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sugestion for dagger main hand


oldkat.1075

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have dagger 3 do something, my suggestion would be projectile reflection/destruction, so there is some gameplay to following within the dagger storm for defense, or something else, maybe something block related for synergy with the traits, just not another flavor of damage.

 

my point is that its all 3 dagger skills are just damage there have no game play decision, mesmer always had this feeling of choice and mind games, sword has an evade and a leap, staff has a teleport, scepter has a block, dagger is 3 skills of damage even GS the less "interactive" has a mechanic to 2 where you can manipulate the number of hits by positioning and boon removal, the dagger feels soulless.

 

not asking for anything OP, just pls consider giving it something unique as a mechanic, since its not its "power" as a weapon that i care about but its game play feeling.

 

if any other player reading this agrees pls show support or if you have better suggestion of what dagger 3 (or 2) could be that pls share.

 

ty for your time and patience.

 

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