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Top5 classes to built invincible team


Regon Phoenix.8215

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  1. Spellbreaker warrior (doesn't matter power or condition) - immortal, can't be defeated even while 1v2, tons of damage, tons of resistance, with no healing power heals more than full support tempest/druid. Best class to capture MID/FAR point and hold it. More than half of enemy team would be required to decap the point from spellbreaker and that means that the rest of your team will be fighting 4v2.

  2. Mirrage/chronomancer mesmer (doesn't matter power or condition) - simply because of their mobility and burst damage. They can one-shot pretty much any other class from stealth. And they can move fast from point to point.

  3. Druid/soulbeast ranger (power) - the only class with can always do the top damage and top healing, and still be impossible to beat 1v1. Although, this one is more skill focused class, the better players can dominate whole game as druid/soulbeast have no counters and skilled player can't even be killed ever with this class (healing + emergency escapes).

  4. Holosmith engineer (power) - simply because of their pure damage and massive amount of stuns. This one of the two classes who can one-shot other players, not even mentioning they still have pretty decent defensive abilities and sustain.

  5. Scourge necromancer (condition) - while it doesn't offer burst, mobility or defensive play like other classes on the list, scourge is quite good during massive fights and can put constant condition pressure. With support of any other class from the list scourge can shine as pretty decent team member.


BONUS: Top5 worst classes to built a team

  1. Core necromancer (especially minion-based one) - no damage, no sustain, no support, no mobility. Literally the worst class/build in the game.
  2. Core thief - only saving grace is high mobility allowing it to rush from point to point.
  3. Pistol+pistol engineer - outclassed by any other condition build and don't offer anything unique for the team.
  4. Core elementalist - low damage, low sustain, low everything. Can't compete on any level with any other class (expect core necromancer).
  5. Core revenanat - while strongest among other worst classes, it still doesn't good enough to ever be meta.
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@"Regon Phoenix.8215" said:

  1. Spellbreaker warrior (doesn't matter power or condition) - immortal, can't be defeated even while 1v2, tons of damage, tons of resistance, with no healing power heals more than full support tempest/druid. Best class to capture MID/FAR point and hold it. More than half of enemy team would be required to decap the point from spellbreaker and that means that the rest of your team will be fighting 4v2.

  2. Mirrage/chronomancer mesmer (doesn't matter power or condition) - simply because of their mobility and burst damage. They can one-shot pretty much any other class from stealth. And they can move fast from point to point.

  3. Druid/soulbeast ranger (power) - the only class with can always do the top damage and top healing, and still be impossible to beat 1v1. Although, this one is more skill focused class, the better players can dominate whole game as druid/soulbeast have no counters and skilled player can't even be killed ever with this class (healing + emergency escapes).

  4. Holosmith engineer (power) - simply because of their pure damage and massive amount of stuns. This one of the two classes who can one-shot other players, not even mentioning they still have pretty decent defensive abilities and sustain.

  5. Scourge necromancer (condition) - while it doesn't offer burst, mobility or defensive play like other classes on the list, scourge is quite good during massive fights and can put constant condition pressure. With support of any other class from the list scourge can shine as pretty decent team member.


BONUS: Top5 worst classes to built a team

  1. Core necromancer (especially minion-based one) - no damage, no sustain, no support, no mobility. Literally the worst class/build in the game.
  2. Core thief - only saving grace is high mobility allowing it to rush from point to point.
  3. Pistol+pistol engineer - outclassed by any other condition build and don't offer anything unique for the team.
  4. Core elementalist - low damage, low sustain, low everything. Can't compete on any level with any other class (expect core necromancer).
  5. Core revenanat - while strongest among other worst classes, it still doesn't good enough to ever be meta.

I think ppl are looking at "core" builds wrong. Arena net wants us to have variability in choosing 2 core trait lines and 1 elite spec line. They could of just confined ppl to pick 2 core trait lines and 1 elite trait line, but it would be terrible for ppl that play the core game only and some "core-only" builds are still decent (core thief s/d).

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@feroxeu.7416 said:

@"Regon Phoenix.8215" said:
  1. Spellbreaker warrior (doesn't matter power or condition) - immortal, can't be defeated even while 1v2, tons of damage, tons of resistance, with no healing power heals more than full support tempest/druid. Best class to capture MID/FAR point and hold it. More than half of enemy team would be required to decap the point from spellbreaker and that means that the rest of your team will be fighting 4v2.
  2. Mirrage/chronomancer mesmer (doesn't matter power or condition) - simply because of their mobility and burst damage. They can one-shot pretty much any other class from stealth. And they can move fast from point to point.
  3. Druid/soulbeast ranger (power) - the only class with can always do the top damage and top healing, and still be impossible to beat 1v1. Although, this one is more skill focused class, the better players can dominate whole game as druid/soulbeast have no counters and skilled player can't even be killed ever with this class (healing + emergency escapes).
  4. Holosmith engineer (power) - simply because of their pure damage and massive amount of stuns. This one of the two classes who can one-shot other players, not even mentioning they still have pretty decent defensive abilities and sustain.
  5. Scourge necromancer (condition) - while it doesn't offer burst, mobility or defensive play like other classes on the list, scourge is quite good during massive fights and can put constant condition pressure. With support of any other class from the list scourge can shine as pretty decent team member.

BONUS: Top5 worst classes to built a team
  1. Core necromancer (especially minion-based one) - no damage, no sustain, no support, no mobility. Literally the worst class/build in the game.
  2. Core thief - only saving grace is high mobility allowing it to rush from point to point.
  3. Pistol+pistol engineer - outclassed by any other condition build and don't offer anything unique for the team.
  4. Core elementalist - low damage, low sustain, low everything. Can't compete on any level with any other class (expect core necromancer).
  5. Core revenanat - while strongest among other worst classes, it still doesn't good enough to ever be meta.

I think ppl are looking at "core" builds wrong. Arena net wants us to have variability in choosing 2 core trait lines and 1 elite spec line. They could of just confined ppl to pick 2 core trait lines and 1 elite trait line, but it would be terrible for ppl that play the core game only and some "core-only" builds are still decent (core thief s/d).

If you ever played wow recentely, you can compare the elite spec system to the spec system in WoW. Each class in WoW gets a certain amount of -->core<-- skills that each different -->spec<-- can use, but each spec has more skills that are dedicated to that specific spec.

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Your whole "top team" doesn't even have a Firebrand or Tempest for support, so would en bodied at the first encounter with a properly balanced roster. Not to mention how hyperbolic are some of your asserts.

@"Regon Phoenix.8215" said:

BONUS: Top5 worst classes to built a team

  1. Core revenanat - while strongest among other worst classes, it still doesn't good enough to ever be meta.

Core Revenant, albeit deleted from the game after the off hand sword nerf, is still leagues above the Renegade (the real loser here). And Power Herald can deal with most of your top five.

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@Regon Phoenix.8215 said:

  1. Spellbreaker warrior (doesn't matter power or condition) - immortal, can't be defeated even while 1v2, tons of damage, tons of resistance, with no healing power heals more than full support tempest/druid. Best class to capture MID/FAR point and hold it. More than half of enemy team would be required to decap the point from spellbreaker and that means that the rest of your team will be fighting 4v2.

  2. Mirrage/chronomancer mesmer (doesn't matter power or condition) - simply because of their mobility and burst damage. They can one-shot pretty much any other class from stealth. And they can move fast from point to point.

  3. Druid/soulbeast ranger (power) - the only class with can always do the top damage and top healing, and still be impossible to beat 1v1. Although, this one is more skill focused class, the better players can dominate whole game as druid/soulbeast have no counters and skilled player can't even be killed ever with this class (healing + emergency escapes).

  4. Holosmith engineer (power) - simply because of their pure damage and massive amount of stuns. This one of the two classes who can one-shot other players, not even mentioning they still have pretty decent defensive abilities and sustain.

  5. Scourge necromancer (condition) - while it doesn't offer burst, mobility or defensive play like other classes on the list, scourge is quite good during massive fights and can put constant condition pressure. With support of any other class from the list scourge can shine as pretty decent team member.


BONUS: Top5 worst classes to built a team

  1. Core necromancer (especially minion-based one) - no damage, no sustain, no support, no mobility. Literally the worst class/build in the game.
  2. Core thief - only saving grace is high mobility allowing it to rush from point to point.
  3. Pistol+pistol engineer - outclassed by any other condition build and don't offer anything unique for the team.
  4. Core elementalist - low damage, low sustain, low everything. Can't compete on any level with any other class (expect core necromancer).
  5. Core revenanat - while strongest among other worst classes, it still doesn't good enough to ever be meta.

all you did was basically say that all the POF builds are the best. Wake up people are using many HOT and core just as effectively and winning mmr, maybe once you rank higher than bronze you will notice scourge and spellbreaker, while op, can and will be killed by higher caliber players using other builds!

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@"Regon Phoenix.8215" said:BONUS: Top5 worst classes to built a team

  1. Pistol+pistol engineer - outclassed by any other condition build and don't offer anything unique for the team.

Lol what? I PvP with P/P core Engi and eat your precious Holos for breakfast. I stack all the Burning and my enemy is downed the next moment.

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