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MaLong.2079

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  1. NPCs are stealth's best friends. Don't expect Anet to change them. I wish there were less NPCs though, or at least change things so they will target whatever comes out of stealth close to them. Like a taunt or something. It is a pain to fight for a camp and have all guards target only you because your opponent just turned invisible.
  2. Anet is on a mission to end individual play in WvW. That is all.
  3. If there is something Engineers can do, and many already do, is swap swap swap. Swap between kits, weapons or photon forge. Adding another swap doesn't sound attractive to me. And make no mistake, if swap is introduced for Engi, ANET will make sure you HAVE to swap weapons to play the profession effectively no matter the spec. I honestly think it would completely change the feel and play style of the profession.
  4. I don't want to craft another legendary weapon. #engiesdontswap 😁
  5. Sure, that too. But I am campaigning for something less obvious and something that many players regard as an irrelevant perk of stealth and the sort. I would be happy to have it! 😁
  6. There are blinks, ports, clones, poofs, stealth etc. that force an opponent (or mob) to lose target. I play scrapper, and other than Sneak Gyro (which has a very long cool down), I don't think I have any other way to make an opponent lose target. So, in the spirit of fairness, play-and-counter-play and balance, Rocket Charge should make opponents lose their target on the scrapper. Do it ANET! It is such a small and insignificant change!
  7. Yeah! Thief is glassy! Like Corning Gorilla Glass or bulletproof glass. 🤣 It is funny to watch how thieves avoid fighting other thieves in WvW. Anything else they approach with confidence because they know they will either win or escape. You can throw all the insults you want and yet thief will still be unbalanced and providing a huge handicap for those playing it.
  8. Stealth is still way worse. It's basically the same mechanic that make mosquitoes be so loved by humanity.
  9. Booby Trap has a cool down before we can even use it. That's how useless it is. 🤣 A successful pull (rare with all the blindness and stealth and blocks) with Grappling Line should make Booby Trap ready and inflict 25 stacks of Vulnerability. At this point, if they changed Booby Trap to have no cool down but kill the Engi with the explosion, I would have no complains. 😁
  10. I agree there is way to much cc in WvW. I don't expect it to change anytime soon though. To tone down CC they would have to tone down mobility. Or at least, have cc hit high mobility builds harder than low mobility ones.
  11. ANET don't touch anything because it is overpowered, they only destroy balance, what is popular. Willbender is not popular enough yet.
  12. It still does like 8 damage in WvW so, no blast gyro for me. 😅 Also, the knockback was a problem when people didn't use right but for me it was better than the stun. I cannot stun people off a cliff in WvW, or break a stacked group like I used to do with the knockback.
  13. Double shield sounds nice. When not in combat one shield goes on the back and the other one on the front. Like a ninja turtle.
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