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Beta Weekends for Balance Patches


DonArkanio.6419

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@Yamazuki.6073 said:

@sorudo.9054 said:uhmm, allot of well known MMO's have a PTS (Player Test Server), that way players can test new patches out before it goes live.it has some advantages
  1. players see faults and bugs faster than a small test team.
  2. devs can keep it off the live servers for longer when big mistakes are found, also lowers the complaining because players already know why.
  3. live patches have a very low chance of game breaking bugs, glitches and mistakes.

i know it does take a little more time to set up such a PTS but it pays itself back in the long run.

Most test servers are used purely for bugs, meaning it would have little to no change on what this thread is about; testing balance. It's a fairly big waste of resources to just have a server to test balance, especially since it's painfully obvious it would reduce the imbalance, nor the complaining. It would just be different people complaining for different reasons.

Games balanced around volunteer players/the player base is never any more balanced than those done by the developers. From my experience, it tends to be worse when the community opinions are
heavily
taken into consideration, LoL is an example of how terrible it gets when they are.

well no, a PTS is more than just a way to test bugs, it's a way to filter out bugs for upcoming content and to find mistakes the devs otherwise missed.games like STO and WoW have a PTS and it serves them well, they have free testers with plenty of eyes finding bugs that would otherwise take weeks to find and the players can experience new stuff before it gets to the live server.it's a trade off that serves dev teams very well, your experience is quite from a game that doesn't really has the most positive community.

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