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Enveloping haze


zeyeti.8347

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Hello , 

Don't know if i am the only one that have issues with that skill , but "enveloping haze" is a visual nightmare to me .

Whenever the untamed use it  i can barely see trough , it has some distorsion trough and is vomit green (almost fell like someone puked on my screen) 

Could it have the same treatment as catalyst sphere had , reducing the opaqueness of this skill ?

And before somebody  ask , i run everything at maximum quality.

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On 2/25/2023 at 9:16 AM, BumboJumbo.1308 said:

Turn shaders in the graphics setting to medium so you don't get the horrible green effect.

So i have a to tune down graphics because i have an untamed in my team ... sorry don't want to feel salty , i appreciate the idea (at least one solution) but you get my point , it's like i have to wear special glasses whenever i have an ele or mesmer in my team cause flashy lights ...

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Just now, zeyeti.8347 said:

So i have a to tune down graphics because i have an untamed in my team ... sorry don't want to feel salty , i appreciate the idea (at least one solution) but you get my point , it's like i have to wear special glasses whenever i have an ele or mesmer in my team cause flashy lights ...

I think you mean tune up graphics.

But I do agree that out of all of the projectile dome things this one for some reason requires shaders to atleast medium or else the screen is terrible to look at.

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Thats the problem all other domes or walls are very window like and clear , not so much effect , you can see clearly trough.

But for that one you have that cloudy effect going back and forth , the "distorted space" make it look like your character is drunk , i fail mechanics cause of that stuff ...

And setting my shaders from high to medium is a tune down , but as i said , thx for the tip i will surely use it as a resort solution , just hope anet make that thing a firebrand like dome , but just green , i franckly think that it was made for pvp to visually confuse your enemy.

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