neoteo.3975 Posted April 20, 2019 Share Posted April 20, 2019 This week NMS released the news that they will change from OpenGL to Vulkan to hopefully increase FPS and overall performance. Could gw2 do such thing moving into the next decade of success? Link to comment Share on other sites More sharing options...
ArmoredVehicle.2849 Posted April 20, 2019 Share Posted April 20, 2019 Officially I don't think it will happen.Unofficially there are a few options:As a Windows user - https://github.com/megai2/d912pxy (DX9 to DX12 - Status: Works/Playable)As a Linux user - https://github.com/Joshua-Ashton/d9vk (DX9 to Vulkan - Status: Runs some games, but not GW2) Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted April 20, 2019 Share Posted April 20, 2019 Could gw2 do such thing moving into the next decade of success?Unlikely, as it requires revamping everything graphics-related in the game. That's the sort of thing that studios find cost-ineffective, except when launching a new game. (And even then, sometimes, they re-use the old engine.)The reason megai and ashton are able to provide their emulators is that they don't have to check everything or make sure their software works with everyone; it just has to be "reliable enough."That said, megai's project has very good reviews right now. People are using it for WvW and megai keeps on improving it. It seems to provide the biggest benefits to slower machines that are Dx12-capable Link to comment Share on other sites More sharing options...
Erasculio.2914 Posted April 20, 2019 Share Posted April 20, 2019 @neoteo.3975 said:This week NMS released the news that they will change from OpenGL to Vulkan to hopefully increase FPS and overall performance.Using the Vulkan engine sounds like the most logical choice. It would allow ArenaNet to boldly go into deep improvements for the game; hopefully, implementing it wouldn't be too much of a trek for them. Link to comment Share on other sites More sharing options...
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