Jump to content
  • Sign Up

Would adjusting Division requirements fix the ranked Matchmaker?


GuriGashi.5617

Recommended Posts

My question is if the Guild Wars 2 matchmaker for PvP ranked games would work better if the requirements for certain divisions such as legendary would get adjusted to a lower population of players? 
Short explanation - season just ended and we have only a handful of players that finished in Legendary, which is very weird when knowing how much more players used to finish in the Legendary Division a few years ago - many people are complaining that this low population causes the matchmaker to create unfavorable match-ups once they reach Plat 2/3 and that losses during those messed up matches hurt their rating especially. Could restructuring/reworking the division system solve exactly that issue?

Edited by GuriGashi.5617
  • Like 2
Link to comment
Share on other sites

  • GuriGashi.5617 changed the title to Would adjusting Division requirements fix the ranked Matchmaker?

The only way to fix matchmaking is bringing new ppl and keep them play, it feels like their last chance of doing so is on steam release

 

They have at least make their report system work for that, cuz ppl usually quit the game mode when they report the same guy afk 3 days in a row and keep playing against him, then they come to forums, find out report system doesnt work.

  • Like 2
Link to comment
Share on other sites

3 hours ago, GuriGashi.5617 said:

many people are complaining that this low population causes the matchmaker to create unfavorable match-ups once they reach Plat 2/3 and that losses during those messed up matches hurt their rating especially. Could restructuring/reworking the division system solve exactly that issue?

No it wouldn't solve anything. There is only one short term solution(which isn't really a Solution): Give Top ranking player 20min-1h ques. Nothing what A-net could do in the short term fixes the fact that top 5 players dwarfs the ability of the rest of the top 250 Players. At the top the skill gap becomes to big between players. There is no new blood coming into high rated and the number of highly skilled player to compete goes down as people leave the game for one reason or another. And matches become way more uneven in favor of que times.


There is only one solution:

 

3 hours ago, Khalisto.5780 said:

The only way to fix matchmaking is bringing new ppl and keep them play, it feels like their last chance of doing so is on steam release

 

They need to do that, and dampen the toxicity of the game mode somehow. When fresh bloods rises  in the ranks and Collides with toxic, battle harden and frankly try hard Veteran players, halve of them never gonna touch ranked again, even if they like it.

 

The High rated player will gatekeep new players hard. In Spirit (flaming them to bits) and body (having a 5-10 year head start).

  • Like 2
Link to comment
Share on other sites

The only way to fix Matchmaking...and PvP in general would be:

1)Let players realize, the vast majority of them belong to Silver...Gold at best

2)Balance the game around people who know where the dodge button is and who generally have a good sense of timing and common sense

3)Balance the game around effort=reward....a spec that press 2-3 buttons should not be as effective as specs where the user needs to go through loops and more to get results

Basically go back to the original GW1 idea of PvP and abandon the carebear "everybody a platinum legend" sort of mentality that GW2 has

4)Matchmaker based on contribution rather than win/loss stat

5)Let people finally realize that any title acquired in a random arena mode is worthless compared to those titles acquired in organized game mode

  • Haha 1
  • Confused 2
Link to comment
Share on other sites

3 hours ago, GuriGashi.5617 said:

Could restructuring/reworking the division system solve exactly that issue?

If the matchmaker doesn't find enough players within its range, then it starts to increase it after a certain amount of time spent in the queue. If the current matchmakers still uses the numbers listed on the wiki page, then the range could be increased up to 1200, so someone within the legendary division could be matched with someone from bronze. This is to ensure that outliers still get a match and don't have to sit in queue for hours.

Few years ago the population at plat2/3 was larger and a match opened few seconds after the so called 'padding' started. Now with that little population in that division those people will be considered as outliers most of the time and the matchmakers does its work to make sure the queue time stays low, which comes at the cost of balanced games.

 

Narrowing the divisions wouldn't change this issue. You would still be matched with the same players you'd have matched with without any changes to the divisions.

 

However, what could be changed is the way the padding currently works. Let's assume the matchmaker increases its range by 240 rating per minute as soon padding starts, then this number could be lowered to grant more time to find a balanced matchup, which would come at the cost of queue time.

 

Still, I bet that a majority of the people in that division would accept the longer queue time in favor of more balanced matchups.

  • Like 1
Link to comment
Share on other sites

51 minutes ago, Bizgurk.5639 said:

If the matchmaker doesn't find enough players within its range, then it starts to increase it after a certain amount of time spent in the queue. If the current matchmakers still uses the numbers listed on the wiki page, then the range could be increased up to 1200, so someone within the legendary division could be matched with someone from bronze. This is to ensure that outliers still get a match and don't have to sit in queue for hours.

Few years ago the population at plat2/3 was larger and a match opened few seconds after the so called 'padding' started. Now with that little population in that division those people will be considered as outliers most of the time and the matchmakers does its work to make sure the queue time stays low, which comes at the cost of balanced games.

 

Narrowing the divisions wouldn't change this issue. You would still be matched with the same players you'd have matched with without any changes to the divisions.

 

However, what could be changed is the way the padding currently works. Let's assume the matchmaker increases its range by 240 rating per minute as soon padding starts, then this number could be lowered to grant more time to find a balanced matchup, which would come at the cost of queue time.

 

Still, I bet that a majority of the people in that division would accept the longer queue time in favor of more balanced matchups.

The padding started after season 2 which was using still the original matchmaker...the one that was pairing bronze players....against other bronze players, platinum vs platinum and so on....then the bronzies, who tend to live off their delusions came down crushing and crying on the forum....they were too good to be stuck in bronze...yeah.

So anet entered carebears mode and changed the MMR so that high playrate/winrate players would consistently get 3-4 bronzies...to carry to victory each match. With time , the old vets got tired of the BS and left the gamemode.

Do you remember all the threads from years ago with plats complaining about the MMR and bronzies replying:"if you're so good...you can carry us"....there you go

Edited by Arheundel.6451
  • Haha 1
Link to comment
Share on other sites

30 minutes ago, Arheundel.6451 said:

The padding started after season 2 which was using still the original matchmaker...the one that was pairing bronze players....against other bronze players, platinum vs platinum and so on....then the bronzies, who tend to live off their delusions came down crushing and crying on the forum....they were too good to be stuck in bronze...yeah.

So anet entered carebears mode and changed the MMR so that high playrate/winrate players would consistently get 3-4 bronzies...to carry to victory each match. With time , the old vets got tired of the BS and left the gamemode.

Do you remember all the threads from years ago with plats complaining about the MMR and bronzies replying:"if you're so good...you can carry us"....there you go

Are you actual delusional? No high win rate player gets bronze player in there team. Maybe if your silver 1, but even then if you have high win rate you aren't silver 1 for long.

 

Do people really believe such nonsense? Matchmaking needs to widen the net because less people play. That's it. No conspiracy. Plain and simple. 

  • Like 1
Link to comment
Share on other sites

2 hours ago, Albi.7250 said:

When fresh bloods rises  in the ranks and Collides with toxic, battle harden and frankly try hard Veteran players, halve of them never gonna touch ranked again, even if they like it.

Yeah, probably how it will go. You either quit the mode or ignore what the toxic high skill players have to say (even if they could give you good advice under different conditions).

Though if the influx of new players is big, maybe the matchmaker will keep them "safe" from the players who have been going at it for years.

Link to comment
Share on other sites

2 hours ago, Albi.7250 said:

Are you actual delusional? No high win rate player gets bronze player in there team. Maybe if your silver 1, but even then if you have high win rate you aren't silver 1 for long.

 

Do people really believe such nonsense? Matchmaking needs to widen the net because less people play. That's it. No conspiracy. Plain and simple. 

It's the mastery of English language completely lost nowadays?

"The padding started after season 2" , like....do please read properly before commenting or ask...jesus

  • Confused 1
Link to comment
Share on other sites

29 minutes ago, Arheundel.6451 said:

It's the mastery of English language completely lost nowadays?

"The padding started after season 2" , like....do please read properly before commenting or ask...jesus

Yeah seemingly it is. What you described how matchmaking works after season 2 is utter non-sense. Its is absurd based only on your own inflated ego. If that were true that would mean 50%  of your games and 100% of your wins you would have been carried by better players. I don't know how people think mmr goes only in one direction. Besides the top 100 and bottom 100 Mmr affects all players equally.  If you are top 100 and see a bronze, it is a fellow top player gaming the system to scam easy wins. If you are gold or lower what you think would "help" bronze player would also "help" you.

Edited by Albi.7250
Link to comment
Share on other sites

Division (Silver, Gold, etc) is unknown to the matchmaker. The matchmaker uses your rating.

 

Division is determined by rating cut-offs. Over time, the population is more-or-less a standard distribution (bell curve). The scale of that distribution is based on the total PvP population; the more players, the more it extends along the x-axis. The division cut-offs are fixed on the x-axis; they don't vary with population size. Therefore, as the population decreases, less people will reach the fringes, and legendary is on the fringe.

 

Fixing the number of people in legendary is as simple as making legendary (and probably platinum) keyed to a percentile of players (e.g. top 1%) rather than a fixed cut-off.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...