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@CMC Can you stop ignoring melee condi builds please?


AliamRationem.5172

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I know you're proud of the work you did with scepter, but since you took over you have completely ignored condi on melee weapons while repeatedly buffing power and ranged condi.  Is there some compelling reason condition builds should only be competitive on scepter?  It seems to me that all ele weapons are hybrid, so what gives?  Could you maybe stop buffing power and buff condi on sword and dagger for once in your career?  Thanks.

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or ranged power builds, for that matter. staff is honestly a joke. fine, long cast times allow for some mage-y roleplay, but half of skills there both have too little damage and too long of a cooldown, or are only needed for something barely passable as a "utility".

actually, just rework flame uprising (sword 2), so the most used skill of a weapon no longer requires you to basically self-stun yourself for a second to do a pitiful ~200 range "leap". this part of skills serves basically no purpose, for it doesnt work as a proper gap closer with such range and only really screws you with both an animation lock and just enough forced movement to be unusable if theres threat of any aoe. 

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2 hours ago, peperoncino.2516 said:

or ranged power builds, for that matter. staff is honestly a joke. fine, long cast times allow for some mage-y roleplay, but half of skills there both have too little damage and too long of a cooldown, or are only needed for something barely passable as a "utility".

actually, just rework flame uprising (sword 2), so the most used skill of a weapon no longer requires you to basically self-stun yourself for a second to do a pitiful ~200 range "leap". this part of skills serves basically no purpose, for it doesnt work as a proper gap closer with such range and only really screws you with both an animation lock and just enough forced movement to be unusable if theres threat of any aoe. 

While they're at it, add burn pulses to the fire field on flames uprising and more burning on cauterizing strike.  Get rid of the might loss on pyromancer's puissance.  Add 1s quickness to weaver on dual attack.  Add 1s immob to rust frenzy.

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On 10/28/2023 at 3:11 AM, AliamRationem.5172 said:

I know you're proud of the work you did with scepter, but since you took over you have completely ignored condi on melee weapons while repeatedly buffing power and ranged condi.  Is there some compelling reason condition builds should only be competitive on scepter?  It seems to me that all ele weapons are hybrid, so what gives?  Could you maybe stop buffing power and buff condi on sword and dagger for once in your career?  Thanks.

Don't bother. He has no clue about the pve scene.

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On 10/28/2023 at 2:51 PM, peperoncino.2516 said:

or ranged power builds, for that matter. staff is honestly a joke. fine, long cast times allow for some mage-y roleplay, but half of skills there both have too little damage and too long of a cooldown, or are only needed for something barely passable as a "utility".

actually, just rework flame uprising (sword 2), so the most used skill of a weapon no longer requires you to basically self-stun yourself for a second to do a pitiful ~200 range "leap". this part of skills serves basically no purpose, for it doesnt work as a proper gap closer with such range and only really screws you with both an animation lock and just enough forced movement to be unusable if theres threat of any aoe. 

What the hell am i reading here? There is nothing wrong with Flame Uprising. This skill is very strong for its low cooldown. The animation lock is absolutely justfied for its strength. It FEELS great to use and the range isnt as bad as you make it seem to be

You are right about ele staff  but it was made for WvW first and foremost. It works pefectly fine there.

Edit: People dont seem to like this post. Please respond because I'm very confident about this and right. Fire 2 is insanely strong and the animation lock is warranted.

Edited by Omg Im Target.3095
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17 hours ago, Omg Im Target.3095 said:

What the hell am i reading here? There is nothing wrong with Flame Uprising. This skill is very strong for its low cooldown. The animation lock is absolutely justfied for its strength. It FEELS great to use and the range isnt as bad as you make it seem to be

You are right about ele staff  but it was made for WvW first and foremost. It works pefectly fine there.

Edit: People dont seem to like this opinion. Please respond because I'm very confident about this. Sword skills feel great to use including Fire 2.

I can't tell you how you feel and sword is my favorite weapon, but flames uprising does have a noticeable animation lock that makes it one of my less favored skills on sword.  It's also weak if you play the condi variant, which makes that animation lock feel a little bit worse.

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38 minutes ago, AliamRationem.5172 said:

I can't tell you how you feel and sword is my favorite weapon, but flames uprising does have a noticeable animation lock that makes it one of my less favored skills on sword.  It's also weak if you play the condi variant, which makes that animation lock feel a little bit worse.

It's definitely weaker on the condi side but you can fix it with just increasing the condidamage. If it was the strongest condi skill like it is for power would it still "feel" bad?

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19 minutes ago, Omg Im Target.3095 said:

It's definitely weaker on the condi side but you can fix it with just increasing the condidamage. If it was the strongest condi skill like it is for power would it still "feel" bad?

It's okay.  Not saying I hate it but I'd be lying if I said I didn't curse the animation from time to time! 

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18 hours ago, Omg Im Target.3095 said:

What the hell am i reading here?

an opinion that i based on observations i stated.

On 11/10/2023 at 11:35 PM, Omg Im Target.3095 said:

There is nothing wrong with Flame Uprising. This skill is very strong for its low cooldown. The animation lock is absolutely justfied for its strength.

well, in comparison to what other profs offer, i dont think its that strong. more like, its "ele-strong". and as for ele, by design, camping attunement is just not as effective, so low cd just cuts even deeper into the overall power budget of the skill while offering you a benefit you wont necessarily often are able to take advantage of due to attunement swapping.

On 11/10/2023 at 11:35 PM, Omg Im Target.3095 said:

It FEELS great to use and the range isnt as bad as you make it seem to be

at the same time, as i already stated, you cannot expect to use its "leap" for its supposed purpose, because range actually is that bad - you literally can swiftness-walk roughly the same amount in time it takes to perform sword-fire-2, and superspeed-walk is actually faster, yeah... all the while it still is detrimental to use without screwing yourself in some aoe-heavy encounters, because said leap positions you on top of the enemy you are trying to hit while also self-stuns you for a good second or so...

yeah, no idea what "FEELS great" about any of it. glad you like it tho..? 

On 11/10/2023 at 11:35 PM, Omg Im Target.3095 said:

People dont seem to like this opinion. Please respond because I'm very confident about this.

because your "opinion" is that its overall great, which at best is subjective, and that the leap isnt as bad, which is plain wrong. i mean, like no comparisons made, no real observations stated, so theres just not much to discuss aside from pointing it all out.

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On 11/12/2023 at 11:44 AM, peperoncino.2516 said:

an opinion that i based on observations i stated.

I'm a lurker, barely post but I didnt get this post at all. I had to respond because ele has so many useless and clunky skills yet you complain about one of the strongest skills this class has to offer.

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well, in comparison to what other profs offer, i dont think its that strong. more like, its "ele-strong". and as for ele, by design, camping attunement is just not as effective, so low cd just cuts even deeper into the overall power budget of the skill while offering you a benefit you wont necessarily often are able to take advantage of due to attunement swapping.

But it is strong and even if it's not compared to other classes why does that even matter? We are talking about ele which has more skills than any other classes.  And please the cooldown isnt that low that you are stuck in fire and you can easily swap to earth/air and back and still spam it off cooldown.

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at the same time, as i already stated, you cannot expect to use its "leap" for its supposed purpose, because range actually is that bad

No it's not. It has 450 range is more than fine specially considering how much this skills has to offer(low cd, insane dmg, TWO combos). It also flows well with other skills like dagger air 5 which lets you disengage and sword fire 2 lets you engage back. Whoever designed this knew what he was doing.

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 all the while it still is detrimental to use without screwing yourself in some aoe-heavy encounters

This is good design. There needs to be some drawback. Compare this to dagger fire 5 which has like 3 times more cd and STILL does less dmg overall!!

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yeah, no idea what "FEELS great" about any of it. glad you like it tho..? 

Passive agressive much? Yea i think i will stop it here.

Edited by Omg Im Target.3095
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2 hours ago, Omg Im Target.3095 said:

Passive agressive much?

sorry if it came out as such, wasnt my intention. english isnt my native and i literally mean what i said - i am glad you can enjoy using enflame uprising in its current state, tho not sure why is that the case or how it makes sense. 

1 hour ago, Omg Im Target.3095 said:

No it's not. It has 450 range is more than fine specially considering how much this skills has to offer(low cd, insane dmg, TWO combos). It also flows well with other skills like dagger air 5 which lets you disengage and sword fire 2 lets you engage back. Whoever designed this knew what he was doing. 

its a fire combo field and a leap finisher, not really "TWO combos". i agree that it does allows for some chains together with other skills, but so do other leaps, and in case of sword fire 2 its imo just more about trying to work around a bunch of drawbacks.

as i said, the distance really is laughable, and following your example - you literally can disengage with air 5 and still nearly make it back just by swiftness-walking towards your target in time it takes to finish sword 2. wont even be self-stunned doing all of it. i guess it can be somewhat useful if you are crippled/chilled tho.

1 hour ago, Omg Im Target.3095 said:

But it is strong and even if it's not compared to other classes why does that even matter? We are talking about ele which has more skills than any other classes.

dude... everything in the game can and will be compared across the board, because we all are playing the game, not only playing ele. so, you can go with any prof and its on the developers to make sure there are no "worse" options. not the case now.

1 hour ago, Omg Im Target.3095 said:

This is good design. There needs to be some drawback. Compare this to dagger fire 5 which has like 3 times more cd and STILL does less dmg overall!!

well if "good design" is just a "power held back by drawbacks", then the whole game has been going in an opposite direction for quite a while, no?

either way, the question then is, why some profs can do without said "good design" of powerful skills having hefty drawbacks? imo its only really good design when its at least consistent among all options, which is not nearly the case. hence, i see it as more of a gimmick.

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On 10/28/2023 at 2:11 AM, AliamRationem.5172 said:

I know you're proud of the work you did with scepter, but since you took over you have completely ignored condi on melee weapons while repeatedly buffing power and ranged condi.  Is there some compelling reason condition builds should only be competitive on scepter?  It seems to me that all ele weapons are hybrid, so what gives?  Could you maybe stop buffing power and buff condi on sword and dagger for once in your career?  Thanks.

Condi builds on scepter are not competitive though? the damage is genuinely aweful, all of them are being hard carried by fire auras, utility and trait/specialisation perks (which is not enough overall). The condi on melee weapons is also bad, it does not justify the risk of being up close, litterally forced into DH/Scourge territory to do damage. I've played so many other condi specs acorss other classes, and ele condi is genuinely less effective than most, yet harder to play. The biggest kicker of all, is how easily clensed it is, you have no real masking or ''condi bomb'', and thats what all the effective condi specs currently have. Ok sure, some vet level die hard ele main will do good with ele condi build, but I bet they would absolutely trash people if they were playing something like specter/condi zerker instead. Ele is completely shoe horned into power now, unless you enjoy being outclassed by lower effort condibomb specs.

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1 hour ago, Flowki.7194 said:

Condi builds on scepter are not competitive though? the damage is genuinely aweful, all of them are being hard carried by fire auras, utility and trait/specialisation perks (which is not enough overall). The condi on melee weapons is also bad, it does not justify the risk of being up close, litterally forced into DH/Scourge territory to do damage. I've played so many other condi specs acorss other classes, and ele condi is genuinely less effective than most, yet harder to play. The biggest kicker of all, is how easily clensed it is, you have no real masking or ''condi bomb'', and thats what all the effective condi specs currently have. Ok sure, some vet level die hard ele main will do good with ele condi build, but I bet they would absolutely trash people if they were playing something like specter/condi zerker instead. Ele is completely shoe horned into power now, unless you enjoy being outclassed by lower effort condibomb specs.

In case it wasn't clear, I was talking about PvE.

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On 11/13/2023 at 4:17 PM, Omg Im Target.3095 said:

Compare this to dagger fire 5 which has like 3 times more cd and STILL does less dmg overall!!

the only point i wanted to hit on is that all you wrote here is that dagger fire 5 needs a serious buff... to which i agree wholeheartedly!

Edited by RazieL.5684
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