TheGrimm.5624 Posted December 8, 2019 Share Posted December 8, 2019 @kharmin.7683 said:A core game feature? I kinda doubt that.Core feature agree, but did not all classes have a way to reduce? In that sense core could be applied in that light. Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted December 8, 2019 Author Share Posted December 8, 2019 @TheGrimm.5624 said:@kharmin.7683 said:A core game feature? I kinda doubt that.Core feature agree, but did not all classes have a way to reduce? In that sense core could be applied in that light.Now they no longer have. Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted December 8, 2019 Share Posted December 8, 2019 @TheGrimm.5624 said:@Ayrilana.1396 said:@Pifil.5193 said:@Ayrilana.1396 said:@TheGrimm.5624 said:If you are bad at JPs like me you do did.Fall reduction only saved players from a very narrow range of falls. The vast majority of the time they either would have survived the fall anyway or would have died regardless. Citation needed.Personally, I think they should just have changed fall damage to act as of people had the old fall damage reduction trait as a baseline. Play all of the jumping puzzles and loot at what scenario would cause someone to need fall protection. It's also simple probability that fall protection only saved players from a narrow range of falls.So you have jumped the same way all other players have jumped? On all classes and builds? No this was a bad call. -100 here. If you didn't use it fine. But don't speak for people that did. And if you have numbers and proof to back up your claim share it.Classes and builds don't affect your jumps. I'm not sure how you came to that conclusion.The fall reduction added increased the survivability by a small amount. In the jumping puzzles where people tend to fall and die, this trait would not have helped them. Look through all of the jumping puzzles in the game and see how many of them have jumps where you could die if you fail them. How many of them have falls that fall within the range that the trait added? This just seems like Anet took something that was rarely used (I think they stated this) and now people are upset because something was taken away even though it may have been something they never used. Link to comment Share on other sites More sharing options...
dodgerrule.8739 Posted December 9, 2019 Share Posted December 9, 2019 I did use it but not for jump puzzles. Monsters have a tendency to use knock backs in pof and hot so I used it for that since In both areas the land is filled with cliffs and deathly falls Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted December 9, 2019 Author Share Posted December 9, 2019 @dodgerrule.8739 said:I did use it but not for jump puzzles. Monsters have a tendency to use knock backs in pof and hot so I used it for that since In both areas the land is filled with cliffs and deathly fallsYou that saved my leafass quite often. Link to comment Share on other sites More sharing options...
dodgerrule.8739 Posted December 9, 2019 Share Posted December 9, 2019 Indeed especially with the bounty just south of desert highlands entrance the forged on the disc Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted December 9, 2019 Author Share Posted December 9, 2019 @dodgerrule.8739 said:Indeed especially with the bounty just south of desert highlands entrance the forged on the discYeah or the HP with that annoying dust mite. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now