Kraitan.8476 Posted March 20, 2018 Share Posted March 20, 2018 Shrug off all movement-impairing conditions and become unflinching in the face of normal attacks.Unflinching Fortitude.png Unflinching Fortitude (4s): Take no damage from incoming attacks.Crippled Condition RemovedChilled Condition RemovedImmobile Condition RemovedBreaks StunSounds pretty cool right? bit lame tho when the stunbreak gets interrupted, doesn't activate and goes on a full 35s cooldown.Can it just be instant cast so we're not getting stunned on our ''stunbreak''?Please some love. Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted March 23, 2018 Share Posted March 23, 2018 Bump. Needs to be instant. I mean every stunbreak in the game is instant and it needs to be. Link to comment Share on other sites More sharing options...
Chrury.4627 Posted March 24, 2018 Share Posted March 24, 2018 @InsaneQR.7412 said:Bump. Needs to be instant. I mean every stunbreak in the game is instant and it needs to be.I agree that the Unflinching Fortitude effect should be applied instantly.If you'll allow me to be pedantic, The stun-break part of the skill is instant. It's the rest of the skill that has a cast time (short as it is). There are a handful of stun-breaks in the game that are like this. But seeing how the cast-time is so short that only spam can realistically interrupt the skill, and it's defensive, it should really be instant. Especially with how ANet is toning down survivability in PvP modes. Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted March 26, 2018 Share Posted March 26, 2018 @Chrury.4627 said:@InsaneQR.7412 said:Bump. Needs to be instant. I mean every stunbreak in the game is instant and it needs to be.I agree that the Unflinching Fortitude effect should be applied instantly.If you'll allow me to be pedantic, The stun-break part of the skill is instant. It's the rest of the skill that has a cast time (short as it is). There are a handful of stun-breaks in the game that are like this. But seeing how the cast-time is so short that only spam can realistically interrupt the skill, and it's defensive, it should really be instant. Especially with how ANet is toning down survivability in PvP modes.Yeah i know but signet of stone is quasi instant (correct me if i am wrong) and dolyak stance is too. UF is basically both in one but not instant. Link to comment Share on other sites More sharing options...
Kraitan.8476 Posted March 26, 2018 Author Share Posted March 26, 2018 Yeah i know but signet of stone is quasi instant (correct me if i am wrong) and dolyak stance is too. UF is basically both in one but not instant.Signet of stone is instant and so is dolyak. UF isnt a combination of them, (it does not provide stability), it's just a non-reliable stunbreak :/ Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted March 26, 2018 Share Posted March 26, 2018 @Kraitan.8476 said:Yeah i know but signet of stone is quasi instant (correct me if i am wrong) and dolyak stance is too. UF is basically both in one but not instant.Signet of stone is instant and so is dolyak. UF isnt a combination of them, (it does not provide stability), it's just a non-reliable stunbreak :/Basically it is, only thing missing are the boons thats right. But it removes snaring conditions & is a stunbreak (similar to dolyak) and it makes you immune to dmg (SoS). So it is totally justified to be instant, thats basically what i am getting at. Link to comment Share on other sites More sharing options...
Zuko.7132 Posted March 28, 2018 Share Posted March 28, 2018 Ya that would be a real nice change. I'm all for it. Link to comment Share on other sites More sharing options...
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