Jinks.2057 Posted December 29, 2017 Share Posted December 29, 2017 It seems the LB skin shoots further than rifle skin. I had bought both of them, 1 for Ranger 1 for Thief, and was out testing out attack animations on mobs when I noticed my ranger shot further than my deadeye!!So I went into PvP to test on golems sure enough the Glacial LB shoots further than the Glacial Rifle!!! Both are at 1500 range (when traited/kneeling) but the LB just shot so much further.Please fix this ASAP AnetThx Link to comment Share on other sites More sharing options...
Nokomis.5076 Posted December 29, 2017 Share Posted December 29, 2017 I think, bow projectiles follow a trajectory, thus on their way down, they also travel a little distance. Eventually rifle projectiles are just stopped on an invisible wall after their maximum range.Sound silly, but we're talking about GW physics ;D Link to comment Share on other sites More sharing options...
Jinks.2057 Posted December 29, 2017 Author Share Posted December 29, 2017 @Nokomis.5076 said:I think, bow projectiles follow a trajectory, thus on their way down, they also travel a little distance. Eventually rifle projectiles are just stopped on an invisible wall after their maximum range.Sound silly, but we're talking about GW physics ;DI'm sure no developer would make a game like that and this is entirely a bug with the skins Link to comment Share on other sites More sharing options...
Nokomis.5076 Posted December 29, 2017 Share Posted December 29, 2017 Well it IS proven, that I can shoot beyond 1200 distance with my long bow as a dragon hunter. I cannot have autoattack, but I can manually attack and I hit. Link to comment Share on other sites More sharing options...
Jinks.2057 Posted December 29, 2017 Author Share Posted December 29, 2017 @Nokomis.5076 said:Well it IS proven, that I can shoot beyond 1200 distance with my long bow as a dragon hunter. I cannot have autoattack, but I can manually attack and I hit.With Glacial LB on my Ranger I was pinging from like 2k range it was insane!! Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted December 30, 2017 Share Posted December 30, 2017 @Nokomis.5076 said:Well it IS proven, that I can shoot beyond 1200 distance with my long bow as a dragon hunter. I cannot have autoattack, but I can manually attack and I hit.That is also the case with pretty much every melee weapon although that might be an issue with the range indicator instead. Link to comment Share on other sites More sharing options...
glass.3245 Posted December 30, 2017 Share Posted December 30, 2017 There have also been reported issues with deadeye range... have you compared to different skins and confirmed that the skins make a difference? Link to comment Share on other sites More sharing options...
Jinks.2057 Posted December 30, 2017 Author Share Posted December 30, 2017 would be great to get dev response on thisima try different skins soon Link to comment Share on other sites More sharing options...
Jinks.2057 Posted December 31, 2017 Author Share Posted December 31, 2017 https://drive.google.com/open?id=1Y3PV577bSxRL_lw-Wxq41_3EbtTK87IUSeems Anet did in fact do the proverbial "screw the pooch" on this one.........WOW Link to comment Share on other sites More sharing options...
Jinks.2057 Posted March 1, 2018 Author Share Posted March 1, 2018 Still not fixed this bug Anet Link to comment Share on other sites More sharing options...
Lunacy Solacio.6514 Posted March 2, 2018 Share Posted March 2, 2018 Bows do shoot farther, this has been known since Beta. It benefits from height as well, allowing a longbow ranger to shoot 2k range. It has nothing to do with the skins.I know pistols, and I believe rifles, have a hard cutoff, if you will, at their skill range. This too has been behavior seen since at least Beta.There is a 15% buffer (#17. I wasn't going to bother to search for it, but only took a minute. https://forum-en.gw2archive.eu/forum/support/bugs/List-of-Mesmer-Bugs-Older-Thread/page/3#post3750901 ) on range of skills that was meant to make melee smoother, it requires the target to have been within range first, then you get the slight buffer that is on top of extra distance allowed for arrows. It wasn't readily observed on pistol skills at all even if it's there, because bullet projectiles don't get the extra distance arrows do. It is stupid for something over 2k direct distance away to be hitting you with arrows, but they can and do. Based on estimate using thief sb5 and shadowstep range markers to calculate range, and known position of a longbow ranger having shot and hit me at, calculated the distance from the ranger to my character to have been 2200+, which again, this has actually been known.Also, you may want to look at the comments at https://www.reddit.com/r/Guildwars2/comments/7n83db/ranger_long_bow_vs_deadeye_rifle_range_tests/ for more detailed clarification on it from players. Link to comment Share on other sites More sharing options...
Jinks.2057 Posted March 2, 2018 Author Share Posted March 2, 2018 @"Lunacy Solacio.6514" said:Bows do shoot farther, this has been known since Beta. It benefits from height as well, allowing a longbow ranger to shoot 2k range. It has nothing to do with the skins.I know pistols, and I believe rifles, have a hard cutoff, if you will, at their skill range. This too has been behavior seen since at least Beta.There is a 15% buffer (#17. I wasn't going to bother to search for it, but only took a minute. https://forum-en.gw2archive.eu/forum/support/bugs/List-of-Mesmer-Bugs-Older-Thread/page/3#post3750901 ) on range of skills that was meant to make melee smoother, it requires the target to have been within range first, then you get the slight buffer that is on top of extra distance allowed for arrows. It wasn't readily observed on pistol skills at all even if it's there, because bullet projectiles don't get the extra distance arrows do. It is stupid for something over 2k direct distance away to be hitting you with arrows, but they can and do. Based on estimate using thief sb5 and shadowstep range markers to calculate range, and known position of a longbow ranger having shot and hit me at, calculated the distance from the ranger to my character to have been 2200+, which again, this has actually been known.Also, you may want to look at the comments at https://www.reddit.com/r/Guildwars2/comments/7n83db/ranger_long_bow_vs_deadeye_rifle_range_tests/ for more detailed clarification on it from players. All skills in GW2 have a +15% range buffer except rifle it seems.....i think bows should be done the same way Link to comment Share on other sites More sharing options...
shadowpass.4236 Posted March 2, 2018 Share Posted March 2, 2018 Oh god not this again...It's been this way since beta... It isn't a new "bug" and it works this way because bows have arcing projectiles... This thread pops up every now and then and the OPs always insist its a bug no matter how many times people say otherwise. Not to mention a simple google search would provide the information and clarification they are looking for.I didn't read the thread because just from a quick glance it looks like the OP consists of more than 50% of the posts (probably bumping it repeatedly). So, if I'm wrong and the OP realized that this has been in the game for over half a decade, great. Link to comment Share on other sites More sharing options...
Lunacy Solacio.6514 Posted March 2, 2018 Share Posted March 2, 2018 @Jinks.2057 said:@"Lunacy Solacio.6514" said:Bows do shoot farther, this has been known since Beta. It benefits from height as well, allowing a longbow ranger to shoot 2k range. It has nothing to do with the skins.I know pistols, and I believe rifles, have a hard cutoff, if you will, at their skill range. This too has been behavior seen since at least Beta.There is a 15% buffer (#17. I wasn't going to bother to search for it, but only took a minute. https://forum-en.gw2archive.eu/forum/support/bugs/List-of-Mesmer-Bugs-Older-Thread/page/3#post3750901 ) on range of skills that was meant to make melee smoother, it requires the target to have been within range first, then you get the slight buffer that is on top of extra distance allowed for arrows. It wasn't readily observed on pistol skills at all even if it's there, because bullet projectiles don't get the extra distance arrows do. It is stupid for something over 2k direct distance away to be hitting you with arrows, but they can and do. Based on estimate using thief sb5 and shadowstep range markers to calculate range, and known position of a longbow ranger having shot and hit me at, calculated the distance from the ranger to my character to have been 2200+, which again, this has actually been known.Also, you may want to look at the comments at https://www.reddit.com/r/Guildwars2/comments/7n83db/ranger_long_bow_vs_deadeye_rifle_range_tests/ for more detailed clarification on it from players. All skills in GW2 have a +15% range buffer except rifle it seems.....i think bows should be done the same wayPretty sure rifle does have the 15% buffer, but I'm feeling too lazy to bother 100% verifying it right now. What it won't do is go 700 more. Link to comment Share on other sites More sharing options...
Jinks.2057 Posted March 3, 2018 Author Share Posted March 3, 2018 @Lunacy Solacio.6514 said:@Jinks.2057 said:@Lunacy Solacio.6514 said:Bows do shoot farther, this has been known since Beta. It benefits from height as well, allowing a longbow ranger to shoot 2k range. It has nothing to do with the skins.I know pistols, and I believe rifles, have a hard cutoff, if you will, at their skill range. This too has been behavior seen since at least Beta.There is a 15% buffer (#17. I wasn't going to bother to search for it, but only took a minute. https://forum-en.gw2archive.eu/forum/support/bugs/List-of-Mesmer-Bugs-Older-Thread/page/3#post3750901 ) on range of skills that was meant to make melee smoother, it requires the target to have been within range first, then you get the slight buffer that is on top of extra distance allowed for arrows. It wasn't readily observed on pistol skills at all even if it's there, because bullet projectiles don't get the extra distance arrows do. It is stupid for something over 2k direct distance away to be hitting you with arrows, but they can and do. Based on estimate using thief sb5 and shadowstep range markers to calculate range, and known position of a longbow ranger having shot and hit me at, calculated the distance from the ranger to my character to have been 2200+, which again, this has actually been known.Also, you may want to look at the comments at https://www.reddit.com/r/Guildwars2/comments/7n83db/ranger_long_bow_vs_deadeye_rifle_range_tests/ for more detailed clarification on it from players. All skills in GW2 have a +15% range buffer except rifle it seems.....i think bows should be done the same wayPretty sure rifle does have the 15% buffer, but I'm feeling too lazy to bother 100% verifying it right now. What it won't do is go 700 more.nope it's exactly as stated in the tool tipthere's a thread on thief forum showing a rangers 1200 range shoots further than Deadeye's 1500 kneeling range Link to comment Share on other sites More sharing options...
Lunacy Solacio.6514 Posted March 7, 2018 Share Posted March 7, 2018 I and others have said why it can shoot farther. 15% of 1200 is 180, that's only 1380, but the buffer isn't the only reason it goes more. Arrows arc and travel farther, that's a remnant behavior from gw1. Bullets are treated like other skills, it goes it's range, plus buffer if the target was already within range before moving. Ranger can shoot an arrow, and it travel effectively forever until it hits something, although damage does fall off after a certain range, it's just way beyond what it should be. Link to comment Share on other sites More sharing options...
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