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Pistol failure


Ragnarox.9601

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other than overall damage desperately needing a good, hard looking at, i'd personally like to at least see:

air auto attack changed from projectile to a "bolt" (like scepter auto, but not damage over time) so pistol has an auto that can be used in reflect-heavy fights

fragments from fire #3 firing at nearby enemies instead of just set directions

elemental explosion changed to something a little more useful (especially since it requires burning cooldowns on your attunements without consuming bullets) like: conjunction of elements - leaves a 160 radius 3 second ground-targetted aoe under first target hit that pulses burn, bleed, vulnerability, and chill each second.

something side-note worthy might be adding bonuses to auto-attacks when a matching bullet type is available (not consuming it, just adding a minor buff) or maybe just being buffed for a duration after consuming a matching bullet type like:

fire: applies additional stack of burning

water: applies small aoe heal around elementalist (not effected by target's conditions)

air: chains to a second nearby target

earth: becomes unblockable (for conditionally useable attack during reflect-heavy fights)

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8 minutes ago, igmolicious.5986 said:

 

water: applies small aoe heal around elementalist (not effected by target's conditions)

 

i like these ideas except for the water one, whilst i wat to hear from folks who do the numbers water now has a reason to be used for something other than healing. maybe bang slow on it?

 

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