Rose.2593 Posted June 29, 2023 Share Posted June 29, 2023 (edited) I notice how quite a few changes to the scourge were left out of the preview! especially the sand shade nerf! Edited June 29, 2023 by Rose.2593 4 Link to comment Share on other sites More sharing options...
Bookah pls.9352 Posted June 29, 2023 Share Posted June 29, 2023 1 hour ago, Rose.2593 said: I notice how quite a few changes to the scourge were left out of the preview! especially the sand shade nerf! Kind of, they did actually have it listed on the livestream preview. It was one of the things i was hoping was not just their usual missed entry and that they had actually back tracked on it because it's by far the worst part of this garbage for pve scourge. 1 1 Link to comment Share on other sites More sharing options...
Ekko.9854 Posted June 29, 2023 Share Posted June 29, 2023 14 hours ago, ericpeggy.8206 said: Pressing all skills can make sure you have more time to stay in Jalis or Ventari. Swapping legends is an old problem, you still be struggling to swap to glint if you need to maintain quick but still need stab or bubble. I understand why you hate this change so much now. But our best friend still keeps silent...what can we expect? Idk, before this change I never experienced problems swapping legends because if you played quickheal herald you could camp glint because there is no need to change unless you specifically need ventari or jalis -> reactive playstyle. Only problem that could happen was quickdps herald because you were bound to shiro for dps, which made it a forced legend swap. But they took that shiro problem and put it in all scenarios, literally making everything worse. It's like they took the one problem and spilled it to everything else instead of trying to fix that one problem, they just made the whole class the problem now. Camping Glint was never the issue because it gave you the boons and the quickness, which made it that the other legends could be used reactively. The problem is the upkeep skills that drain the energy which force you out of stuff. Instead of fixing glint, they should better fix upkeep skill such as impossible odds, the bubble, the hammers etc. 1 Link to comment Share on other sites More sharing options...
Zephire.8049 Posted June 29, 2023 Share Posted June 29, 2023 3 hours ago, Pie.2167 said: I'm curious, are you all having more, less, or about the same amount of fun playing GW2 after this patch? I have barely played since the patch. I'm soured on the whole thing and would have to gear up and learn different characters if I want to do group content as more than "hi DPS". Could I force myself to? Sure, but it's about what the company has done and said (and not said) as well as my personal preferences so there's zero desire to play and I'm not about to force myself to find fun in something I find unfun and physically painful as I have RSI and have to be mindful of what I do unless I want to be in pain for days. I went on hiatus after last year's June patch and only recently came back and it looks like I'll go on hiatus again. 3 2 Link to comment Share on other sites More sharing options...
taara.3217 Posted June 29, 2023 Share Posted June 29, 2023 While my Mirage is running about Tyria trying to find his Mirage Cloak, I suggest one more cool feature for it to the next patch: Early in the battle Mirage become stunned on 20sec. No need to say thanks! 7 1 Link to comment Share on other sites More sharing options...
anna.5487 Posted June 30, 2023 Share Posted June 30, 2023 Patch is awful, as the last two live chapters. It's more spammy and no one sane would go in a team with an alac druid, instead of a ham, and so on. It's way worse. 1 2 Link to comment Share on other sites More sharing options...
Voidrunner.5093 Posted June 30, 2023 Share Posted June 30, 2023 Gun Flame: Reduced the power coefficient from 1.54 to 1.4 in WvW only. Put it back pls Gunflame warrior sacrifices a lot of survivability just to fire off that big shot. Which we usually double tap (because the first shot doesn't always do it) The shot takes a lot of timing. And needs the right target. These targets will dip in and out of range. Sometimes we shoot em in time. Sometimes the shot gets nulled when the target leaves range Point is. We live for that well landed shot. Which is not as easy as it looks. Why make it even harder for us to get it? Tweaking it down makes it a little less accessible to players that aren't fully infused with wvw infusions or full ascended Tweaking it down (as a step: because maybe the damage is still enough) is unfun and discourages playstyles that are outside the meta. I'm not sure if this was undone but I hope it was I didnt read the patch notes before going into wvw but while fighting a mag zerg I noticed my damage was a lil different. Maybe it was still 1.54 and maybe I was hungover The volley buff is great. Now as a gunflame nut A little buff to the aoe would be nice and maybe instead of another evade that would put us out of range Maybe add a stunbreak or cleanse to that evade? 1 Link to comment Share on other sites More sharing options...
Kozumi.5816 Posted June 30, 2023 Share Posted June 30, 2023 lol, another patch where you buff boon balling in WvW Is it a running joke at this point? Are you doing it out of spite? I don't understand. There's no logical reason to do this. 2 2 Link to comment Share on other sites More sharing options...
Kozumi.5816 Posted July 1, 2023 Share Posted July 1, 2023 (edited) I am still never going to play tempest. Stop being hard headed and put alacrity on Temp Aria already. I am still not going to play WvW. Stop making it worse every patch to play by buffing boon balls. Edited July 1, 2023 by Kozumi.5816 1 1 Link to comment Share on other sites More sharing options...
William Wood.6180 Posted July 1, 2023 Share Posted July 1, 2023 Professional lurker here. I am so disappointed by this patch that I feel the need to express it. Pet mechanics: as a Druid or as a Mech, I like to use my pet to be at 2 places at the same time and confuse my enemies, in PVE and PVP. That is, for me, the essential part of being a pet class. Mech => You have to ALWAYS be RIGHT next to your mech. The Mech part of Mechanist feels ruined and that is an important part.... At this point you might as well play merged Untamed... Druid => Ruined. You have to pet swap and use pet ability on cooldown. You have to be on a constant brainless cycle of your core abilities. Since there is no thinking involved in the order you press buttons now as long as you follow your cycle, might as we use a macro and run around as a glorified bot at this point. 8 2 Link to comment Share on other sites More sharing options...
izzoartistry.9814 Posted July 1, 2023 Share Posted July 1, 2023 #SAVEDARINGDRAGON 2 Link to comment Share on other sites More sharing options...
sigmundf.7523 Posted July 3, 2023 Share Posted July 3, 2023 On 6/28/2023 at 10:09 AM, TheJmandude.1548 said: Lizzard actually listens to their players? Last time I checked class balance is still plagued with FOTM BS. They can't even retain new players and their default UI is godawful. Surprisingly, lizzard does and its better in DF, compared to previous expac shenanigans BS. Even though its lizzard, the parameter of "better" isn't tremendous, but at least they do listen PTR feedbacks and actively monitor classes performance in PVE (atleast) throughout Dragonflight. FOTM BS is something that WoW players live with, albeit most of them condemn it (including me). But as I experienced SL and DF, the FOTM BS in DF isn't that bad compared to previous expac, unless like you do super high-end contents like +23 mythic keys or mythic raiding. Can't say about players count but I 100% agree about the UI . The only redeemable thing about the UI is that you can resize and reposition it, which most players already did with addon, soooooo yea almost useless changes. I know that comparing lizzard and anet products (WoW and GW2) is like comparing orange to apple. There are different variables that factors into balance, but having a Public Test Server like WoW did, is going to improve GW2 balance alot. Economically, it could cost ANET's resource in maintaining Public Test Server, but they also have a choice to only activating it like whenever the Devs try to propose changes that will tremendously affecting a certain profession / e-spec (like scourge right now). Players can test the changes and give accurate feedback about the changes, then throughout the testing duration (1 or 2 weeks before the changes go live), devs can adjust numbers accordingly. I don't see how having this kind of Public Test Server whenever there will be major changes in profession / e-spec, outside major expansion release (like we had when EoD about to be released or the upcoming SoO) is going to negatively impact the game or ANET resources. However, I do believe that by not having Public Test Server for a huge changes like we have right now, is affecting the game negatively and could potentially economically, judging by how much people give negative feedback about the recent balance patch and even the followup CmC post is received negatively by the community. However, when majority of people were and still are against (my impression of this balance patch) the changes in this balance patch without a Public Test Server but there were no changes at all like immediately, I doubt having one will change anything. If Devs won't listen at all, even having an accurate players feedback from Public Test Server will only lose them money. 3 Link to comment Share on other sites More sharing options...
Asmodeus.3647 Posted July 4, 2023 Share Posted July 4, 2023 Here is an simple idea, which completely fixes scourge, balances the class, and does so with minimal work on the part of the balance/design team.The shade is now a mobile minion summon The UI can be the minion AI, the shade is just a shade-y little boo. All damage from the shade traits can still emanate from the summons. Minion mancer is now a thing too. The big shade trait can be a HUGE boo too. The scourge player now pulses boons when maintaining shade summons This completely resolves the over-targeting and quick fix nonsense that is there right now. You could even extend the duration/radius of the boon application based upon the number of shades maintained. No boons pulse from shades, so this incentivizes maintenance of shades AND gives some of the immersive qualities of the old system. 1 Link to comment Share on other sites More sharing options...
Kal Durak.2830 Posted July 7, 2023 Share Posted July 7, 2023 On 6/29/2023 at 1:20 PM, ericpeggy.8206 said: Pressing all skills can make sure you have more time to stay in Jalis or Ventari. Swapping legends is an old problem, you still be struggling to swap to glint if you need to maintain quick but still need stab or bubble. I understand why you hate this change so much now. But our best friend still keeps silent...what can we expect? Seems like they want you to macro!!! 1 Link to comment Share on other sites More sharing options...
Kal Durak.2830 Posted July 7, 2023 Share Posted July 7, 2023 On 6/29/2023 at 4:28 PM, Zephire.8049 said: At this point if they say anything, it's going to be a retroactive justification. I can't remember if it was last year's June patch or another one where they did similar: Put out a preview and then after it went live released a statement that didn't actually say anything or explain anything new. Just some verbosity and to trust them they'll change things in a future balance patch. Wasn't impressed then, not impressed now. Was that Christmas where they screwed up WvW with 3 on 1 and left for break and laughed in redit? 1 Link to comment Share on other sites More sharing options...
Kal Durak.2830 Posted July 7, 2023 Share Posted July 7, 2023 Here is the rotation for Bladesworn and By God do not use a MACRO!!! BE WARNED LOL https://snowcrows.com/builds/warrior/bladesworn/power-bladesworn --------------------------------------------------------------------------------------------------------------------------- Precast Flow Stabilizer x 2 Tactical Reload Flow Stabilizer Overcharged Cartridges First Loop Dragon's Roar Gunstinger Cyclone Axe Dragon Trigger Dragon Slash—Force Dragonspike Mine Dragon Trigger Dragon Slash—Force Artillery Slash Overcharged Cartridges Sheathe Gunsaber Dragon's Roar Cyclone Axe Throw Axe Chop Double Chop Triple Chop Throw Axe Dragon Trigger Dragon Slash—Force Blooming Fire Cyclone Trigger Swift Cut Steel Divide Explosive Thrust Cyclone Trigger Overcharged Cartridges Tactical Reload Sheathe Gunsaber Second Loop Dragon's Roar Gunstinger Dragon Trigger Dragon Slash—Force Dragonspike Mine Dragon Trigger Dragon Slash—Force Blooming Fire Overcharged Cartridges Sheathe Gunsaber Dragon's Roar Cyclone Axe Throw Axe Chop Double Chop Triple Chop Throw Axe Dragon Trigger Dragon Slash—Force Blooming Fire Cyclone Trigger Swift Cut Steel Divide Explosive Thrust Cyclone Trigger Overcharged Cartridges Sheathe Gunsaber Notes Use Tactical Reload off Cooldown. The timing will be different everytime but don't delay Dragon Trigger due to it. Move forward during Cyclone Axe to prevent the movement from Gunstinger . You lose time waiting for the movement portion of this skill. Use one charge of Triggerguard during Dragon Slash—Force to better maintain Fierce as Fire stacks. Keep one charge of Flicker Step for when you charge Dragon Slash—Force after Dragonspike Mine to close the gap. It is highly advised to turn off Auto Attack on Gunsabe. This is due to Dragon Slash otherwise being a low priority skill that can easily be interrupted by other skills. With autos off, nothing can interrupt Dragon Slash apart from moving your character or other higher priority actions. 1 1 1 Link to comment Share on other sites More sharing options...
Kal Durak.2830 Posted July 7, 2023 Share Posted July 7, 2023 On 6/29/2023 at 10:40 PM, Gendalfs.7521 said: What if a person in charge above balance team doesnt even know this thread exists? 😂🤣🤣 1 1 Link to comment Share on other sites More sharing options...
Zephire.8049 Posted July 7, 2023 Share Posted July 7, 2023 1 hour ago, Areoh.7495 said: Was that Christmas where they screwed up WvW with 3 on 1 and left for break and laughed in redit? I don't think so because I apparently forgot about that and just got slapped in the face by the memory of them pulling that stunt. They have a bad habit of pushing patches before holidays and leaving them for 3+ weeks even if something is horribly broken instead of calling people in for an emergency bandaid or even getting someone to say they're aware of the issue and leaving it until they get back. 1 1 Link to comment Share on other sites More sharing options...
Ni Stret.7819 Posted July 17, 2023 Share Posted July 17, 2023 So, where are we now? 2 Link to comment Share on other sites More sharing options...
Varis.5467 Posted July 17, 2023 Share Posted July 17, 2023 4 hours ago, AreohGee.7592 said: So, where are we now? Exactly where we were when the balance patch was dropped. 1 1 2 Link to comment Share on other sites More sharing options...
Kal Durak.2830 Posted July 21, 2023 Share Posted July 21, 2023 On 7/18/2023 at 1:51 AM, AreohGee.7592 said: So, where are we now? We are probably one step ahead of WvW alliances ROFL 2 1 Link to comment Share on other sites More sharing options...
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