Ashantara.8731 Posted September 27, 2017 Share Posted September 27, 2017 I am just looking at the War God's Staff and am thinking to myself, "What a cool underwater spear for my Charr that would make!"Bummer. :/ Please, ANet, don't sweep underwater weapon skins under the rug! :( Link to comment Share on other sites More sharing options...
Panda.1967 Posted September 27, 2017 Share Posted September 27, 2017 They basically abandoned the whole idea of underwater combat... Link to comment Share on other sites More sharing options...
Andred.1087 Posted September 27, 2017 Share Posted September 27, 2017 Underwater combat is bad and they made the right choice by letting go of it. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted September 27, 2017 Author Share Posted September 27, 2017 @Panda.1967 said:They basically abandoned the whole idea of underwater combat...I hope not! Link to comment Share on other sites More sharing options...
lothefallen.7081 Posted September 27, 2017 Share Posted September 27, 2017 Bring land spears back! Link to comment Share on other sites More sharing options...
Orpheal.8263 Posted September 27, 2017 Share Posted September 27, 2017 They should have completely abandonded in in my opinion until they make a real Underwater Expansion and should have completely merged the Weapon Types together.Staff + Trident = StaffRifle + Harpoon Gun = RifleSpear should they have turned with that change then into a Land Weapon as PolearmsUnderwater Combat should have been redesigned then completely into a Mastery, which just unlocks then class based generic Underwater Combat Skills.This neccessary change is something, they should have done with the game the very moment they decideded to put Underwater Content completely on ice and they decided to implement the Mastery System - that opportunity to fix this weapon mess in one go together with the Skill Design Mess, that there are alot of Skills which can't be used by certain Classes, would be so easily solved, by just giving us a Swimming/Diving Mastery instead, with that we unlock for our Characters just simply all Combat Skills, all Utility Skilsl that we can use underwater that are pregiven then to us based on our Class and also too the Healing an Elite Skill.Swim and Dive Mastery1) Swimming Fans - 1 MPReceive a pair of Swimming Fans to unlock the Ability to swim faster and against Water Streams that would push you away otherwise.Unlocks also Underwater Combat Skills and Healing Skills for you based on your Class you play.2) Pressure Resistance - 2 MPYou can dive now deeper than before, before the Water Pressure becomes life threatening for you.Unlocks your first Underwater Utility Skill for you based on your Class you play3) Apnoe Diving - 3 MPYou can dive now even more deeper than before and you can sink and rise up now underwater faster, than before.Unlocks your second Underwater Utility Skill for you based on your Class you play 4) Streamliner - 4 MPUnlocks for you Access to additional Underwater Mounts aside of the Skimmer that is default useable, which enable you to reach places you couldn't before, like the Octopus, like the Sea Turtle, like the Shark or like the Orca. Unlocks also your last Utility Slot for Underwater Skills based on the class you play5) Clear Sight - 5 MPAllows you to see also better in muddy water and dark underwater caves. Unlocks access to your class based Elite Underwater SkillsAll underwater skills should gte for this then completely reworked, rebalanced and if needed redesigned to fit into this new and better mastery based system which makes ideally for all Classes their Underwater Skills more useful and fun, while turnign the whole system for the expansion just onto a part of our Character Progression, so that ANet has a purpose to completely focus on improving the Game with Content and Features, that are solely based around the Aspect of the Game, that is unique on GW2 and which should have basically shined already much brighter on Release Day, which it surely woudl have had, would there have been already on Release Day of GW2 in the Game the Mastery system ect. from begin on, to design the whoel system with more "depth" (pun intended!!) Link to comment Share on other sites More sharing options...
Exqq.7451 Posted September 27, 2017 Share Posted September 27, 2017 Just remove it and add regular weapons and animations underwater. Sink the ship already. Link to comment Share on other sites More sharing options...
lmaogg.7325 Posted September 27, 2017 Share Posted September 27, 2017 Most like just make underwater weapons(speargun aside) work on land. What's wrong with poking enemies with a spear/trident on land. Link to comment Share on other sites More sharing options...
Sarge shot Grif.6450 Posted September 27, 2017 Share Posted September 27, 2017 Because aqua-combat is dead in the water ;D Link to comment Share on other sites More sharing options...
Fenom.9457 Posted September 27, 2017 Share Posted September 27, 2017 I want new water skins Link to comment Share on other sites More sharing options...
Darkstar.4596 Posted September 27, 2017 Share Posted September 27, 2017 while I agree that current water everything kinda sucks at the moment. I also sincerely hope that they do underwater next as that is the one major movement type they haven't gotten to a great place yet. I mean they more or less perfected sky movement in a sane way with the glider and land movement with the new mounts Link to comment Share on other sites More sharing options...
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