Roche.7491 Posted April 27, 2022 Share Posted April 27, 2022 Which of the two is better? 1. Assassin’s Fury - gain might when you gain fury 2. Twin Fangs - 7% crit damage & 7% crit rate Link to comment Share on other sites More sharing options...
ASP.8093 Posted April 27, 2022 Share Posted April 27, 2022 It depends on your build and the situation. For example… With consistent attacks/crits and No Quarter, you will be keeping up like 9-12 stacks of Might on yourself via Assassin's Fury. In some situations, that's a substantial amount of Might. But if you're playing a PvE Rifle or Pistol/Pistol Deadeye, you've already got 25 Might without that trait. If you're in an instance with a party, you've also already got the 25 Might. So then it's doing next to nothing. Ditto, if you're not just getting to unload on the target constantly, maybe it's more like 0-3 Might stacks. Which is kinda negligible. Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted April 27, 2022 Share Posted April 27, 2022 I usually run twin fangs for the extra crit chance, as ASP said above a lot depends on build tho. If you are going for a prolonged fight and you don't have other might sources then assassin's fury is nice, but usually i take CS for ganky type builds so the extra crit damage and crit chance is better. Link to comment Share on other sites More sharing options...
Roche.7491 Posted April 27, 2022 Author Share Posted April 27, 2022 3 hours ago, Jugglemonkey.8741 said: I usually run twin fangs for the extra crit chance, as ASP said above a lot depends on build tho. If you are going for a prolonged fight and you don't have other might sources then assassin's fury is nice, but usually i take CS for ganky type builds so the extra crit damage and crit chance is better. Seems like fang is a better choice overall. However I won’t be able to utilize the extra 7% crit chance because my marauder gears are already over crit cap. I wonder 7% crit damage alone is worth it. How much might is equivalent to 7% crit damage? I might be able to decide if I know the math. Link to comment Share on other sites More sharing options...
Sindrener.1592 Posted April 28, 2022 Share Posted April 28, 2022 5 hours ago, Roche.7491 said: Seems like fang is a better choice overall. However I won’t be able to utilize the extra 7% crit chance because my marauder gears are already over crit cap. I wonder 7% crit damage alone is worth it. How much might is equivalent to 7% crit damage? I might be able to decide if I know the math. just swap out some mara piece? twin fangs is like million times better than assasins fury Despite the description, this trait does not increase your critical damage stat, rather the damage dealt by critical hits by 7%, which makes the trait much stronger than described. Link to comment Share on other sites More sharing options...
Stx.4857 Posted April 29, 2022 Share Posted April 29, 2022 I use assassin's fury while playing solo to generate might because that's a lot more damage than 7% crit damage. While Solo its usually tough to gain that 7% crit from flanking. The only exception to this is when I'm playing Pistol/ Pistol because it can generate its own might easy. In groups I would always run twin fangs. 1 Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted April 30, 2022 Share Posted April 30, 2022 (edited) TF is generally better. The ICD on AF kinda kills it since it'll cap at 6 stacks. That's only 210 power and will be generally under the 7% damage gained from other multiplicative modifiers. Edited April 30, 2022 by DeceiverX.8361 Link to comment Share on other sites More sharing options...
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