MaLong.2079 Posted December 7, 2023 Share Posted December 7, 2023 There are blinks, ports, clones, poofs, stealth etc. that force an opponent (or mob) to lose target. I play scrapper, and other than Sneak Gyro (which has a very long cool down), I don't think I have any other way to make an opponent lose target. So, in the spirit of fairness, play-and-counter-play and balance, Rocket Charge should make opponents lose their target on the scrapper. Do it ANET! It is such a small and insignificant change! 1 Link to comment Share on other sites More sharing options...
Alcatraznc.3869 Posted December 8, 2023 Share Posted December 8, 2023 I would rather give evade for the full duration of the attack rather than making opponent lose target. You just need to put down a trap or AOE that CC and then your attack is wasted. This skill in PvP/WvW is high risk no reward 1 1 Link to comment Share on other sites More sharing options...
MaLong.2079 Posted December 8, 2023 Author Share Posted December 8, 2023 36 minutes ago, Alcatraznc.3869 said: I would rather give evade for the full duration of the attack rather than making opponent lose target. You just need to put down a trap or AOE that CC and then your attack is wasted. This skill in PvP/WvW is high risk no reward Sure, that too. But I am campaigning for something less obvious and something that many players regard as an irrelevant perk of stealth and the sort. I would be happy to have it! 😁 Link to comment Share on other sites More sharing options...
Noah Salazar.5430 Posted December 9, 2023 Share Posted December 9, 2023 (edited) I also prefer evade over whole duration, i don't want lose agro as bruiser (that get barrier from dmg it do) Edited December 9, 2023 by Noah Salazar.5430 Link to comment Share on other sites More sharing options...
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