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Rev Bug Thread - May 2022


Virdo.1540

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Up-to-date as of 16.05.2022

 

Once again i decided to come up with an revenant bug thread. Many listed bugs from the last threads/posts were fixed (thanks for that already) but Rev is still some sort of a mess. All listed bugs/issues were tested, (re-)checked and reproduced (if possible to do so).

 

General:

- Facet of Light: Activating the passive-effect doesnt proc "activation/refresh on heal skills"-stuff (from traits, runes,...), but Passive of Facet of Chaos passive counts as "elite skill"

Inspiring Reinforcement: Underwater: In the Skill-Choose Menu its underwater still shown as "not selectable", but can still be taken and works.

- Facets go on cooldown if casting while or after switching a legend(away from dragon stance). On insta-cast facets its a thing of pressing insta-buttons at the same time (maybe due to ping). (= Passive have no cooldown ,which should, but actives have, having them permanently drain energy without being able to deactivate them.

- Facets stop pulsing the passive boons if the Rev goes in or out of the water. They reactivate through toggeling them again, mount/dismount, flipping legends or making an new facet start pulsing (lines up others, next mentioned bug)

- Herald facets: Facets skip multiple Pulses just to line up the Pulse-Timing with all other facets, resulting in Boon-Loss and wasted energy.

- Core Value: Should make Dragon-True Nature give +3second of boons to allies instead of +2. But it only gives +3sec to the herald and +2sec to allies.

- Draconic Echo + Facet of Nature: Activating gives 2 stacks of Rising Momentum and Hardening Persistence. Deactivating removes 2 stacks of named traits. If the Draconic Echo-Version of Facet of nature runs out, it removes an additional 2 stacks (which is 2 too much)

-Facet of Light:  The given Regeneration stacks only up to a maximum of 9seconds. It gives 4secs of Regeneration every 3 second, which should add +1sec every pulse.

-Pain Absorption: The "resistance per condition on you" has a limit.

-Mace2 Searing Fissure: Breaks if ground isnt flat. (doesnt even create a field or just an optical field)

-Shield4 Envoy of Exuberance: Gets blocked/caught by enemy immunities.

- Axe4 Frigid Blitz: Mid-Animation the player can get hit by Immobilizing effects, make the player root to the ground and unable to shadowstep.

- Hammer2 Coalescence of Ruin & Forced Engagement: Using them ,while the enemy/targeted position isnt in front of the player makes it go on a cooldown of a couple of seconds.

- Utility skills swapping: Skills Swap if you switch legends while you are (Frozen, like in Snowblind Fractal) , (Crystalized, like from Branded in Jahai) , (Buffed from the Maguuma-Guardian Effect in HoT)

- Battle Scar Stacks wont use oldest (first stack to disappear) at first

- Notoriety: Might doesnt trigger using Passive Facets, only Active Facets.

- Planar Protection - Dome of the Mists(Retribution): Tooltip says it has a duration of 8 seconds, but its only 6seconds of the Dome.

- Eye for an Eye: Tooltip shows it has an Cooldown of 35seconds, but only the protection-trigger. The Might trigger doesnt have any cooldown.

- Vicious Reprisal: The 50% extra incoming Resolution increase is only work/increasing duration, if the Boon-Giver isnt already at the +100% boonduration cap (200% in general)

- Sword3 Unrelenting Assault: The random shadowstepts also targets non-enemy objects (like non-attackable but yellow-named totems, dead enemies & WvW Supply Depots/Medkits)

- Hammer4 Field of the Mists: Only catched projectiles on the same level / same Y-Axis value. If shot comes from higher position but still goes optically to the Field of the Mists-Wall, it wont get catched.

- Downstate3 Vengeful Blast: Tooltip says "Damage Increase per pulse: number". There is no damage increase.

- Protective Solace (Upkeep): Tooltip shows "Duration: 20seconds". It goes longer than that. The maximum duration possible is 100seconds, then the Upkeep-Effect/Upkeep-Animation stops, but the energy drain contintues until the "deactivate upkeep"-button is pressed (or legend swap)

- Embrace the Darkness (Upkeep): The dark type field has a maximum duration of 3 minutes and 18 seconds, damage and torment pulses, however, will not stop.

- Vengeful Hammers (Upkeep): The hammers themselves have a maximum duration of 3 minutes and 17 seconds , then the damaging Upkeep-Effect/halve the Upkeep-Animation stops. The Dmg-Reduction Upkeep effect and the energy drain contintues until the "deactivate upkeep"-button is pressed (or legend swap).

- Soulcleave's Summit: Dismiss Lieutenant Soulcleave puts this skill on 1 second cooldown instead of the 3 seconds listed if it pulsed at least once.

- Soulcleave's Summit: Lasts only for 22 seconds, if energy hasn't been depleted. (might be intended)

- Soulcleave's Summit: The tooltip has an incorrect heal scaling for PvE and WvW thus the value will be too low if the player has healing power.

- Mace3 Echoing Eruption: From 3 impacts it only hits a target once. But only the damaging part. First impact can be dodged, second triggers Aegis, third impact damages. The damage from all 3 impacts (if managing to get hit by all 3) only hits its damaging part once, the rest is only optical.

- Darkrazor's Daring: Due to delay issues, this skill triggers Contained Temper only every other hit for a total of three times.

- Healing Orbs: The Heal priority of those are very weird. The healing always affects 1. the pick-up-person, then the Revenant, then the revs group, then Revs squad, then everyone else. Even if the "pick-up-person" isnt even inside the revs squad. (Of course the healing-range exists too but it doesnt matter here)

- Energy-Expulsion: The Combo-Explosion-Finisher appears at the player, not where the tablet actually explodes.

 

WvW/PvP only:

- Shared Empowerment(Herald):  Might-Duration Tooltip is wrong

- Song of the Mists - Song of the Demon: Torment-Damage-Tooltip is wrong

- Planar Protection - Dome of the Mists(Retribution): Tooltip says it has a duration of 4 seconds, but its only 2seconds of the Dome.

Facet of Strength: First Might Pulse is 6seconds, like its supposed to be & like tooltip says. Every pulse after the first gives full 12 seconds.

 

 

 

Vindicator (summary from other thread)

- When using mount attack (raptor, jackal, skimmer, springer, warclaw) and using dodge in the same second - vindi is doing standard rev dodge

- Dodges get cancled by AoEs (like from Cairn Greens) Guardian Staff5, Necro Spectral Ring, Warrior Fear Shout, some other basic CC-Skills, Weapon-Swap,...

- Underwater Dodge has an extremely long delay between dodge & the actual hit, where the player is unable to act.

- Buff Forerunner of death is removed once you mount or get turned into crystal (like Ice from Snowblind Fractal or branded in jahai)

- Buff Forerunner of death is removed upon downstate

- Phantom's Onslaught need a range of 800 to trigger the "900range" charge, without enemy in range or target at all its like 300

- Greatsword 4 block: The blocking stacks doesnt refresh duration with stacking. If 5. stack is reached ,first is already gone (depending on where you get stacks in block)

- Nomads Advance & Battle Stance movement skills dont work with trait "Agressive Agility", neither does dodge (idk if it should)

- Dodge-Animation from Enemy-Vindicators is very buggy

- Spear of Archemorus keeps missing moving targets due to flying too slowly. 

- Its possible to have the urn upkeep and switching to Red legend -> Resulting in Elite Slot being covered by "Deactivate Urn", then goes to Archemorus Spear

- "Casting" or "Cast-Queueing a Skill" while mid-vindi dodge makes them to blink until they are used.

- "Selfish Spirit" (Red alliance) It heals 5 times by standard, not 4 like tooltip says. Doesnt increase healing if one enemy is nearby & getting hit by the heals (at 2 enemies its healing additional as theres 1 target).

- Nomads advance makes weapons disappear on use. Doing a animation slamming "nothing" into the ground

- Imperial Impact: The given boons are only shown in the tooltip if the trait is equipped.

- Imperial Impact: The 2second boon-increase does NOT count for Protection and Might.

True Strike skill still shows in tooltip "Damage per block: Number" AND "Damage Increase:1/2%". Might be intended but i dont know.

- Rune of the Daredevil doesnt affect the dodge-hit (which is basically after the dodge). Only the skill used after all that. Might be intended.

- Generous Abundance: Doesnt trigger extra orbs from: Vindicator Energy Meld+Alliance-Tactics

- Steadfast Rejuvenation + Sankt Victors Urn: The Upkeep-Healing-Stacks dont work due to Urn-Healing-Negation. Might be intended.

-Vassals of the Empire/Aerial Impact: The extended boon duration by 2 seconds from the parent trait Vassals of the Empire is only granted in WvW and PvP (from 3 and 4 seconds to 5 and 6 seconds respectively), in PvE the boon duration of this skill remains 10 seconds.

Edited by Virdo.1540
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3 hours ago, The Boz.2038 said:

Reminder that touching water disables the boon granting effects of facets, while leaving them "on", so you either have to toggle them, swap attunements, or mount/unmount, to get them back 🙂

Oh how could i forget that.. ^^ thanks a lot for reminding, added it to the list 💗

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  • 2 weeks later...
Quote

- Generous Abundance: Doesnt trigger extra orbs from: Passive Facets & Vindicator Energy Meld+Alliance-Tactics (listed it under Vindicator aswell)

Generous Abundance's description clearly states that it doesn't trigger for facets:

Dragon Facet skills cannot activate this trait.

 

Quote

- Notoriety: Might doesnt trigger using Passive Facets, only Active Facets.

While its description doesn't state it, it's consistent with Generous Abundance (and Blinding Truths, Planar Projection, Battle Scarred, although unlike Spiritual Resolution, which applies Resolution upon enabling passive Facet of Chaos).

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On 4/14/2022 at 1:50 AM, The Boz.2038 said:

Reminder that touching water disables the boon granting effects of facets, while leaving them "on", so you either have to toggle them, swap attunements, or mount/unmount, to get them back 🙂

Amazing.

Also, why is Kalla not working underwater not a bug? 🤔

I haven't been able to find any reasoning as to why the core component of the Renegade subclass doesn't work under water beyond the notion that "they didn't want to program that". I know that underwater combat is bad but why does it have to be bad-er for some classes based upon the whims of the devs? In solo ow play it's alright-ish because demon is actually strong underwater, but this applies all of Revenant, not just Renegade. So why no underwater? And don't say it's because she's a cat, that's racist against Charr, who do indeed, swim.

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1 hour ago, Fan Didly Tastic.7169 said:

Amazing.

Also, why is Kalla not working underwater not a bug? 🤔

I haven't been able to find any reasoning as to why the core component of the Renegade subclass doesn't work under water beyond the notion that "they didn't want to program that". I know that underwater combat is bad but why does it have to be bad-er for some classes based upon the whims of the devs? In solo ow play it's alright-ish because demon is actually strong underwater, but this applies all of Revenant, not just Renegade. So why no underwater? And don't say it's because she's a cat, that's racist against Charr, who do indeed, swim.

It is not working because Kalla uses placeable skills only. Its the same issue with stuff like Ventari tablet & Chrono wells. 

You cant "place" them anywhere at your cursor, because there is no surface to place it on. They could only make them all spawn either inside the player or inside the enemy, which would be kinda odd.

Its not really an revenant issue or bug, more like a issue due to underwater combat being abandoned content.

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25 minutes ago, Virdo.1540 said:

It is not working because Kalla uses placeable skills only. Its the same issue with stuff like Ventari tablet & Chrono wells. 

You cant "place" them anywhere at your cursor, because there is no surface to place it on. They could only make them all spawn either inside the player or inside the enemy, which would be kinda odd.

Its not really an revenant issue or bug, more like a issue due to underwater combat being abandoned content.

They already 'accomplished' the second part with Necromancer wells underwater, which means it is definitely that they've abandoned the content. Kinda wish they actually gave classes equal passes for Q/C. Oh well, at least I am no longer wondering.

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  • Virdo.1540 changed the title to Rev Bug Thread - May 2022

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