Bunny.9834 Posted March 12 Share Posted March 12 Scepter Rework Ideas: Rework it to make it similar to how Trident operates. Skills 2 and 3 are Legend Specific. 1. Auto Attack Chain Serene Slash: cast time: 1/2s cooldown: 0s - Condense Mists energy into a solid form to strike enemies in front of you. - Acerbic Cut: cast time: 1/2s cooldown: 0s - Slash at enemies again with Mists energy. Grant boons to allies after striking an enemy. Motivating Whirl: cast time: 1/2s cooldown: 0s - Whirl around, damaging enemies and heal allies if an enemy is struck. 2. Spirit Rift: cast time: 3/4s energy: 10e cooldown: 8s radius: 240 (ground target) - summon a rift on the target's location. The rift will pulse healing to allies and damage to foes. -Depending on your legend, the foes inside the rift will suffer a condition. Each legend will also have a corresponding combo field. Pulses: 3 Jalis - field: Ice / condition: Weakness Shiro - field: Smoke / condition: Vulnerability Ventari - field: Water / condition: Poison Mallyx - field: Dark / condition: Torment Glint - field: Light / condition: Blind Kalla - field: Fire / condition: Burning Archemorus/Saint Viktor - field: Lightning / condition: Slow 3. Spirit Boon Strike: cast time: 1.5s energy: 15e cooldown: 12s radius: 360 - Point your scepter towards the sky and channel the power of the mist damaging enemies while healing allies within range. - At the end of the pulse, give allies boons. - The final pulse is deals more damage, heals more and is a blast finisher. Pulses: 3 Jalis: Stability Shiro: 5 stacks of Might and Fury Ventari: Regeneration Mallyx: Resistance Glint: Protection Kalla: Resolution Archemorus/Saint Viktor: Vigor 5 Link to comment Share on other sites More sharing options...
Tobias.4975 Posted March 12 Share Posted March 12 I'm a bit lazy to write it again, so I copy an idea of one of my last posts. Maybe the weapon can work like the sandshades of the scourge, Skill 2 put down an "anomaly" with pulsing damage + barrier for a few seconds, make the skill also groundtarget. Guess 6-8 seconds are enought, you can also speed up the intervall of this skill & Skill 3, if you want to use a shorter remaining time. Skill 3 can puls around you + the enemy target or if you got out and no enemy is in sight on skill 2 "anomaly", with boons + damage and some condis. So you can leave the tether-mechanic if you want, but remove the tetherstacks. Also please remove the deactivation-skill from Skill 3 and give the flip-skill direkt from the start (0,5 sec cd, so no double tap), make it an aoe pull/barrier, so you can decide between more boons on allys /condis + damage on enemys or high barrier & cc. If you want you can make the "anomaly" a combofield (maybe ethereal or as written before dependet of the legendary stance) and the Skill 3 flipskill a blast-finisher. 1 Link to comment Share on other sites More sharing options...
arazoth.7290 Posted March 12 Share Posted March 12 Ohwell since this turned out to the summary of different ideas posted about it, I will do the same. • Let scepter skill 2 and 3 be applied to enemy while the damage/support pulses around them but the user themself always has it around themself giving these effects. So if even no enemy is targetted, you stil apply support/damage around where you move. This would make things more manageable already. So ally targeting is gone by this and only enemy/aoe around you. It wouldn't give double effects, same like multipble shades on scourge doesn't either. • Some other issues beside the above how to replace ally targeting and still giving support: - Scepter auto attack 900 range instead. - Scepter skill 2 The pulsing damage should be halved to 2 seconds but 0,5 second interval and aoe to enemies/allies. Pulsing should give aoe damage/healing and the final blast should besides aoe barrier, also aoe damage. - Scepter skill 3 *The tether duration halved to 3 seconds duration but 0,5 second intervals for reaching 6 stacks. And unblockable applied. *Tether damage increase on enemies replaced with pulsing aoe damage/healing around the enemy/user. *Replace pulsing might/fury with resolution/protection boons. *Tether consume skill pulls the enemy if targeted or nearby enemy in 360 radius if not targeted and 2 second root on enemies in 360 radius around user. Around 360 radius user/enemy, allies get barrier and aegis. 1 1 Link to comment Share on other sites More sharing options...
Yasai.3549 Posted March 12 Share Posted March 12 (edited) Like Scepter 2 and 3 ideas, still think autos should be a 600 range wave of energy that cleaves allies and foes, granting barrier and dealing damage. Edited March 12 by Yasai.3549 4 Link to comment Share on other sites More sharing options...
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