Dawdler.8521 Posted July 19 Share Posted July 19 39 minutes ago, Lan Deathrider.5910 said: Not the same. The issue is that they removed boon counter play, not the boons themselves. Right, so remove the boons then. Counterplay solved. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted July 19 Share Posted July 19 59 minutes ago, Dawdler.8521 said: Right, so remove the boons then. Counterplay solved. This game is built around boons. The boons themselves are not the problem, the lack of counterplay is. You can trace issues with the boon blob along with all the instances where Roy sweettalked CMC into reducing boon rips and corrupts. 1 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted July 19 Share Posted July 19 1 hour ago, Lan Deathrider.5910 said: This game is built around boons. The boons themselves are not the problem, the lack of counterplay is. You can trace issues with the boon blob along with all the instances where Roy sweettalked CMC into reducing boon rips and corrupts. Well achtually quickness wasnt a boon until 2015 and alacrity wasnt a boon until 2018. So the original game wasnt built around either as a boon. 2 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted July 19 Share Posted July 19 1 hour ago, Dawdler.8521 said: Well achtually quickness wasnt a boon until 2015 and alacrity wasnt a boon until 2018. So the original game wasnt built around either as a boon. Quickness still existed, but as an unstrippable, but rare effect, like superspeed or stealth. Ditto stability. So by your argument we should get rid of stability too right? I hope you enjoy being an Asura ball. Making quickness into a boon though opened counterplay, as it could then be stripped or corrupted. Guess what the balance team has been on a warpath to nerf? Strips and corruptions. Guess what has gotten out of hand as a result? Boons. 2 Link to comment Share on other sites More sharing options...
Willem Bever.5329 Posted July 19 Share Posted July 19 deleting quickness and alacrity from wvw all together sounds better, there is no real reason to keep 2 boons in the game that, in other parts of the game apparently might just double the damage output when upheld 100% of the time 1 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted July 19 Share Posted July 19 1 hour ago, Lan Deathrider.5910 said: So by your argument we should get rid of stability too right? Yep wouldnt mind that at all. I also think all CCs should have ICD with immunity for at 5+ seconds afterwards so you cant even stack them, and thus wouldnt need to stack stab. 1 Link to comment Share on other sites More sharing options...
joneirikb.7506 Posted July 19 Share Posted July 19 9 hours ago, zinkz.7045 said: Quickness has always been in the game. (it was also originally a 100% increase) Well yeah, but it was an effect, and fairly rare, and nowhere near able to keep a high uptime. It was changed into a boon in 2015, which is what I was referring to. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted July 21 Share Posted July 21 On 7/19/2024 at 5:48 PM, joneirikb.7506 said: Well yeah, but it was an effect, and fairly rare, and nowhere near able to keep a high uptime. It was changed into a boon in 2015, which is what I was referring to. And just so we are clear, the '100%' was really a reduction in cast time by 1/2. The current quickness reduces you cast times and aftercasts by 1/3rd. So, in comparison to the original version it is much weaker, just more common than before. Link to comment Share on other sites More sharing options...
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