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I really would like it if WvW had more things to do when not in zergs or outnumbered


Knighthonor.4061

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2 hours ago, Threather.9354 said:

25 stacks of might on skillful build is 750 stats as condition damage is wasted stat. Which is exactly difference between 2 claim buffs (800 stats). Of course there are 1v1 condition players out there but large majority of players play power

"Skillful builds" ... guess Xv1 ganking is skillful as long you play power ...

Apart from that many don't give a kitten about those "skillful" builds and play cele. Which benefits immensly from might. Ofc cele duels are awful a lot of the time. But something like that couldn't possibly be one reason why dueling has become less fun, nonono ...

And even many pure power builds have some dmg condis in their build and therefore the condition dmg bonus from might is not wasted.

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Are you suggesting someone waits at OS for enemy for 30 minutes? How OS duels work is that you go there with someone you already know. Meaning you met them at regular WvW roaming. Sure it is easy to make omelette if you already have eggs but what if the store is placed far away? So claim buff makes the 1st step of finding dueling partners, roaming itsellf, completely unbalanced and uncompetitive.

It was actually possible to find players for dueling in OS, so yea, sometimes you could just go there without having to bring someone with you (which ofc also happened, but wasn't always neccessary). And again, there is and has been so much imbalance in roaming that claim buffs are the least concern. You are basically confirming it yourself with your talk about those "skilful power dueling builds" that players are supposed to duel with. How well do you think do those fare for general (solo) roaming?

Edited by UmbraNoctis.1907
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  • 1 month later...

Remember before Gw2 came out they hyped up WvWvW to be end game content and then did nothing to map balance, nothing to build balance until HoT/PoF came out they were forced to balance builds in WvWvW. ..... Long story short there is more vertical progression to be made for WvWvW, but they failed to implement vertical progression to their game for PvP, look at Guild Wars 1 back in the day vertical progression was a real thing apart of the PVP , and this made for more fun PVP.

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It isn't that there isn't anything for small groups to do, it is just too difficult and unrewarding these days.

 

Activities small groups normally did back in the day:

  1.  Drain supplies and stop upgrades: Very unimpactful these days due to increased supply abundancea and massive decrease in upgrade times. Also claim buff+EWP prevents you actually taking anything upgraded even if you treb outer + inner down.
  2. Scout: Since introduction of faster upgrade times and claim buffs, things just aren't attacked often enough since it is akin to suicidng. It can be middle of day and no one will touch your objectives for several hours.
  3. Siege up thing: Siege just doesn't do much these days. Wall HP and siege damage were nerfed, attackers can afford more siege and shield gens block all siege. Defending is mostly based on raw numbers and utilizing claim buff than long-term sieges.
  4. Hold enemy off to buy time: Well,  enemies aren't long-term sieging things anymore due to claim buff: It is 1 try rushing in with rams/golems and then swapping locations. You don't have tools to hold them off anymore anyways.
  5. Communicate with guillds/tags: Difficult and often ignored since objectives aren't fun place to fight anymore and maybe half squads are invisible these days
  6. Duel and have regular fights according to timezone: Dueling died with claim buff, timezones died with linking system.
  7. Attack things: Attacking things is also called suiciding these days. Decent guilds can't take keeps from decent guilds anymore, bad blobs can't take keeps from bad blobs anymore, roamers can't take towers from roamers anymore. It is just stats.
  8. Borderlands bloodlust: Since both PPK and PPT were increased, borderlands bloodlust just doesn't matter. And it is unfun to capture due to lack of small groups anyways.
  9. Try to build active guild/server. Well since there isn't much to do due to points 1-8, it is hard to keep any regular activity up. Servers don't matter anymore due to linking system and for every hour you play, you get 1 hour less players next linking anyways.

TLDR; These days you still do all of these things but it won't be as fun or impactful anymore. There are much less groups willing to attack and attacking itself is suiciding Communicating is often ignored and building server/guild activity is impossible due to linking system. Dueling and camp scenes are dead.

Edited by Threather.9354
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