Asur.9178 Posted March 30, 2022 Share Posted March 30, 2022 I love how the balance team is so quick to nerf thief; but, when it comes to bug fixes, they take YEARS...even when it's reported MULTIPLE times. Let's revisit an old bug (one that hasn't been addressed in YEARS), since it's now affecting ANOTHER skill (because they clearly never fixed the programming in the backend)...on top of ALL THE OTHER ones that it was already affecting. Oh, and I also reported this one during their little Specter beta tests as well. To their credit, over the years, they tried to manually fix some of them here and there, but never the overarching problem...the values are simply not linked. This issue will keep happening EVERY SINGLE TIME they decide to change the initiative cost of skills. Anyways, this thread is specifically about the Assassin's Reward trait. A trait that's in Acrobatics...a meme traitline, made even worse thanks to bugged traits. In PvP, the trait is supposed to heal for 102 PER initiative spent with 0 Healing Power. Except it's not consistent...it's not actually 102, but a fraction. Now, let's look at what it actually does for all the weapon skills: Dagger/X: Heartseeker (3 initiative) - heals for 306 Death Blossom (5 initiative) - heals for 407 -- SHOULD HEAL FOR 510 (HEALS FOR 1 LESS INITIATIVE) Shadow Shot (5 initiative) - heals for 407 -- SHOULD HEAL FOR 510 (HEALS FOR 1 LESS INITIATIVE) Dancing Dagger (3 initiative) - heals for 306 Cloak and Dagger (5 initiative) - heals for 509 -- SHOULD HEAL FOR 510 Pistol/X: Bola Shot (4 initiative) - heals for 407 -- SHOULD HEAL FOR 408 Shadow Strike (4 initiative) - heals for 407 -- SHOULD HEAL FOR 408 Repeater (3 initiative) - heals for 204 -- SHOULD HEAL FOR 306 (HEALS FOR 1 LESS INITIATIVE) Unload (6 initiative) - heals for 509 -- SHOULD HEAL FOR 612 (HEALS FOR 1 LESS INITIATIVE) Head Shot (4 initiative) - heals for 407 -- SHOULD HEAL FOR 408 Black Powder (6 initiative) - heals for 611 -- SHOULD HEAL FOR 612 Sword/X: Infiltrator's Strike Infiltrator's Return (2 initiative) - heals for 204 Flanking Strike (4 initiative) - heals for 407 -- SHOULD HEAL FOR 408 Larcenous Strike (2 initiative) - heals for 102 -- SHOULD HEAL FOR 204 (HEALS FOR 1 LESS INITIATIVE) Pistol Whip (6 initiative) - heals for 509 -- SHOULD HEAL FOR 612 (HEALS FOR 1 LESS INITIATIVE) Scepter/X: Shadow Sap (3 initiative) - heals for 306 Twilight Combo (5 initiative) - heals for 407 -- SHOULD HEAL FOR 510 (HEALS FOR 1 LESS INITIATIVE) Measured Shot (3 initiative) - heals for 306 Endless Night (3 initiative) - heals for 306 Shortbow: Cluster Bomb (3 initiative) - heals for 306 Detonate Cluster (1 initiative) - heals for 0 -- SHOULD HEAL FOR 102 (HEALS FOR 1 LESS INITIATIVE) Disabling Shot (5 initiative) - heals for 509 -- SHOULD HEAL FOR 510 Choking Gas (7 initiative) - heals for 713 -- SHOULD HEAL FOR 714 Infiltrator's Arrow (8 initiative) - heals for 815 -- SHOULD HEAL FOR 816 Staff: Weakening Charge (3 initiative) - heals for 306 Debilitating Arc (5 initiative) - heals for 509 -- SHOULD HEAL FOR 510 Dust Strike (4 initiative) - heals for 407 -- SHOULD HEAL FOR 408 Vault (6 initiative) - heals for 611 -- SHOULD HEAL FOR 612 Rifle: Skirmisher's Shot (3 initiative) - heals for 306 Double Tap (6 initiative) - heals for 611 -- SHOULD HEAL FOR 612 Death's Retreat (6 initiative) - heals for 611 -- SHOULD HEAL FOR 612 Kneel (1 initiative) - heals for 102 Spotter's Shot (3 initiative) - heals for 306 Three Round Burst (6 initiative) - heals for 611 -- SHOULD HEAL FOR 612 Sniper's Cover (4 initiative) - heals for 407 -- SHOULD HEAL FOR 408 Free Action (0 initiative) - heals for 0 2 8 2 3 1 Link to comment Share on other sites More sharing options...
Bunny.9834 Posted March 31, 2022 Share Posted March 31, 2022 (edited) You still surprised after all these years? We still have 300s CD traits. So... there's that. and Acrobatics... consider that a dead Traitline in ALL modes. Edited March 31, 2022 by DragonSlayer.1087 Link to comment Share on other sites More sharing options...
McPero.3287 Posted March 31, 2022 Share Posted March 31, 2022 Agreed its about time they fix the bug where specter doesn't get transformed into moa when in shroud. 2 Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted March 31, 2022 Share Posted March 31, 2022 Dont hold you breath. Just seems like thief balance team is incompetent. They dont care about thief, its like the red headed step child in this game. Can never have nice things Link to comment Share on other sites More sharing options...
RyuDragnier.9476 Posted March 31, 2022 Share Posted March 31, 2022 15 hours ago, DragonSlayer.1087 said: and Acrobatics... consider that a dead Traitline in ALL modes. Especially when Daredevil is a superior Acrobatics. Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted April 2, 2022 Share Posted April 2, 2022 Pretty sure that the skills that are healing for one less initiative are skills that used to cost one less initiative, so what seems to be going on is that the trait isn't recognising that the skill has a higher cost now. The rest look like they're just rounding error. It's not healing for 102 per initiative, it's healing for 101 point something and that gets rounded up to 102, but when it gets multiplied by three or more drops below a threshold where it's no longer being rounded up. If we assume it's rounding to the nearest whole number, that'd be consistent with a value around 101.82. 2 Link to comment Share on other sites More sharing options...
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