Antycypator.9874 Posted August 26, 2019 Share Posted August 26, 2019 I see a lot of people running minion-master, but I think minions are more something that will draw agro from a player and nothing more.So, first thing I would change is powering minions by life force. In exchange for more powerful and useful minions, you have to pay with your life force. This is something like Revenant's energy based skills. Each minion would have it's cost with X life force per second.Minion's skills (these after summon) would turn into commands, that would cause your minion to destroy itself and do damage/inflict conditions.Blood Fiend — Minion will steal more health from bleeding foes and commanding it to destroy itself would cause minion to siphon large amount of health in aoe effect (more targets = more healing, no targets = base healing). Minion dies.Bone Fiend — Every attack will inflict additional bleeding. Command your minion to move to the selected target, immobilize and deal suicidal attack (moderate damage, bleeding).Bone Minions — This skill has 2 counts now. After summoning, Bone Minion would immediately go to the selected target and explode. Creates additional poison field.Flesh Wurm — Every attack inflicts additional vulnerability. Command your minion to burrow itself, move to the target area and leave an area that corrupts boons (1 boon per pulse — 3 pulses). Minion dies.Shadow Fiend — Minion will inflict torment on every attack instead of dealing power-dmg. Command it to transfer conditions from master, destroy itself and make nearby foes flee in terror (1s fear and 0,5s for every transefered condition. Condition threshold: 3)Flesh Golem — Greatly increased damage. Every attack will inflict weakness instead of cripple. Command your minion to taunt foes and then explode itself knocking back enemies in short range, dealing heavy damage.So... lets explain it.Blood Fiend currently heals for around 1k hp per 3 seconds. It's OK, but I think doing a combo with Bone Fiend (which inflict bleeding) would make it more powerful. Necro should have better heals. Healing for 3-4h if you have 18-20k hp feels like nothing.Flesh Golem has strong CC, but with these changes it would have 2x CC - taunt and knockback.Bone minions needs an effect after they explode, so creating a combo field would boost e.g. Flesh Wurm's and Bone Fiend's attacks (combo finisher: projectile).Shadow Fiend should torment people (because of haunting), not beating them to death. It's a shadow.After you run out of life force, your minions just die (no effects).Getting out of combat would change "command" skills into "hide your minion". Link to comment Share on other sites More sharing options...
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