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Still no cast times for shade skills?


Crab Fear.1624

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@Eddbopkins.2630 said:

@Crab Fear.1624 said:How about a 1/4 or 1/2 s cast time on these bad boys? Kinda nasty when stunned locked they can still wipe out movement impaired players. Perhaps consider this in the skill split too

btw: shadowshot and shadow strike have no "cast time" but I can not use them while cc'd...why? (other than dev design lol)

You already have a delay on them with the biggest telegraphs in the game.

Shadowshot and shadowstrike do have cast times. Not sure why they're not listed, though.

Yeah but the delay is not a cast time. It is a 1/2 second chance, but if you faceroll all the keys the delay for 1/2 is for all 3 right?

Cast time can be interupted and therefor stopped altogether. Who needs a delay if it never happens?

These are very very potent skills that can cover 2x a very large are while the char is disabled.

So lets put cast times on Endure Pain and Distortion as well. Sound good?

Of course not. This is because those same F skills are the Scourge's defensive tools. The delay already makes them difficult to use as such.

Endure pain is a self sustain skill not a damage skill or a controll skill...its a self sustain that is needed to prevent the hurt. And it doeant even work against condis. ur idea is stupids. And to prevent condi hirt resistance skills do have a cast time sooo

Choose another skill to have acast time.

That's the point: it's a stupid idea. There are plenty of other instant-cast skills that do hard CC, damage, both, or even some combination of those plus sustain. Any and all mantras, for example. Quite a few signet actives do one or more of these. There's a few weapon skills as well that fit this description. No Scourge skill does more than two, which is well in-line with comparable skills.

@Drarnor Kunoram.5180 said:Sure, it will still net you free wins at lower tiers of play, but notice how the top 100 is rather sparse on Scourges? If it were God-S tier, they would be all over that level of play, yet they're largely absent.

Is this a joke? The entirety of platinum is drowning in Scourges, and the class does has a leaderboard representation that is higher than the majority of elites in the game.

Last I checked, it was 3 Scourges on the top 100. It's not even possible for that to have a higher representation than the majority of elites.

Buut to have a fear a cc skill every 15 seconds that cant be interupted is a bad design choice and needs to be changed. Plus iys animation is the same as all the others so picking it out amoungst the spam cuz come on call it as it is spamming is impossible

Mantra of Distraction is an instant-cast Daze with some weird interactions with Diversion, resulting in a 1200 range AoE Daze with no tell at all every 24 seconds (or more often, if desired). and turning Diversion into a 23 second recharge when fully charged. Again, can't be interrupted. This is untraited, as are your numbers for Garish Pillar.

Garish Pillar has a giant skeleton float above the Scourge/Shade, so no, its animation is not the same as all the others. You also have the .5 second delay, making it easier to counterplay. At long range, you even have the ability to see what area it will affect ahead of the skill even being cast.

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@Drarnor Kunoram.5180 said:

@Crab Fear.1624 said:How about a 1/4 or 1/2 s cast time on these bad boys? Kinda nasty when stunned locked they can still wipe out movement impaired players. Perhaps consider this in the skill split too

btw: shadowshot and shadow strike have no "cast time" but I can not use them while cc'd...why? (other than dev design lol)

You already have a delay on them with the biggest telegraphs in the game.

Shadowshot and shadowstrike do have cast times. Not sure why they're not listed, though.

Yeah but the delay is not a cast time. It is a 1/2 second chance, but if you faceroll all the keys the delay for 1/2 is for all 3 right?

Cast time can be interupted and therefor stopped altogether. Who needs a delay if it never happens?

These are very very potent skills that can cover 2x a very large are while the char is disabled.

So lets put cast times on Endure Pain and Distortion as well. Sound good?

Of course not. This is because those same F skills are the Scourge's defensive tools. The delay already makes them difficult to use as such.

Endure pain is a self sustain skill not a damage skill or a controll skill...its a self sustain that is needed to prevent the hurt. And it doeant even work against condis. ur idea is stupids. And to prevent condi hirt resistance skills do have a cast time sooo

Choose another skill to have acast time.

That's the point: it's a stupid idea. There are plenty of other instant-cast skills that do hard CC, damage, both, or even some combination of those plus sustain. Any and all mantras, for example. Quite a few signet actives do one or more of these. There's a few weapon skills as well that fit this description. No Scourge skill does more than two, which is well in-line with comparable skills.

@Drarnor Kunoram.5180 said:Sure, it will still net you free wins at lower tiers of play, but notice how the top 100 is rather sparse on Scourges? If it were God-S tier, they would be all over that level of play, yet they're largely absent.

Is this a joke? The entirety of platinum is drowning in Scourges, and the class does has a leaderboard representation that is higher than the majority of elites in the game.

Last I checked, it was 3 Scourges on the top 100. It's not even possible for that to have a higher representation than the majority of elites.

Buut to have a fear a cc skill every 15 seconds that cant be interupted is a bad design choice and needs to be changed. Plus iys animation is the same as all the others so picking it out amoungst the spam cuz come on call it as it is spamming is impossible

Mantra of Distraction is an instant-cast Daze with some weird interactions with Diversion, resulting in a 1200 range AoE Daze with no tell at all every 24 seconds (or more often, if desired). and turning Diversion into a 23 second recharge when fully charged. Again, can't be interrupted. This is untraited, as are your numbers for Garish Pillar.

Garish Pillar has a giant skeleton float above the Scourge/Shade, so no, its animation is not the same as all the others. You also have the .5 second delay, making it easier to counterplay. At long range, you even have the ability to see what area it will affect ahead of the skill even being cast.

Thats why i think utility skills shouldnt be cc skills it should be qol skills, heals, protection, evade. This game has been gping sown hill since hot. They have no idea of the impact of there idea till after thwy makeit. It there game there ideas there deaign for them not to know how it will affect the game is just stupidity

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If everybody keeps yammering about the area of sand shades then why not hit that instead of trying to hit everything else about scourge? Why do you insist on lowering damage, increasing CDs, increasing delays, putting cast times when you can just solve it by decreasing the area of sand shades and keep everything else intact? Too much hate it blinds logic?

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