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So fed up this hybrid kitten


Junkpile.7439

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Everything is kitten if you don't have power and condi damage. Why don't you remove all condition kitten at least from scepter and offhand dagger and boost skills power damage? Utilities too. There are these moronic utilities that give little bit damage boost and do condi damage. Only celestial lamers will use these utilities. Fix lighting flash, ride the lightning, earthquake and electric discharge damage too. What is even point of cc skills that doesn't do damage? You can't cc anybody in wvw anyways because there is this boon called permanent stability. Your "competitive" balance patch didn't really make elementalist competitive. You just killed weak builds totally.😠

Edited by Junkpile.7439
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Comdi scepter weaver is actually good now, so please don't try ruin that for dreams of old fresh air ele. As much as I liked that, we are unlikely to ever see it again as it was.

 

And improvement to scaling or base numbers would be nice though. 

Edited by Serephen.3420
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On 9/30/2022 at 8:23 AM, Serephen.3420 said:

Comdi scepter weaver is actually good now, so please don't try ruin that for dreams of old fresh air ele. As much as I liked that, we are unlikely to ever see it again as it was.

And that is why people are leaving competitive scene. Anet with its balancing phylosophy has purged the game of build and skill variety. They see a build that people are enjoying playing and they take it away cause it becomes a problem for 1% of the playerbase. Im talking about FA sc/f weaver and staff MS weaver in wvw. The first one was easily countered by "dodge brah" and could be easilty taken down after that. Only the newbies had problems with this build. It literary hadnt seen play in top/mid tier competetive play. Same goes for MS weaver. Like literary wvw is all about groups. If enemy has 2-5 eles bombarding the field with MS there is nothing stopping you to get 2-5 eles on ur side to start doing the same. Thats how wvw should work - resource management. And people (classes, professions) are resources aswell. This logic seems to work fine for anet when it comes to firebrands which are required for any competetive play in wvw for years now. 

As for skills. Do you remember the times where a skill only did one thing? When chill was a rare condi? Now its like every skill does dmg/cc/chill/condi/weakness/cripple and gets ur groceries for u at the same time. That is the result of anets design phylosophy that every spec should be able to do everything which is wrong. You need to specialise, you need to get value by making tradeoffs. Thats a good game desing. If you can just take best in slot skills/traits/gear and get everything at the same time its bad for the game, its bad for variety and bad for having fun. 

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Why are hybrid builds exactly the problem? The only place where people are using hybrid builds is open world PvE, instanced support Tempest and WvW roaming builds. For OW i'd say most people actually enjoy it, the PvE support tempest is actually really enjoyable to play because its damage potential and for WvW roaming you should be glad you get some OP mechanic to compete with some of the "broken" especs. 

 

Yes, some powerskills have been nerfed to the ground for no good reason and deserve some big buffs again (this is mostly true for almost all air attunement skills and all staff aoe attacks), but condi has nothing to do with this kitten. 

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19 hours ago, soulknight.9620 said:

And that is why people are leaving competitive scene. Anet with its balancing phylosophy has purged the game of build and skill variety. They see a build that people are enjoying playing and they take it away cause it becomes a problem for 1% of the playerbase. Im talking about FA sc/f weaver and staff MS weaver in wvw. The first one was easily countered by "dodge brah" and could be easilty taken down after that. Only the newbies had problems with this build. It literary hadnt seen play in top/mid tier competetive play. Same goes for MS weaver. Like literary wvw is all about groups. If enemy has 2-5 eles bombarding the field with MS there is nothing stopping you to get 2-5 eles on ur side to start doing the same. Thats how wvw should work - resource management. And people (classes, professions) are resources aswell. This logic seems to work fine for anet when it comes to firebrands which are required for any competetive play in wvw for years now. 

As for skills. Do you remember the times where a skill only did one thing? When chill was a rare condi? Now its like every skill does dmg/cc/chill/condi/weakness/cripple and gets ur groceries for u at the same time. That is the result of anets design phylosophy that every spec should be able to do everything which is wrong. You need to specialise, you need to get value by making tradeoffs. Thats a good game desing. If you can just take best in slot skills/traits/gear and get everything at the same time its bad for the game, its bad for variety and bad for having fun. 

I can think of quite a few more reasons as to why people are leaving that scene but sure, that's maybe one reason. 

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