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Tobias.4975

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  1. Yes, cause Rev got a Problem with sharing fury.🤣 MH Axe or Focus sounds good. But i think it will be singletarget meele Longbow, poking our enemy with the arrow and tickling them with the feathers.😁
  2. Want to shred the wooden blocks out of the trees with a sick guitarsolo? Or drum the ore out of the veins? Harvesting plants with the groove of a bass? Here we go Metal Legion Gathering Tools. Is there a grain of hope for a Metal Legion Reunion? Who knows. What are you waiting for Anet. Please, make it happen. Give us the power to rock. 🤘
  3. The rework on sounds very good for me. Currently i see no reason to use the Skill3 on enemy, the aktuell condis are not that good + the damageincrease isn't the real thing either, cause the damage is fundamentally bad. The timegate of the pull / barrierteleport is also horrible. You can't realy use it when you need it, remove it, or give the option to use it right from the start. The weapon has the potential of being a support + the option being a singletarget-dps-weapon, if the numbers + skills get a little bit love.
  4. I would almost make a bet, that they will change the tooltip instead of fixing it.
  5. about the topic QoL, after years they still haven't managed to get a 1/2 second cd on the F2 at herold, so you can't accidentally double tap it.🙈
  6. The mechanic of the elite looks nice, but i see no use, due the excessive energycost of the other skills (including the f-skills)
  7. Sorry, but i think it is very unlikely that anyone from anet is reading this, especially after the adjustments of the scepter.
  8. I don't get it. What's wrong with you anet!? Tell me, do you read the forum posts about the scepter? The solution, instead of fixing this weapon and making it less clunky, nerve it. And the damage is absolutely crap, even for a supportweapon. Hell, you are doing more damage with staff + you are hitting more targets. Wonderfull work. If that's the way how the future revenant weapons will be treated, then good bye. Next Addon not for me.😡 Wouldn't be a bad move if a dev could get in touch about this, but I don't think that will ever happen in my live.
  9. I understand how healspecter works and that's what i don't want on revenant scepter. Allytargeting should be an option, but not mandatory. And if you see that a big attack is incomming, then 4 seconds are way too long for most of the encounters. Don't get me wrong, i don't want it instant, i want it in a good timeshift.
  10. Less then half a year starts the next addon. So it's time to speculate about the new weapons we will get. Today, i found something about the possible Focus on reddit, that inspired me to go further. Making Focus a Summoner weapon. With skill 4 you open a rift and invoke a pet depending on your curent legend, making it a flipskill with a petbased spell (a bit like the elementalist elite pets) Skill 5 can be a buffing roar, damaging aura, destructive singletarget spell, etc (depending on curent summon). around the pet (or around you, if no summon was invoked). Your pet will always hit your target, so no petcontrol needed. What do you think we will get?
  11. So why is no one playing Healspecter in raids / fractals, when allytargeting is not the problem? You are right, I wouldn't say that allytargeting is the main problem, but this game is not made for it. So making the skill 3 optional allytargeting and let all it's effect, puls around the targeted enemy / ally will solve one problem. The next problem will be the usefullness of skill 2. You give around 2k barrier after 4 seconds on skill 2, i don't wanna talk about the damage, for singletargetonly its way too low. There is a huge damage increase needed. Maybe it can puls the barrier + the damage the 4 seconds and only make the final explosion doing area damage, and/or halve the duration and the intervall of the skill.
  12. There is a need to reduce the energy-cost of all skills, not only the skills of the warband. otherwise you can't afford it to play with the elite. What about condiclense? Isn't the F4 perfectly made for this? They should realy work on some of the traits. Didn't get "Bold Reversal". only 3 second self resistance, realy?
  13. I'm a bit lazy to write it again, so I copy an idea of one of my last posts. Maybe the weapon can work like the sandshades of the scourge, Skill 2 put down an "anomaly" with pulsing damage + barrier for a few seconds, make the skill also groundtarget. Guess 6-8 seconds are enought, you can also speed up the intervall of this skill & Skill 3, if you want to use a shorter remaining time. Skill 3 can puls around you + the enemy target or if you got out and no enemy is in sight on skill 2 "anomaly", with boons + damage and some condis. So you can leave the tether-mechanic if you want, but remove the tetherstacks. Also please remove the deactivation-skill from Skill 3 and give the flip-skill direkt from the start (0,5 sec cd, so no double tap), make it an aoe pull/barrier, so you can decide between more boons on allys /condis + damage on enemys or high barrier & cc. If you want you can make the "anomaly" a combofield (maybe ethereal or as written before dependet of the legendary stance) and the Skill 3 flipskill a blast-finisher.
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