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Maximum Damage Output of each Phantasm. (Power Chrono)


Refia Montes.3205

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EDIT: Added Disenchanter and Defender

Damage was tested with 25 might, fury, banners, Empower Allies and Spotters and this build.Damage might not be exact but these are estimates which are close.

Phantasm damage findings -

  • Swordsman - 4-5k Mesmer slash damage, 7k initial Phantasm Leap, 23k~ Phantasm Blurred Flurry. About 65k per cast.
  • Warden - Full channel damage 24-25k, 2k damage per axe. 49-50k.
  • Berserker - 4k damage sword throw, total 8k damage, 14k damage from whirlwind attack, about 38k damage.
    • With Imagined Burden, 2 Phantasms deal 9-10k damage which totals to 19-20k. So the total damage 48k.
  • Duelist - 7-8k 3 bullets mesmer cast, 13k Illusionary Unload by Phantasm - about 33-35k per cast with CP.
  • Disenchanter - 13-14k damage, so about 27-28k damage in total. (boonless foe)
  • Defender - 5-6k damage, so about 11-12k total damage.
    • However, this increases attack increases by 50% per attack blocked up to 500% increase. Given a chance this would estimate into about 36k damage per Phantasm beating Swordsman.

This means that you should never remove Sword off-hand if you want to deal maximum damage as a Chronomancer. So your main set will always be Sword/Sword. As for your off-set, you should use which ever the situation depends on.

Focus has a really nice Phantasm, dealing tons of damage over a long duration. The problem with the changed Warden is that it now throws Axes randomly, making it an unreliable pick against bosses that have mobs around the arena. So, its preferred if you use Focus whenever your pull will be needed utility or fighting against a single target boss.

Greatsword has a really nice Phantasm, with a really large AoE cleave, the problem is while the other skills such as Mirror Blade and Mindstab allows Chronomancer to burst fast, it is plagued by its weak auto-attack. Only use it when you really need to range or in Open world.

Pistol has the weakest Phantasm that I tried for testing. It's not bad, but this will be your option when you need additional CC for Magic Bullet or when you're fighting a boss that has tons of mobs around.

Disenchanter does good damage for its short cast time while having the added effect of boonstrip which is always a plus. It will help out tons in mobs that create boons for themselves.

Defender does pretty weak damage, but it still is a damage increase since it will at least take 1-2 hits which ups its damage into 16-20k at least.

These two utility Phantasms are always worth bringing for a DPS Chrono just because they provide good utility and AoE damage with Disenchanter bouncing with 5 targets and Defender exploding on your opponents faces. To note, the interaction with Phantasm traits such as Phantasmal Force and Haste allows you to upkeep 25 might and 60% Quickness uptime on yourself when playing solo. These two also provides more Shatter ammo in addition to your Phantasm weapon skills.

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These are good numbers, but they're missing something quite important: cooldowns. In the context of a real fight, cooldowns are relevant in the form of "uses per weapon swap", so lets scale these numbers by that metric.

Swordsman: 15s cooldown will be traited to 12s cooldown. With applied alacrity that drops below 10s giving us 2 uses per weapon swap.Warden: 20s cooldown will not be traited, alacrity keeps it below 20 but over 10 for 1 use per weapon swap.Berserker: 15s cooldown that will probably be traited to 12s cooldown if you're using greatsword. With applied alacrity that drops below 10s for 2 uses per weapon swap.Duelist: 20s cooldown that will not be traited, alacrity keeps it below 20 but over 10 for 1 use per weapon swap.

Ok, and now scaled:Swordsman: ~130k per weapon swapWarden: ~50k per weapon swapBerserker: ~96k per weapon swapDuelist: ~35k per weapon swap.

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@"Pyroatheist.9031" said:These are good numbers, but they're missing something quite important: cooldowns. In the context of a real fight, cooldowns are relevant in the form of "uses per weapon swap", so lets scale these numbers by that metric.

Swordsman: 15s cooldown will be traited to 12s cooldown. With applied alacrity that drops below 10s giving us 2 uses per weapon swap.Warden: 20s cooldown will not be traited, alacrity keeps it below 20 but over 10 for 1 use per weapon swap.Berserker: 15s cooldown that will probably be traited to 12s cooldown if you're using greatsword. With applied alacrity that drops below 10s for 2 uses per weapon swap.Duelist: 20s cooldown that will not be traited, alacrity keeps it below 20 but over 10 for 1 use per weapon swap.

Ok, and now scaled:Swordsman: ~130k per weapon swapWarden: ~50k per weapon swapBerserker: ~96k per weapon swapDuelist: ~35k per weapon swap.

True, Berserker can potentially be better, if not for the reason that the weapon tied to it is really worse compared to sword.

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@Refia Montes.3205 said:

@"Pyroatheist.9031" said:These are good numbers, but they're missing something quite important: cooldowns. In the context of a real fight, cooldowns are relevant in the form of "uses per weapon swap", so lets scale these numbers by that metric.

Swordsman: 15s cooldown will be traited to 12s cooldown. With applied alacrity that drops below 10s giving us
2 uses per weapon swap
.Warden: 20s cooldown will not be traited, alacrity keeps it below 20 but over 10 for
1 use per weapon swap
.Berserker: 15s cooldown that will probably be traited to 12s cooldown if you're using greatsword. With applied alacrity that drops below 10s for
2 uses per weapon swap
.Duelist: 20s cooldown that will not be traited, alacrity keeps it below 20 but over 10 for
1 use per weapon swap
.

Ok, and now scaled:Swordsman: ~130k per weapon swapWarden: ~50k per weapon swapBerserker: ~96k per weapon swapDuelist: ~35k per weapon swap.

True, Berserker can potentially be better, if not for the reason that the weapon tied to it is really worse compared to sword.

Yeah, the berserker has always been a quite solid phantasm that's never properly useful in PvE due to being on a weapon that just isn't designed for high dps PvE. Ditto for the warlock really.

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@RabbitUp.8294 said:

  • Swordsman - 4-5k Mesmer slash damage, 7k initial Phantasm Leap, 23k~ Phantasm Blurred Flurry. About 65k per cast.

Should that add up to only 35k?

Numbers include Chronophantasma. So, it's 4-5k slash once, but 7k leap and 23k frenzy twice. Which is 64-65k.

But, wouldn't you apply Chronophantasma to all the Phantasms then? I'm sure I am not understanding something correctly.

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@MachineManXX.9746 said:

  • Swordsman - 4-5k Mesmer slash damage, 7k initial Phantasm Leap, 23k~ Phantasm Blurred Flurry. About 65k per cast.

Should that add up to only 35k?

Numbers include Chronophantasma. So, it's 4-5k slash once, but 7k leap and 23k frenzy twice. Which is 64-65k.

But, wouldn't you apply Chronophantasma to all the Phantasms then? I'm sure I am not understanding something correctly.

He obviously did...

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@MachineManXX.9746 said:

  • Swordsman - 4-5k Mesmer slash damage, 7k initial Phantasm Leap, 23k~ Phantasm Blurred Flurry. About 65k per cast.

Should that add up to only 35k?

Numbers include Chronophantasma. So, it's 4-5k slash once, but 7k leap and 23k frenzy twice. Which is 64-65k.

But, wouldn't you apply Chronophantasma to all the Phantasms then? I'm sure I am not understanding something correctly.

Add the numbers.

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I think it's a bit unfortunate how overpowered Sword is compared to Focus in particular. Before Warden had a great niche as not only an excellent defensive phantasm, but also it was a 5 target cleave so when up against multiple enemies it made sense to use it over sword, which was single target. Now sword has the best single target and cleave dps, meaning the only time it's strategically a good idea to use Focus is just for the pulls and / or projectile hate and nothing else. Greatsword is focused on burst damage and is still really good at that. Pistol is an excellent condition option when traited. Focus is the only one that doesn't really have a niche. It's even weaker defensively than it used to be since it doesn't projectile hate right in the target's face anymore most of the time so if you're running sword (And you are. ) chances are it won't let you attack the target while defending yourself from projectiles anymore because it's throwing axes somewhere out in the wilderness miles away from you.

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