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Will Relics invalidate legendary runes? [Merged]


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10 minutes ago, BlaqueFyre.5678 said:

The rebalance of runes isn’t them losing functionality, they still have 6/6 effects…. No function was lost if they had 5/5 instead of 6/6 effects yes it would have been a loss of functionality but that’s not the case. Again zero function was lost, just because you don’t like the change means any function was lost

Runes have 7 effects. The sixth rune has 2 effects.

Although I guess the superior Runes that have no stats on the sixth piece will have to gain a new stat or the sixth piece will be blank...

Which also shows that the stats on the sixth piece are incidental and the ability is what matters for the sixth rune.

Edited by Swoo.5079
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11 minutes ago, Swoo.5079 said:

Runes have 7 effects. The sixth rune has 2 effects.

No, they don’t it’s 6 effects and only 6 effects otherwise there would be 7 separate effects listed… you can count it they go in order from 1 to 6, just because some effects have a few more words doesn’t mean it’s two separate effects…

Edited by BlaqueFyre.5678
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1 minute ago, BlaqueFyre.5678 said:

No, they don’t it’s 6 effects and only 6 effects otherwise there would be 7 separate effects listed… you can’t count it they go in order from 1 to 6, just because some effects have a few more words doesn’t mean it’s two separate effects…

It is not more more words, it is a ; .

The semicolon or semi-colon ; is a symbol commonly used as orthographic punctuation. In the English language, a semicolon is most commonly used to link (in a single sentence) two independent clauses that are closely related in thought, such as when restating the preceding idea with a different expression. When a semicolon joins two or more ideas in one sentence, those ideas are then given equal rank. Semicolons can also be used in place of commas to separate items in a list, particularly when the elements of the list themselves have embedded commas.

In programming, Semicolon is a punctuation mark (;) indicating a pause, typically between two main clauses, that is more pronounced than that indicated by a comma. In programming, Semicolon symbol plays a vital role. It is used to show the termination of instruction in various programming languages as well, like C, C++, Java, JavaScript and Python.

 

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Just now, Swoo.5079 said:

It is not more more words, it is a ; .

The semicolon or semi-colon ; is a symbol commonly used as orthographic punctuation. In the English language, a semicolon is most commonly used to link (in a single sentence) two independent clauses that are closely related in thought, such as when restating the preceding idea with a different expression. When a semicolon joins two or more ideas in one sentence, those ideas are then given equal rank. Semicolons can also be used in place of commas to separate items in a list, particularly when the elements of the list themselves have embedded commas.

In programming, Semicolon is a punctuation mark (;) indicating a pause, typically between two main clauses, that is more pronounced than that indicated by a comma. In programming, Semicolon symbol plays a vital role. It is used to show the termination of instruction in various programming languages as well, like C, C++, Java, JavaScript and Python.

 

It’s more words, just because they use a grammatical pause doesn’t mean it’s two separate effects if it was two separate effects they would’ve listed it as a separate effect not on the same 6th bonus you can count how many bonuses the runes give they made it easy for you by labeling them 1-6… again runes are just being rebalanced and keeping the same number of effects.

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3 minutes ago, BlaqueFyre.5678 said:

It’s more words, just because they use a grammatical pause doesn’t mean it’s two separate effects if it was two separate effects they would’ve listed it as a separate effect not on the same 6th bonus you can count how many bonuses the runes give they made it easy for you by labeling them 1-6… again runes are just being rebalanced and keeping the same number of effects.

Gain 25% movement speed. Gain 6 stacks of might, fury and vigor for 6 seconds while in combat. (Cooldown: 20 Seconds)

+25% Movement Speed; gain shocking aura for 4 seconds after using an elite skill. (Cooldown: 45 seconds)

The same effect in BlaqueFyre world.

Edited by Swoo.5079
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8 minutes ago, Swoo.5079 said:

Gain 25% movement speed. Gain 6 stacks of might, fury and vigor for 6 seconds while in combat. (Cooldown: 20 Seconds)

+25% Movement Speed; gain shocking aura for 4 seconds after using an elite skill. (Cooldown: 45 seconds)

The same effect in BlaqueFyre world.

Those are two different effects… you can tell that because the effects are completely different… you’re not helping your case in the slightest smh 

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1 minute ago, BlaqueFyre.5678 said:

Those are two different effects… you can tell that because the effects are completely different… you’re not helping your case in the slightest smh 

correct two different effects. The movement speed increase plus something else.

We finally got somewhere.

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1 minute ago, Swoo.5079 said:

correct two different effects. The movement speed increase plus something else.

We finally got somewhere.

No it’s two different effects because one is a move speed and shocking aura the other is move speed and boons…. Clearly reading isn’t some people’s strong suit

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27 minutes ago, BlaqueFyre.5678 said:

No, they don’t it’s 6 effects and only 6 effects otherwise there would be 7 separate effects listed… you can count it they go in order from 1 to 6, just because some effects have a few more words doesn’t mean it’s two separate effects…

Oof. Rune set basically consists of "basic effects" and "bonus effect for a full set". Here, anet spells it out for you in their blog post:

Quote

As they exist in the game today, runes have five tiers of relatively straightforward stat bonuses, and the sixth tier is a wild card that can offer additional bonuses or special effects.

(...)

With the first release on August 22, the sixth tier of each rune set will instead complete the stat bonuses associated with that rune set, and the additional special effects or conditional bonuses will be removed entirely.

So I guess now anet doesn't know what the rune effects are or sth and you need to explain it to them.

Edited by Sobx.1758
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50 minutes ago, BlaqueFyre.5678 said:

They could but they didn’t.

Legendary runes didn’t lose any functionality no matter how much you dislike the change 

Your reasoning does not leave any place for degrees. Using it, if one is fine, the other is fine as well. If one is not fine, the other isn't either. So, would my example have been fine to you?

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2 minutes ago, Sobx.1758 said:

Oof. Rune set basically consists of "basic effects" and "bonus effect for a full set". Here, anet spells it out for you in their blog post:

So I guess now anet doesn't know what the rune effects are or sth and you need to explain it to them.

So they explain they are removing a 6th bonus and adding a 6th bonus….

hmm how many bonuses does that equal to? Is the answer 6? 
 

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1 minute ago, BlaqueFyre.5678 said:

So they explain they are removing a 6th bonus and adding a 6th bonus….

hmm how many bonuses does that equal to? Is the answer 6? 
 

No, the answer is 7 6 stat bonuses and one extra bonus, which wil end up on relic. Notice, that's the exact current situation for Scholars - they already have 6 stat bonuses and one extra.

Edited by Astralporing.1957
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1 minute ago, BlaqueFyre.5678 said:

So they explain they are removing a 6th bonus and adding a 6th bonus….

hmm how many bonuses does that equal to? Is the answer 6? 
 

No, they're removing a bonus effect and moving it into relics. Something they specifically outlined in what I quoted.

If it was what you claim it is, the relics would contain the whole 6th rune bonus, but according to what anet says: they won't. Is there anything you don't understand about that?

Edited by Sobx.1758
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7 minutes ago, BlaqueFyre.5678 said:

No it’s two different effects because one is a move speed and shocking aura the other is move speed and boons…. Clearly reading isn’t some people’s strong suit

What is this and  it is only 1 effect there is no and.

Either it is 1 effect and there is no and or it is 2 effects. Can't be both.

Edited by Swoo.5079
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2 minutes ago, Sobx.1758 said:

No, they're removing a bonus effect and moving it into relics. Something they specifically outlined in what I quoted.

If it was what you claim it is, the relics would contain the whole 6th rune bonus, but according to what anet says: they won't. Is there anything you don't understand about that?

How many bonuses are their 6 now, they clearly state that 5 stat bonus and a wild card/special bonus let’s do simple maths here 5+1=6 

now let’s do simple maths on the changes 5 stat bonuses and an 6th stat bonus hmm 5+1= 6 

 

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4 minutes ago, BlaqueFyre.5678 said:

How many bonuses are their 6 now, they clearly state that 5 stat bonus and a wild card/special bonus let’s do simple maths here 5+1=6 

now let’s do simple maths on the changes 5 stat bonuses and an 6th stat bonus hmm 5+1= 6 

 

Again, anet literally spelled it out for you. Comment on that specifically instead of counting runes for whatever misguided reason.

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7 minutes ago, Sobx.1758 said:

Again, anet literally spelled it out for you. Comment on that specifically instead of counting runes for whatever misguided reason.

Again they clearly spell out 6 bonuses are on current and there will be 6 bonuses on the reworked runes… just because they rebalanced and changed what the bonuses are doesn’t mean they aren’t 6 bonuses….. 

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22 minutes ago, BlaqueFyre.5678 said:

How many bonuses are their 6 now, they clearly state that 5 stat bonus and a wild card/special bonus let’s do simple maths here 5+1=6 

now let’s do simple maths on the changes 5 stat bonuses and an 6th stat bonus hmm 5+1= 6 

 

So the superior rune of Mercy

(1): +25 Toughness
(2): +35 Healing Power
(3): +50 Toughness
(4): Gain a 20% damage reduction while reviving an ally.
(5): +100  Toughness
(6): Revive allies 20% faster and with 30% more health.
 
Will become
(1): +25 Toughness
(2): +35  Healing Power
(3): +50 Toughness
(4): Gain a 20% damage reduction while reviving an ally.
(5): +100  Toughness
(6):
 
What about the superior rune of the Scholar?
 
(1): +25 Power
(2): +35 Ferocity
(3): +50  Power
(4): +65  Ferocity
(5): +100 Power
(6): +125  Ferocity; increase strike damage by 5% while your health is above 90%.
 
Will it be
(1): +25 Power
(2): +35 Ferocity
(3): +50 Power
(4): +65  Ferocity
(5): +100  Power
(6):
 
or
(1): +25  Power
(2): +35 Ferocity
(3): +50 Power
(4): +65  Ferocity
(5): +100  Power
(6): +125  Ferocity;
 
The fact is all the superior runes have a non stat bonus when having a full set of 6 runes. But many have no +stats on the 6 piece of the rune.
The benefit of the wearing 6 runes is the non stat bonus. That is being removed and replaced with an "inferior" +stats on the 6th bonus.
If that is not a change of function... Oh wait what matters is the number of bonuses and not what the bonuses are... because +stats and special bonus are the same thing and serve the same purpose.
+125 ferocity and +25% movement speed or -10% condition duration are the same thing.
Edited by Swoo.5079
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2 minutes ago, Swoo.5079 said:

So the superior rune of Mercy

(1): +25 https://wiki.guildwars2.com/images/1/12/Toughness.png Toughness
(2): +35 https://wiki.guildwars2.com/images/8/81/Healing_Power.png Healing Power
(3): +50 https://wiki.guildwars2.com/images/1/12/Toughness.png Toughness
(4): Gain a 20% damage reduction while reviving an ally.
(5): +100 https://wiki.guildwars2.com/images/1/12/Toughness.png Toughness
(6): Revive allies 20% faster and with 30% more health.
 
Will become
(1): +25 https://wiki.guildwars2.com/images/1/12/Toughness.png Toughness
(2): +35 https://wiki.guildwars2.com/images/8/81/Healing_Power.png Healing Power
(3): +50 https://wiki.guildwars2.com/images/1/12/Toughness.png Toughness
(4): Gain a 20% damage reduction while reviving an ally.
(5): +100 https://wiki.guildwars2.com/images/1/12/Toughness.png Toughness
(6):
 
What about the superior rune of the Scholar?
 
(1): +25 https://wiki.guildwars2.com/images/2/23/Power.png Power
(2): +35 https://wiki.guildwars2.com/images/f/f1/Ferocity.png Ferocity
(3): +50 https://wiki.guildwars2.com/images/2/23/Power.png Power
(4): +65 https://wiki.guildwars2.com/images/f/f1/Ferocity.png Ferocity
(5): +100 https://wiki.guildwars2.com/images/2/23/Power.png Power
(6): +125 https://wiki.guildwars2.com/images/f/f1/Ferocity.png Ferocity; increase strike damage by 5% while your health is above 90%.
 
Will it be
(1): +25 https://wiki.guildwars2.com/images/2/23/Power.png Power
(2): +35 https://wiki.guildwars2.com/images/f/f1/Ferocity.png Ferocity
(3): +50 https://wiki.guildwars2.com/images/2/23/Power.png Power
(4): +65 https://wiki.guildwars2.com/images/f/f1/Ferocity.png Ferocity
(5): +100 https://wiki.guildwars2.com/images/2/23/Power.png Power
(6):
 
or
(1): +25 https://wiki.guildwars2.com/images/2/23/Power.png Power
(2): +35 https://wiki.guildwars2.com/images/f/f1/Ferocity.png Ferocity
(3): +50 https://wiki.guildwars2.com/images/2/23/Power.png Power
(4): +65 https://wiki.guildwars2.com/images/f/f1/Ferocity.png Ferocity
(5): +100 https://wiki.guildwars2.com/images/2/23/Power.png Power
(6): +125 https://wiki.guildwars2.com/images/f/f1/Ferocity.png Ferocity;
 
The fact is all the superior runes have a non stat bonus when having a full set of 6 runes. But many have no stats on the 6 piece of the rune.
The benefit of the wearing 6 runes is the non stat bonus. That is being removed and replaced with an "inferior" +stats on the 6th bonus.
If that is not a change of function...

And they have 6 bonuses do you not know how to count? Even the statement from Devs posted by Sobx states 5 basic bonuses and one wildcard bonus…. 5+1 equals 6 

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11 minutes ago, BlaqueFyre.5678 said:

Again they clearly spell out 6 bonuses are on current and there will be 6 bonuses on the reworked runes… just because they rebalanced and changed what the bonuses are doesn’t mean they aren’t 6 bonuses….. 

Ridiculous. As already noted here:

According to your only justification (which is simply "counting the runes"), legendary runes wouldn't lose their functionality if each rune gave you 1 stat point, since what they would do is allow you to pick 1 stat point per rune, which summs up to 6 stat points in total. It's simply ridiculous and intentionally avoids what people write, just to keep repeating "weeeeelllll you choose 6 thingies and you get 6 thingies, lul". If they change runes to swapping colors, I guess they wouldn't lose functionality either because "you pick 6 thingies and it makes 6 thingies change!" 🤦‍♂️

But again, anet denies your opinion about it in the very same blog post that we learned about this change. You're still avoiding even acknowledging that.

6 minutes ago, BlaqueFyre.5678 said:

Even the statement from Devs posted by Sobx states 5 basic bonuses and one wildcard bonus…. 5+1 equals 6 

Ok, so you just don't undestand how runes work. Hint: "6th runes" ALREADY have basic bonus which won't be moved to relics. It's not "we'll swap bonus effect for a stat boost!", it's "only basic stat remains, but we remove the bonus which is actually the crucial part of the 6th rune". At this point it gets a bit weird that -even considering it somehow wasn't obvious to you before- anet spells it out for you and you still keep desperately repeating that "noooo it's not what it is!".

Edited by Sobx.1758
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Definition from GW2 wiki of a rune:  "Runes are upgrade components for armor that provide stat bonuses and other effects. Like all upgrade components, attaching a rune to armor of masterwork, rare, or exotic rarity will make that item Soulbound; fine or basic gear will become Account Bound. Unlike other upgrades, the total effect increases with the number of identical runes that are equipped."

Relics will remove the "and other effects" part of a rune's functionality...so people with Legendary Runes will see a net loss of functionality as the Other Effects will now reside in another item.  

As mentioned in several other comments, it is the "Other Effects" that drives the value (in Gold) of a Rune.  By taking that away from Legendary Runes holders it basically waters down the value.

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6 minutes ago, BlaqueFyre.5678 said:

And they have 6 bonuses do you not know how to count? Even the statement from Devs posted by Sobx states 5 basic bonuses and one wildcard bonus…. 5+1 equals 6 

So basic bonus and wild card bonus will become 6 basic bonus. Runes lose wildcard bonus functionality.

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4 minutes ago, Sreoom.3690 said:

Definition from GW2 wiki of a rune:  "Runes are upgrade components for armor that provide stat bonuses and other effects. Like all upgrade components, attaching a rune to armor of masterwork, rare, or exotic rarity will make that item Soulbound; fine or basic gear will become Account Bound. Unlike other upgrades, the total effect increases with the number of identical runes that are equipped."

Relics will remove the "and other effects" part of a rune's functionality...so people with Legendary Runes will see a net loss of functionality as the Other Effects will now reside in another item.  

As mentioned in several other comments, it is the "Other Effects" that drives the value (in Gold) of a Rune.  By taking that away from Legendary Runes holders it basically waters down the value.

In many cases the other bonus or wildcard bonus, is the only bonus on a rune.

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4 minutes ago, Sreoom.3690 said:

Definition from GW2 wiki of a rune:  "Runes are upgrade components for armor that provide stat bonuses and other effects. Like all upgrade components, attaching a rune to armor of masterwork, rare, or exotic rarity will make that item Soulbound; fine or basic gear will become Account Bound. Unlike other upgrades, the total effect increases with the number of identical runes that are equipped."

Relics will remove the "and other effects" part of a rune's functionality...so people with Legendary Runes will see a net loss of functionality as the Other Effects will now reside in another item.  

As mentioned in several other comments, it is the "Other Effects" that drives the value (in Gold) of a Rune.  By taking that away from Legendary Runes holders it basically waters down the value.

Other bonuses just means the 6th slot can be just a stat bonus or whatever static or conditional bonus the 6th may be. Now it’s just only stat

 

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9 minutes ago, BlaqueFyre.5678 said:

And they have 6 bonuses do you not know how to count? Even the statement from Devs posted by Sobx states 5 basic bonuses and one wildcard bonus…. 5+1 equals 6 

(1): +25 Toughness
(2): +35  Healing Power
(3): +50 Toughness
(4): Gain a 20% damage reduction while reviving an ally.
(5): +100  Toughness
(6):
 
See no bonus. Many runes only have wild card bonus.
Because wild card bonus is the function of the 6th bonus. That a few offer some stats in addition is irrelevant.
Edited by Swoo.5079
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