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Server Linking -> Team Linking


enkidu.5937

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To make it short . . . 😁

Blue: 170 players online

Green: 110 players online

Red: 60 players online

 

Is this balanced? Yes, it is. Just “team-link” Green and Red and make them temporary allies.

 

Now that we’ve got this done, lets discard the all-lie-ances madness, thx 🤗

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11 hours ago, enkidu.5937 said:

To make it short . . . 😁

Blue: 170 players online

Green: 110 players online

Red: 60 players online

Is this balanced? Yes, it is. Just “team-link” Green and Red and make them temporary allies.

Now that we’ve got this done, lets discard the all-lie-ances madness, thx 🤗

This is already possible.

The only reason why it doesn't happen is because

1. There's no motivation for the two weakest to hit the strongest. But plenty of motivation for the two strongest to hit the weakest.

2. No ones actually wants competition or a challenge, they will always go after easy enemies for easy rewards.

3. Anet does not care, they don't really play the mode, they don't care about the motivations of players, other than being in a boon ball running over pugs who have no chance.

4. If you're going to force allies into two groups you might as well just make the entire game mode two sided because this temp ally thing will constantly be on,  other than reset night if servers manage to get all 4 maps queued. Sitting here barely an hour into reset and only two maps queued 9 and 2, wonderful.

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3 hours ago, Xenesis.6389 said:

This is already possible.

The only reason why it doesn't happen is because

1. There's no motivation for the two weakest to hit the strongest. But plenty of motivation for the two strongest to hit the weakest.

2. No ones actually wants competition or a challenge, they will always go after easy enemies for easy rewards.

3. Anet does not care, they don't really play the mode, they don't care about the motivations of players, other than being in a boon ball running over pugs who have no chance.

You’re right, main problem is most people want ez lewt. Blue goes map A, Red goes map B, and if Green goes map A Blue will switch to map C, just to avoid a challenge 😏

 

In theory:

In such a WvWvW system, usually the No1 team wants to fight (or K-train) No2, to save their No1 status. And No3 fights No2, to become No2. So, No2 has to fight No1 and 3 simultaneously. That system makes no sense imo, because it even facilitates No1 to dominate.

 

In reality its even worse:

Often No1 also fights No3 (not just No2), just because they have the manpower to do so. And No2 and 3 usually fight each other, because they have no chance agains the (wo)manpower of No1. And that makes the system ridiculous. So, No1 already fights No2 and 3, we don’t need “team linking” to achieve that, but we might think about an incentive for No2 and 3 to not fight each other. Or as you say, to fight No1 instead.

 

3 hours ago, Xenesis.6389 said:

4. If you're going to force allies into two groups you might as well just make the entire game mode two sided because this temp ally thing will constantly be on,  other than reset night if servers manage to get all 4 maps queued. Sitting here barely an hour into reset and only two maps queued 9 and 2, wonderful.

Theres a lot of snowballing, so if this "temporary ally" thing would work as intended, it would at least stop the snowballing and prevent people to log out, just because they were overrun by two enemy teams at once.

 

Or bring back the quaggans and make them attack No1’s keeps. Farming quaggan blobs, hmmmm . . . tempting. Ah, and give the quaggans boons . . .

. . . lots of boons ! 😝

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7 hours ago, enkidu.5937 said:

Theres a lot of snowballing, so if this "temporary ally" thing would work as intended, it would at least stop the snowballing and prevent people to log out, just because they were overrun by two enemy teams at once.

 

Or bring back the quaggans and make them attack No1’s keeps. Farming quaggan blobs, hmmmm . . . tempting. Ah, and give the quaggans boons . . .

 

. . . lots of boons ! 😝

 

There is a lot of snowballing in this mode, unfortunately that's how anet likes it, even from day one with the orbs. I've pointed out this problem for years now, even proposed solutions, but the general mass of players don't care, they don't even play map politics, they just run to the nearest tag. They only time they care is when they get steamrolled, like by Mag in ebg, you know maybe if you two weak sides decide to keep pressure on mag you'd keep them in check....

Anet has never acknowledged this as a problem, and players don't care for solutions, only cry about it, nothing is going to get fixed. 🤷‍♂️

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