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BlaqueFyre.5678

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  1. Depends if they want thief to be anything other than a hit and run class, whether they do remains to be seen. I noticed my phone has been autocorrecting nerfing to needing..
  2. I don’t normally agree wholeheartedly with Swagger but they are spot on with this post.
  3. The only “unfair” Issues on range are some weapon skills are listed as 1200 or 1500 but hit from much further away than other skills with ranges listed as 1200 or 1500, where some “1200” range skills hitting from further than other skills listed as “1500”
  4. I think that Anet needs to reevaluate a lot of the Initiative costs across all Thief weapons and skills, they have been extremely heavy handed when nerfing the skills themselves and increasing the resource costs.
  5. If "mes are fine" why nobobody uses mirage again? Since the big nerf I've never seen one in pvp wvw. Never. Even mesmer and thief mains are saying that if they could play something else at the same level they would. Having said that if sustain nerfs come in to the over performers then all the classes will be in a strong position. Also everyone seems to think these classes don't have aspects that are too strong or will be too strong soon. Mesmer and War both have a lot of CC on too low a cool down/without investment and thief portal is borderline game breaking without mentioning insane stealth
  6. Renegade wasn’t implemented well overall for what the rest of the class is attempting to do, the Weapon with the class was clunky and so were the ES mechanic. Everyone have a different opinion on if Power Herald is too weak or too strong, in PvP for its Role it is in a relatively good place, it takes a little more skill to play effectively and is shut down by heavy Condi builds, in WvW it’s decent for small scale Roaming as a S/S and Staff Or if you go backline Hammer Rev in Zergs it is phenomenal, for Open world PvE Power Herald is Meh if you want to AoE mobs down, it is doable but not super
  7. Power Herald is mediocre when multiple enemies(or destructible environment) are nearby, since Swords 2/3 get split between all enemies and is not single target. Power Herald relies on single target burst unless you are using an AoE build similar to Glass Hammer Rev.
  8. Your suggestion was good but it necessitate a stacking effect, so meh. More than meh. The possibility of 9 seconds of exhaustion from a single dodge is not worth the 2 from cripple. 1 dodge can apply max of 4s of exhaust, the problem is if u dodge to break immob, than get immobilized and dodge again, than it can summ up to 12 s, but these are extreme situations.i dont rly get the change to exhaustion stacking, its just stupid. If you have 3 different Movement impairing conditions UC will clear all of them and stack Exhaustion. Patch notes: Exhaustion: This effect now stacks in duration up t
  9. Hopefully not, but Anets track record doesn’t give much for faith on balance decisions, and they specifically state Exhaustion Stacks and never said that UC won’t cause one UC removing multiple don’t stack.
  10. Soulbeast has higher damage multipliers/Modifiers, just by Sic Em alone. Looking at PvP traits and skills only:Rev multipliers are conditional, ie based upon number of boons or number of upkeep so I used the realistic average for them. Rev: 1.09x1.03x1.13x1.15x1.07x1.05=1.6391(1.15 is Burst of Strength) Soulbeast: 1.07x1.1x1.1x1.1x1.4=1.9938(the 1.4 is Sic Em.) These don’t take into account Vuln outside the 7% extra damage rev gets for damaging an enemy with Vuln, or other stat increasers ie Might or the Ranger trait that gives free 150 power or 300 Ferocity. Sic EM' has a long cooldown and
  11. Your suggestion was good but it necessitate a stacking effect, so meh. More than meh. The possibility of 9 seconds of exhaustion from a single dodge is not worth the 2 from cripple. 1 dodge can apply max of 4s of exhaust, the problem is if u dodge to break immob, than get immobilized and dodge again, than it can summ up to 12 s, but these are extreme situations.i dont rly get the change to exhaustion stacking, its just stupid. If you have 3 different Movement impairing conditions UC will clear all of them and stack Exhaustion. Patch notes: Exhaustion: This effect now stacks in duration up to
  12. Easiest class to play? Warrior, it has enough passive defenses that you don’t have to worry about much PvE wise, PvP wise it’s extremely easy to pickup you will have to learn it to be really good at it(like most classes) but it can carry people learning the game well enough.
  13. Soulbeast has higher damage multipliers/Modifiers, just by Sic Em alone. Looking at PvP traits and skills only:Rev multipliers are conditional, ie based upon number of boons or number of upkeep so I used the realistic average for them. Rev: 1.09x1.03x1.13x1.15x1.07x1.05=1.6391(1.15 is Burst of Strength) Soulbeast: 1.07x1.1x1.1x1.1x1.4=1.9938(the 1.4 is Sic Em.) These don’t take into account Vuln outside the 7% extra damage rev gets for damaging an enemy with Vuln, or other stat increasers ie Might or the Ranger trait that gives free 150 power or 300 Ferocity.
  14. It’s not half the cast time it’s close but not, and you conveniently forgot to mention Revs UA is tied to Energy cost on top of the CD that directly impacts utilizing other skills on the whole bar.
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