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If you nerf condi berserker (PvP)


Lonecap.4105

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Please. DO NOT, nerf it by reducing the invul duration of savage instinct. I run savage instinct with bloody roar. I don’t get double invul duration.

Don’t even think about nerfing my pathetic 2 seconds just to try and deal with CZerk. Nerf eternal champion only.

Or! (Spicy take) Just remove rabid amulet, it’s not a healthy amulet.

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Removing amulets is never the answer.

Ask yourself, is CZerk overperforming, or is it merely performing and we can't have warrior performing on an equal footing?

The invuln sustain has as much to do with Defy Pain and Headbutt as it does Savage Instinct and Eternal Champion. TBF there are more egregious things out there. CZerk is still susceptible to CC and condi unlike other true invuln spammers that can do so while still taking actions.

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2 hours ago, Zizekent.2398 said:

Not to OP or any commente here, but man, it's funny that someone complains about condi berserk while ignoring condi staff mirage, condi harbinger, etc. 

 

Those peepos only wants this class deleted from the game 😭🤧

Its not even full invuln either. Its not like it is spamming evade frames or distortion while getting damage at the same time.

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The problem is it can dish out very respectable damage while being extremely safe due to a combination of rabid, adrenal health, savage instinct and entry/exit, and mini blood reckoning on entry/exit.

Currently only Bladesworn can take it out 1v1 as warrior. Bladesworn is another level of absurd because of barrier spam and heal refresh. 
 

To balance Bladesworn: reduce Combat Stimulant to 1 charge but keep it as an ammo skill so it’s still refreshed by Tactical Reload. Remove ammo from Cyclone Trigger and reduce CD to 12 secs.

To balance Condizerk: remove Rabid amulet. Build is way healthier with Carrion.

 

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37 minutes ago, ProverbsofHell.2307 said:

The problem is it can dish out very respectable damage while being extremely safe due to a combination of rabid, adrenal health, savage instinct and entry/exit, and mini blood reckoning on entry/exit.

Currently only Bladesworn can take it out 1v1 as warrior. Bladesworn is another level of absurd because of barrier spam and heal refresh. 
 

What CZerker will need to combat it is another CDPS that can evade/invuln/blind spam. 

37 minutes ago, ProverbsofHell.2307 said:

To balance Bladesworn: reduce Combat Stimulant to 1 charge but keep it as an ammo skill so it’s still refreshed by Tactical Reload. Remove ammo from Cyclone Trigger and reduce CD to 12 secs.

Combat Stimulant should not be an ammo skill period.

37 minutes ago, ProverbsofHell.2307 said:

To balance Condizerk: remove Rabid amulet. Build is way healthier with Carrion.

 

Removal of amulets is never the right answer. It's quick and easy sure, but it is not the real answer. Instead other CDPS builds that have evade/blind spam need room to thrive or for players to start using them in the first place. The issue here is probably other builds are keeping the counter to CZerker from flourishing so you perceive it as needing a nerf. It is still susceptible to CC and condi. Evade and blind spam will mitigate the BR and lesser BR to hinder it's sustain. There is a path there to hard counter it. The same cannot be said about BSW's over sustain.

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Warrior doesn't need a single nerf, so stop asking for them. Warrior already is the most underpowered profession.

People just need to learn to read animations.

But that pseudo-Engineer that was less-than-half-heartedly bolted onto Warrior, instead of giving Warrior a third elite specialization that people asked for for years. That one can be nerfed all they want.

Edited by Fueki.4753
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The Problem is not savage instinct nor eternal Champion. The reason why condi zerker is good is......

1. Conditions need only 1 stat to acutually deal good amount of dmg. (Condition damage)

2. Conditions doing hard damage over time this leads to dead or alife been able to heal yourself back to 100% life while been invuln to Power dmg cause of savage instinct at the same time.

My conclution. If they want to Balance it out...... nerf the dead or alife traitline or finaly rework conditions so you need at least 2 stats to let it deal decent DoT.

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4 hours ago, Myror.7521 said:

The Problem is not savage instinct nor eternal Champion. The reason why condi zerker is good is......

1. Conditions need only 1 stat to acutually deal good amount of dmg. (Condition damage)

2. Conditions doing hard damage over time this leads to dead or alife been able to heal yourself back to 100% life while been invuln to Power dmg cause of savage instinct at the same time.

My conclution. If they want to Balance it out...... nerf the dead or alife traitline or finaly rework conditions so you need at least 2 stats to let it deal decent DoT.

There is a second condition, expertise. That and it's derivative condition duration, but like concentration they've removed or reduced a great deal of it rather than balance the actual problems.

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16 minutes ago, Myror.7521 said:

@Lan Deathrider.5910 I know that there is Concentration but the dmg of conditions is that high that u do not need to use it. Also cause of that many condi removes are in the Game right now.

You're mixing expertise and concentration there. 

One thing that has been curious to me though is that the base damage on conditions isn't split by game mode.

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