Stalima.5490 Posted September 28, 2022 Share Posted September 28, 2022 (edited) I feel the ability super speed from slick shoes is too similar to the bybass coating from the scrappers blast gyro. To iterate, Both skills are toolbelt skills, both skills are stun breaks and both skills provide super speed. The only realistic difference is that bybass coating is aoe and has a higher cooldown. In terms of balancing I do not believe that slick shoes and blast gyro are particularly balanced either, Slick shoes may be harder to avoid but it not only has up to double the cooldown but also provides nothing else where the blast gyro will grant a fire field and might to all nearby allies while being an explosion, with gadgeteer you get cripple and 8 seconds reduced cooldown on slick shoes but the blast gyro can also trait to get aoe superspeed. Perhaps we require a looking into these abilities. Edited September 28, 2022 by Stalima.5490 Link to comment Share on other sites More sharing options...
SleepyBat.9034 Posted September 28, 2022 Share Posted September 28, 2022 Personally I think they need to revert the nerf to Slick Shoes that limited the number of knockdowns per target to 1, I see no reason it should be limited when there are plenty of other skills that function like Slick Shoes but do not have a knockdown limit. 5 Link to comment Share on other sites More sharing options...
Stalima.5490 Posted September 28, 2022 Author Share Posted September 28, 2022 (edited) 3 hours ago, SleepyBat.9034 said: Personally I think they need to revert the nerf to Slick Shoes that limited the number of knockdowns per target to 1, I see no reason it should be limited when there are plenty of other skills that function like Slick Shoes but do not have a knockdown limit. slick shoes is also dodgeable, imagine if guardian walls only knocked once and could be dodged through completely negating them, if anything it should probably have some form of stability removal functionality as it makes the ground low friction. Edited September 28, 2022 by Stalima.5490 3 Link to comment Share on other sites More sharing options...
Jerus.4350 Posted September 28, 2022 Share Posted September 28, 2022 I don't really like the idea of direct skill to skill comparisons, especially core vs elite spec, but I can get behind giving Slick Shoes some love regardless. It needs it. 5 Link to comment Share on other sites More sharing options...
Matoro.9708 Posted September 29, 2022 Share Posted September 29, 2022 Slick shoes is core, so are you saying this is an opportunity for Anet to nerf the toolbelt skill to make it different? I can hear them rubbing their hands together already. Here's the truth: you have to actually move with slick shoes. And as the opinion has been of late for balance... No afk? No opinion. Link to comment Share on other sites More sharing options...
Alcatraznc.3869 Posted September 29, 2022 Share Posted September 29, 2022 Slick shoes is underwhelming when you use it without gadgeteer. With gadgeteer it becomes meh only because the CD is shorter and you also apply cripple. And I wont even talk about the underwater version... I would only use slick shoes for the breakstun but I do think they should change some things on that skill 1 Link to comment Share on other sites More sharing options...
wasss.1208 Posted September 29, 2022 Share Posted September 29, 2022 One is a utility skill, that has the potential, to CC multiple enemies, since it's an AoE CC, with a toolbelt, that breaks stun, while giving superspeed, while the other one is a utility skill, that has the potential, to CC multiple enemies, since it's an AoE CC, with a toolbelt, that breaks stun, while giving superspeed. I don't see a problem here. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now