igmolicious.5986 Posted March 1 Share Posted March 1 other than overall damage desperately needing a good, hard looking at, i'd personally like to at least see: air auto attack changed from projectile to a "bolt" (like scepter auto, but not damage over time) so pistol has an auto that can be used in reflect-heavy fights fragments from fire #3 firing at nearby enemies instead of just set directions elemental explosion changed to something a little more useful (especially since it requires burning cooldowns on your attunements without consuming bullets) like: conjunction of elements - leaves a 160 radius 3 second ground-targetted aoe under first target hit that pulses burn, bleed, vulnerability, and chill each second. something side-note worthy might be adding bonuses to auto-attacks when a matching bullet type is available (not consuming it, just adding a minor buff) or maybe just being buffed for a duration after consuming a matching bullet type like: fire: applies additional stack of burning water: applies small aoe heal around elementalist (not effected by target's conditions) air: chains to a second nearby target earth: becomes unblockable (for conditionally useable attack during reflect-heavy fights) Link to comment Share on other sites More sharing options...
Atoclone.4810 Posted March 1 Share Posted March 1 8 minutes ago, igmolicious.5986 said: water: applies small aoe heal around elementalist (not effected by target's conditions) i like these ideas except for the water one, whilst i wat to hear from folks who do the numbers water now has a reason to be used for something other than healing. maybe bang slow on it? 1 Link to comment Share on other sites More sharing options...
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