mrauls.6519 Posted February 1, 2020 Share Posted February 1, 2020 It finally knocks back without a trait. SWEET JESUS CHRIST WHAT A TIME TO BE ALIVE Link to comment Share on other sites More sharing options...
FtoPScrub.5476 Posted February 1, 2020 Share Posted February 1, 2020 Would rather take the old version if it means no .75s cast time. Link to comment Share on other sites More sharing options...
Tayga.3192 Posted February 1, 2020 Share Posted February 1, 2020 It will do 20 damage now but that pass-through trap can hit harder. Seems more interactive now, that's a nice rework. Link to comment Share on other sites More sharing options...
otto.5684 Posted February 1, 2020 Share Posted February 1, 2020 @Tayga.3192 said:It will do 20 damage now but that pass-through trap can hit harder. Seems more interactive now, that's a nice rework.Though the initial hit does 0 damage on ToF.Overall, I think LB will be completely unusable. Deflection shot will be obsolete. TS does less damage with 8 sec CD. LB 5 no damage on anything but the last hit, which also does less damage. AA currently hits for like 800 it will probably hit for like 500. You need like a minute to kill a stationary target lol. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 2, 2020 Share Posted February 2, 2020 not worth it seeing that mighty blow is set to get a 10s cd. dood its MIGHTY BLOW now dodge now blow. its new cd perfectly coincides with the average dodge regen rate. coincidence? I think not!theyre also messing around with stand your ground cd. one of the worst changes for wvw. makes zero sense. Link to comment Share on other sites More sharing options...
mrauls.6519 Posted February 2, 2020 Author Share Posted February 2, 2020 Time to reroll holosmith guys Link to comment Share on other sites More sharing options...
KeoLegend.5132 Posted February 2, 2020 Share Posted February 2, 2020 how can you call that a buff honestly?Not only the skill is harder to hit, but also a higher cooldown, slower projectile rate and guess what its still useless!Longbow is only used in pvpWe always took Heavy light trait anywayNow the skill is nerfed and the trait is nerfed.Honestly... im so disappointed. Link to comment Share on other sites More sharing options...
Les.4872 Posted February 2, 2020 Share Posted February 2, 2020 I for one am super hyped about this change. Also to those of you complaining about long cds and lowered damage like thats just a thing cal and co are trying to implement all round for all classes. Every class is getting reduced power and heal scaling. In the context of the new upcoming changes I think it makes a lot of sense. Link to comment Share on other sites More sharing options...
mrauls.6519 Posted February 2, 2020 Author Share Posted February 2, 2020 We might have to drop smite condition and start running CoP for the stunbreak Link to comment Share on other sites More sharing options...
Xervite.5493 Posted February 18, 2020 Share Posted February 18, 2020 Meanwhile ranger has that braindead insta cc on lb 4 which tracks and automatically fires towards the target Link to comment Share on other sites More sharing options...
otto.5684 Posted February 18, 2020 Share Posted February 18, 2020 @Xervite.5493 said:Meanwhile ranger has that braindead insta cc on lb 4 which tracks and automatically fires towards the target Exactly. Forget the damage for a second, I now have to spend 0.75 secs casting an aimed slow moving projectile. Why would anyone do this?! Link to comment Share on other sites More sharing options...
NorthernRedStar.3054 Posted February 20, 2020 Share Posted February 20, 2020 @Tayga.3192 said:It will do 20 damage now but that pass-through trap can hit harder. Seems more interactive now, that's a nice rework.DH will be useless, though. DH can only hit hard if it lands the whole trap-bounce combo, and that requires you to crit. And your crits will hit much less w/o Rune of DH compared to Lynx (which is a must for the mobility).Traps are a bait. Going full-on trap mode is attractive in the eyes of new DH players, but this isn't fractal mode. You want consistent damage output that can't be dodged with a simple break and roll.This on top of increased cast time. The hitbox is already so narrow that hitting a moving, aware target is anything but easy outside instant melee range. Link to comment Share on other sites More sharing options...
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