Lighter.5631 Posted September 15, 2019 Share Posted September 15, 2019 Make all target based teleportation work like merciful intervention which you have to select the area of the target instead of just having a target and instantly follow the target to the moon from across the planet. so it encourages more skill play Link to comment Share on other sites More sharing options...
Sobx.1758 Posted September 15, 2019 Share Posted September 15, 2019 hmm... no. Link to comment Share on other sites More sharing options...
rdigeri.7935 Posted September 15, 2019 Share Posted September 15, 2019 I'd rather modify teleporting skills so that they have a cast time, and you can't precast other skills with it Link to comment Share on other sites More sharing options...
Lighter.5631 Posted September 15, 2019 Author Share Posted September 15, 2019 @rdigeri.7935 said:I'd rather modify teleporting skills so that they have a cast time, and you can't precast other skills with itthat would be ideal, but people would QQ more about this Link to comment Share on other sites More sharing options...
Fueki.4753 Posted September 16, 2019 Share Posted September 16, 2019 Actually, let's do the OPPOSITE.Make more skills require targets to reduce the ground target bloat. Link to comment Share on other sites More sharing options...
rdigeri.7935 Posted September 16, 2019 Share Posted September 16, 2019 @Fueki.4753 said:Actually, let's do the OPPOSITE.Make more skills require targets to reduce the ground target bloat.I don's think that's an issue with most skills. Only grenade kit/mortar kit engineers have the right to complain :tongue: Link to comment Share on other sites More sharing options...
Lighter.5631 Posted September 16, 2019 Author Share Posted September 16, 2019 @Fueki.4753 said:Actually, let's do the OPPOSITE.Make more skills require targets to reduce the ground target bloat.AoE field spam has nothing to do with the topic tho i agree Link to comment Share on other sites More sharing options...
Fueki.4753 Posted September 16, 2019 Share Posted September 16, 2019 @rdigeri.7935 said:I don's think that's an issue with most skills.For players clicking their skills, it can be a rather big issue. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted September 17, 2019 Share Posted September 17, 2019 @Fueki.4753 said:@rdigeri.7935 said:I don's think that's an issue with most skills.For players clicking their skills, it can be a rather big issue.Ive seen necros in wvw click their skills (staff and wells equipped)Hurts me just watching...Yikes. On topic.Id like some nerfs to mobility, as its gotten way out of hand imo. And thats not just because im a warrior and cant run away from 2+ ppl anymore lol.Especially the classes that already have access to stealth, why do they also have such superior mobility, it makes no sense at all to me. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted September 17, 2019 Share Posted September 17, 2019 @RedShark.9548 said:@Fueki.4753 said:@rdigeri.7935 said:I don's think that's an issue with most skills.For players clicking their skills, it can be a rather big issue.Ive seen necros in wvw click their skills (staff and wells equipped)Hurts me just watching...Yikes. On topic.Id like some nerfs to mobility, as its gotten way out of hand imo. And thats not just because im a warrior and cant run away from 2+ ppl anymore lol.Especially the classes that already have access to stealth, why do they also have such superior mobility, it makes no sense at all to me. Cuz some of us dont use stealth, nor does meta build thief so they'd be a death trap as far as class picks go without mobility outside of stealth. Warrior has great mobility. I do agree though that non mobility reliant classes do indeed have too much mobility. Link to comment Share on other sites More sharing options...
Fueki.4753 Posted September 17, 2019 Share Posted September 17, 2019 @Psycoprophet.8107 said:Cuz some of us dont use stealth, nor does meta build thief so they'd be a death trap as far as class picks go without mobility outside of stealth. Warrior has great mobility. I do agree though that non mobility reliant classes do indeed have too much mobility.Seeing that Warrior has no viable ranged option outside of condition builds, I think that Warrior needs the mobility more than pew pew Thieves need theirs. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted September 17, 2019 Share Posted September 17, 2019 Yea cuz warrior dosnt have 2 gs skills, bullschatge among other skills that are good gap closers or disengage skills. Yes weird a high sustain class like warrior has less than a squishy class thst uses it as part of their sustain options lol. Though I agree warrior lb could use some love. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted September 17, 2019 Share Posted September 17, 2019 @Psycoprophet.8107 said:Yea cuz warrior dosnt have 2 gs skills, bullschatge among other skills that are good gap closers or disengage skills. Yes weird a high sustain class like warrior has less than a squishy class thst uses it as part of their sustain options lol. Though I agree warrior lb could use some love.Dude, im running gs and bc and most of the times i wont get away anymore, warrior hasnt gotten any movement skills since release while almost all other classes got more over the years.With engi i almost always get away for example, same goes for thief. Warri mobillity is mediocre at best nowadays Link to comment Share on other sites More sharing options...
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