RabbitUp.8294 Posted April 14, 2022 Share Posted April 14, 2022 This is a super simple change. Currently, if my group wants me to take Pinpoint Distribution, I have to account for the lost expertise, if I'm playing a condi build. Just swap the stat bonuses of Chemical Rounds and Thermal Vision. Keep the other effects the same, so you can choose between the personal condi damage of Thermal Vision, or the group buff of PD, without having to mess with your gear. Chemical Rounds Gain condition damage. Your pistol skills gain increased condition duration. Duration Increase: 33% Condition Damage: +120 <----- Thermal Vision Gain expertise. Increase your outgoing condition damage when you inflict burning. Thermal Vision (4s): +5% Condition Damage Expertise: +150 <----- Just swap these two 1 1 Link to comment Share on other sites More sharing options...
LuRkEr.9462 Posted April 14, 2022 Share Posted April 14, 2022 Providing any sort of group support typically comes at a DPS loss. Pinpoint distribution is no different, seems fine to me as is. 5 3 Link to comment Share on other sites More sharing options...
RabbitUp.8294 Posted April 14, 2022 Author Share Posted April 14, 2022 1 hour ago, LuRkEr.9462 said: Providing any sort of group support typically comes at a DPS loss. Pinpoint distribution is no different, seems fine to me as is. It's not group support, it's a damage buff. And it will still be a personal dps loss, you lose Thermal Vision's +5% condition damage and 20 stats. The only difference is that you don't lose a stat that requires changing gear. As it is, the traitline is in an awkward spot that power builds can more easily pick the trait than condi builds, because they only lose ferocity. Compare it to Assassin's Presence, where you have a clean choice between either +250 power for yourself or +150 ferocity for your group. 1 1 Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted April 16, 2022 Share Posted April 16, 2022 I'm pretty sure if you don't swap gear, you can still play your Engie. 3 1 Link to comment Share on other sites More sharing options...
Kulvar.1239 Posted April 18, 2022 Share Posted April 18, 2022 You're free to not change you gear. No need to change any trait. Other players are free to not take you with them too. Everyone's free to do what they want ! 2 1 Link to comment Share on other sites More sharing options...
Pokedranzer.4856 Posted April 24, 2022 Share Posted April 24, 2022 Even then PPD is still almost never worth it over thermal vision if that was that case. For PPD's group dps contribution to be worth over the solo dps contribution of thermal vision, it'd need to hit 7 players who are doing strong condi dps. And there's the issue, it's a target cap of 5 and that would mean you would be put into a sub of your own. having PPD on non-full-dps players diminishes the value you give. AP, Spotter, and EA would still be more value as say, your druid will deal more damage with those buffs on compared to PPD. The cases where you have say a alacmirage and cfb in your sub with another 2 whole condi dps classes you could feasibly run PPD with a malice sigil and get quite a bit of value, but in most pugging scenarios you have a healer in your sub. Power also never takes PPD in fights where it matters because you're just playing condi too. That one speedclear of Matthias is not a good indicator for that. Fallen just didn't want swap off of holo. Link to comment Share on other sites More sharing options...
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