob, Chill AND cripple instead of immob alone

 

Meanwhile with that, they could remove this effect away from shiro with adjusting the energy cost of Riposting shadows. People running shiro will most likely run devastation too & thus will/can choose this trait.

Edited by Virdo.1540
Link to comment
Share on other sites

1 hour ago, Virdo.1540 said:

imo it should be buffed ,but not smthg like extra damage.  It should do the same things like riposting shadows does anyway. 

 

Movement skills should remove Immob, Chill AND cripple instead of immob alone

 

Meanwhile with that, they could remove this effect away from shiro with adjusting the energy cost of Riposting shadows. People running shiro will most likely run devastation too & thus will/can choose this trait.

Good point, however if it does get buffed, I wanna see something more on the lines of "When you remove Immobility, gain 5 stacks of Battle Scars" in addition to whatever you suggested. 

Edited by Yasai.3549
Link to comment
Share on other sites

 

 

12 hours ago, Virdo.1540 said:

imo it should be buffed ,but not smthg like extra damage.  It should do the same things like riposting shadows does anyway. 

 

Movement skills should remove Immob, Chill AND cripple instead of immob alone

 

Meanwhile with that, they could remove this effect away from shiro with adjusting the energy cost of Riposting shadows. People running shiro will most likely run devastation too & thus will/can choose this trait.

 

Riposting Shadows is fine as it is, just take it for what it is, the energy cost had to be increased to stop constant double if not triple stunbreak situations. It's not like Pain Absorption where you're still vulnerable.

 

It would be a very big nerf to make the trait mandatory for anything and the ability to take away soft cc's right now by default is one reason why Shiro can live so long but at the cost of well, proper energy as it should be, enough to fight back with weapon skills. Revenant is rather easy to isolate after stunbreak with proper timing, that one being as soon as they use Riposting Shadows, you can stun back again by the time the skill is complete.

 

The idea of turning movement skills into Riposting Shadows like cleanses while strong is a fair buff since it's still sustain vs damage. Unlike the similar Unhindered Combat trait to Daredevil which is only endurance based, Revenant has to universally take into the pool which compensates as a balance act, that one trait also not being so easily accessible. It requires large amount of energy or skills that have cooldowns.

 

It'd be a tough choice since entry damage is what makes Revenants able to benefit from Swift Termination so quickly, but having so many soft cc clears is arguably just as strong.

 

Fair thought, Battle Scarred could use more stacks too, 10 at best.

  • Confused 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...