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Scrapper's hammer 3 [Rocket Charge] should make opponents lose target


MaLong.2079

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There are blinks, ports, clones, poofs, stealth etc. that force an opponent (or mob) to lose target. I play scrapper, and other than Sneak Gyro (which has a very long cool down), I don't think I have any other way to make an opponent lose target.

So, in the spirit of fairness, play-and-counter-play and balance, Rocket Charge should make opponents lose their target on the scrapper.

Do it ANET! It is such a small and insignificant change!

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36 minutes ago, Alcatraznc.3869 said:

I would rather give evade for the full duration of the attack rather than making opponent lose target.

 

You just need to put down a trap or AOE that CC and then your attack is wasted. This skill in PvP/WvW is high risk no reward

Sure, that too. But I am campaigning for something less obvious and something that many players regard as an irrelevant perk of stealth and the sort. I would be happy to have it!  😁

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