Exitus.3297 Posted July 16, 2019 Share Posted July 16, 2019 Just as a heads up. Link to comment Share on other sites More sharing options...
SehferViega.8725 Posted July 16, 2019 Share Posted July 16, 2019 At the moment Rending Shade is always "active" also if you don't have Shadow Arts selected..I run Deadly Arts, Trickery and Daredevil but when I hit with Backstab I inflict fear. Link to comment Share on other sites More sharing options...
Jobber.6348 Posted July 17, 2019 Share Posted July 17, 2019 Sounds like a great baseline tbh.Now I can jumpscare people in game as well as real life with a burst. Link to comment Share on other sites More sharing options...
Nomad.4301 Posted July 17, 2019 Share Posted July 17, 2019 Funny enough Basilisk Venom also seems bugged, either that or it's an undocumented buff? Right now it's giving 2 stacks to everyone with each use so it's doing twice as much break bar damage and giving 2 unblock-able hits, pretty sure it used to have two stack back before they made it unblock-able then removed the second stack. Not that I'm complaining it at least feels somewhat more "elite" now. Link to comment Share on other sites More sharing options...
Nimon.7840 Posted July 17, 2019 Share Posted July 17, 2019 Wait. This is still not fixed yet? LoL useless balance team Link to comment Share on other sites More sharing options...
roamzero.9486 Posted July 17, 2019 Share Posted July 17, 2019 They also made is useless with ranged weapons, the fear only procs on enemies near you. So much for using pistols/SB/rifle with the trait, it turns it into a defacto nerf for anyone that uses stealth attacks on those weapons (and it's rare enough to hit an enemy without boons too, dunno why they stuck with the "benefit when enemy has 0 boons" angle). I don't know what Anet was thinking with this change. Link to comment Share on other sites More sharing options...
saerni.2584 Posted July 17, 2019 Share Posted July 17, 2019 Given a few reports of seemingly broken abilities I’d be inclined to think this is a bug. I can’t test it while I don’t have access to the game, but I encourage everyone to make bug reports.Clearly, Rending Shade fearing around the thief when you hit a target at range makes no sense. It looks like the coder based it on around the thief assuming the thief needed an AoE fear defensively while in melee range.But, the whole point of Rending Shade is to fear your target and nearby enemies, and that won’t happen for a ranged set unless you aren’t using it like a ranged set. Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted July 17, 2019 Share Posted July 17, 2019 @saerni.2584 said:Given a few reports of seemingly broken abilities I’d be inclined to think this is a bug. I can’t test it while I don’t have access to the game, but I encourage everyone to make bug reports.Clearly, Rending Shade fearing around the thief when you hit a target at range makes no sense. It looks like the coder based it on around the thief assuming the thief needed an AoE fear defensively while in melee range.But, the whole point of Rending Shade is to fear your target and nearby enemies, and that won’t happen for a ranged set unless you aren’t using it like a ranged set. Yeah, rending shade casting fear on the thief and not the target is just dumb, frankly. Link to comment Share on other sites More sharing options...
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